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Author Topic: [Official] Brawlbox Development: v0.68c Released  (Read 440861 times)
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KnightMario
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    « Reply #10275 on: May 17, 2012, 01:48:42 PM »


    YES!!!
    and the requests?
    (hopes for yes, expects no)
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    KingJigglyTits
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    It's time for a change of pace!

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    « Reply #10276 on: May 17, 2012, 01:49:45 PM »


    There must be a way that the articles connect to the extra float/int values but I'm not sure of that yet.
    Articles have their own animations, subactions + flags and actions + flags anyway so it should be fine.

    So I see. How much file size do you think a complete true basic projectile would add to a character?
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    joke king
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    « Reply #10277 on: May 17, 2012, 01:50:10 PM »


    omg this is epic, so articles aren't in the .rels??? AWUSOM
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    BlackJax96
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    « Reply #10278 on: May 17, 2012, 01:54:14 PM »


    So I see. How much file size do you think a complete true basic projectile would add to a character?

    It depends, really.
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    KnightMario
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    « Reply #10279 on: May 17, 2012, 01:55:24 PM »


    I have a few requests. hopefully these will be as easy or easier then my others.
    1. merge influences with import object.
    I think it would be cool and you could do a lot of things with this. It would check the bones names and if it wasn't in the model you were porting to it would ask to delete influences for that bone or to add those as extra bones.
    2. fix one-slot size modding.
    if a attack already scales a bone (sonic's punches) it gets noticeably bigger.
    I would also like import obj as for rigging to one bone and also for vertexing (if you need to vertex) but that may take a while.
    thanks, you've done a amazing job on brawlbox. can't wait! (unless you do my requests, lol)
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    DSX8-sama
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    just a lone importer..

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    « Reply #10280 on: May 17, 2012, 01:55:49 PM »



    y must u repeat urself? -.-
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    BlackJax96
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    « Reply #10281 on: May 17, 2012, 01:56:20 PM »


    Here, I'll give you what you expect:
    no
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    KnightMario
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    « Reply #10282 on: May 17, 2012, 01:59:35 PM »


    y must u repeat urself? -.-
    cause I don't think he wants to go through old pages looking at people's requests.
    and so that's never?
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    BlackJax96
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    « Reply #10283 on: May 17, 2012, 02:00:06 PM »


    cause I don't think he wants to go through old pages looking at people's requests.
    and so that's never?

    yes it's absolutely forever.
    all eternity
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    Albafika
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    « Reply #10284 on: May 17, 2012, 02:03:09 PM »


    Reading the thread name on the index always makes me think you released it. Im srs here
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    BlackJax96
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    « Reply #10285 on: May 17, 2012, 02:05:41 PM »


    Reading the thread name on the index always makes me think you released it. Im srs here

    Oh yeah it does
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    KnightMario
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    « Reply #10286 on: May 17, 2012, 02:10:56 PM »


    I wish.
    oh well, good bye hopes Tongue
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    Mariodk
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    « Reply #10287 on: May 17, 2012, 02:15:44 PM »


    adding articles
    that will be awesome
    inb4beforeSomeoneMakeShadowWithChaosSpearAsATrueP rojectile
    also i hope it will be possible to add more model changers for PSAs with transfroms
    like add model changers like as the one that is used on Mario´s Side-taunt
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    BlackJax96
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    « Reply #10288 on: May 17, 2012, 02:19:39 PM »


    adding articles
    that will be awesome
    inb4beforeSomeoneMakeShadowWithChaosSpearAsATrueP rojectile
    also i hope it will be possible to add more model changers for PSAs with transfroms
    like add model changers like as the one that is used on Mario´s Side-taunt

    The model visibility event is fully supported. It displays in the previewer and you can change which bones you want it to change. It's like VIS0, but you can group bones together if you want.
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    KnightMario
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    « Reply #10289 on: May 17, 2012, 02:21:58 PM »


    ?
    so we can add visibility bones?
    f not, I have some info
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