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Author Topic: Brawlbox Resources & History  (Read 3853641 times)
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Jaklub
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    « Reply #6405 on: November 02, 2011, 02:17:21 PM »


    Some issue about dots in European systems was mentioned before.
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    « Reply #6406 on: November 02, 2011, 02:28:24 PM »


    yh i know, i guess it may be that, any possibility of a fix soon???

    and last, does it have something to do with if our pc is 64 or 32 bit? or doesnt that matter?

    anyone with a 32 bit system managed to import stuff?
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    « Reply #6407 on: November 02, 2011, 02:36:36 PM »


    yh i know, i guess it may be that, any possibility of a fix soon???

    and last, does it have something to do with if our pc is 64 or 32 bit? or doesnt that matter?

    anyone with a 32 bit system managed to import stuff?

    Mewtwo is european and can import stuff xD

    Basically, change the comma character in the control panel in windows. 'Configuracion regional y de idioma', in Spanish.
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    « Reply #6408 on: November 02, 2011, 03:03:22 PM »


    I just rigged a model, but I can neither test it or use it in BrawlBox due to the following error message:
    ************* Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.BRESWrapper.ImportModel()
       at BrawlBox.BRESWrapper.ImportModelAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4314.30725
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4314.30719
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    What's this error means?
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    « Reply #6409 on: November 02, 2011, 03:23:33 PM »


    I just rigged a model, but I can neither test it or use it in BrawlBox due to the following error message:
    ************* Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.BRESWrapper.ImportModel()
       at BrawlBox.BRESWrapper.ImportModelAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4314.30725
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4314.30719
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    What's this error means?
    u have a foreign object... and it doesnt show up as an actual object
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    « Reply #6410 on: November 02, 2011, 05:00:13 PM »


    Hey BlackJax96, can you look at this?: http://forums.kc-mm.com/index.php?topic=21085.msg729425#msg729425

    Read from the reply I link to, to the bottom of the page. Do you think you can add support for that type of file If what he says is true?
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    BlackJax96
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    « Reply #6411 on: November 02, 2011, 05:15:42 PM »


    yh i know, i guess it may be that, any possibility of a fix soon???


    Already fixed. The fix will come out with v0.65b.

    Hey BlackJax96, can you look at this?: http://forums.kc-mm.com/index.php?topic=21085.msg729425#msg729425

    Read from the reply I link to, to the bottom of the page. Do you think you can add support for that type of file If what he says is true?


    Maybe. Depends on if it as a string of text that specifies what it is. Otherwise, it's kinda hard to figure out if it needs to be parsed as that type of node (For example, I'm still working on a way to determine psa files from others, since they have no text specifier).
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    « Reply #6412 on: November 02, 2011, 07:40:34 PM »


    Mine is 32-bit and it imports (more or less) fine. My rigs work, no glitches. Only problem is the textures, and I think I might've found out that too. Maybe.
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    « Reply #6413 on: November 02, 2011, 07:44:35 PM »


    Mine is 32-bit and it imports (more or less) fine. My rigs work, no glitches. Only problem is the textures, and I think I might've found out that too. Maybe.

    that was the little hope i needed ^^
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    « Reply #6414 on: November 02, 2011, 07:59:56 PM »


    All of my import into Brawlbox issues seem to stem from the objects not showing up right.
    I get the Index out of range error.

    Hold on. The BB I just got was updated on the 24th and the one I was using is from the 23rd......................

    I'll be right back.
    « Last Edit: November 02, 2011, 08:11:12 PM by Eternal Yoshi » Logged


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    « Reply #6415 on: November 02, 2011, 09:12:48 PM »


    OK I got Arsenal working now. Ninja update saved the day....


    The BB I have was updated Oct 25th. Make sure to check that.

    Still though, that's AWESOME! Happy Face
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    « Reply #6416 on: November 02, 2011, 09:37:18 PM »


    I'm looking at "Date Modified". I feel better now.
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    « Reply #6417 on: November 03, 2011, 12:55:12 AM »


    I got the import thing working with MOST MGS2 models.
    This model in particular crashes when I try to import it using the same methods I successfully imported other MGS2 models.

    http://www.mediafire.com/?ks1bh19ar8knya8

    For an explanation, MGS2's big shell is divided into several models and this is just one part so don't be afraid if it looks incomplete. Please excuse the large # of textures as they must be extracted in subtexture mode for mapping reasons.
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    « Reply #6418 on: November 03, 2011, 11:29:49 AM »


    Sent you a PM with included Import. Go try it out.
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    « Reply #6419 on: November 03, 2011, 11:46:41 AM »


    BlowJay, question: At this moment, is it possible to make custom Names/Logos models for characters? (The models stored in STGRESULT.pac) I think this'd be the last step for a Full Replacement of a character.
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