I still haven't figured out the problem with SHP0. No stable release until it works.
Question to BJ or anyone who knows anything about Vis0: are they linked to Chr0 files in any way? I ask because I've been derping around with the Arwings from Lylat Cruise and it seems as though every time I edit the model animation in the slightest the Vis0 seems to not work properly.
Just curious.
Well if you add/remove a frame to/from the CHR0 with v0.65c it will add/remove one to/from the VIS0, but it won't do any changes to other animations without your permission in v0.66.
Hey BJ(or Niko?).
I heard my PAT0 rebuilder was corrupted. I was very sorry about it and made proper rebuilder.
If you haven't fixed the rebuilder,I will give you the source code. Even if the new code still has some bugs, you'll be able to find the point where it occurs because the new one is far plainer than the old one.
You shouldn't have worried about it, I fixed it up and now it works perfectly. It's not a big deal though, PhantomWings wasn't detailed enough about the flags for each texture and exactly how to use them. I had to figure that out myself :/ You can still send me your source if you want.
will the tristripper even be in it?
If it is, what are the glitches? (u said it wasn't fully functional)
I edited mkw's effects with brawlbox!
because breft and reft are the SAME THING.
lolno
lolfail
I said was it going to be in it at all. and I ALSO SAID that I knew he said that, so I wanted to know if the tristripper would be glitchy but STILL IN IT. quote the whole post this time.
are you going to fix the object importer, because certain models when I try to use the import object the error object reference not set to an instance of an object shows up. I'll send you the model if you want.
lolfail why would I include something that would always throw an error, allowing everyone to complain and ask me why it throws an error, only to recieve the answer "it doesn't freaking work yet" and lolno
lolfailno