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Author Topic: Brawlbox Resources & History  (Read 3814404 times)
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DarkPikachu
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complexity == fun

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    « Reply #12045 on: July 28, 2012, 10:05:29 PM »


    JSYK...
    IDK if you realized this yet BJ, but:



    other than that, I have a HUGE MDL0 template UD in progress Wink
    it supports BP register var names, bone flags, and loads much faster Grin
    it is also more organized and easier to read Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #12046 on: July 28, 2012, 10:08:21 PM »


    All or nothing


    I pick all.
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    DarkPikachu
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    complexity == fun

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    « Reply #12047 on: July 28, 2012, 10:12:36 PM »


    also... I must elaborate on my vote :3

    I picked the fighter.pac file as that seems to be the most important...
    (especially for Scene/Logic editing, script linkage, and global effects)

    the Tri-stripper would be my next vote to greatly save file size (largely needed)

    after that would be REFF...
    but I kinda reference that in my first vote... heh >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #12048 on: July 28, 2012, 10:43:08 PM »


    Do you think you could add the "Save as" button back in sometime, please? I see it isn't there for motion anymore, and it sure would be helpful for the moveset editor, too.


    File->Animations->Save As

    JSYK...
    IDK if you realized this yet BJ, but:



    other than that, I have a HUGE MDL0 template UD in progress Wink
    it supports BP register var names, bone flags, and loads much faster Grin
    it is also more organized and easier to read Smiley


    Use v0.67b, everything is labeled and used correctly in that version.

    You've been missing out lately man, all file formats found in BRRES are 100% known already.



    I pick all.


    Good choice.
    « Last Edit: July 28, 2012, 10:44:42 PM by BlackJax96 » Logged

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    « Reply #12049 on: July 28, 2012, 10:44:26 PM »


    JSYK...
    IDK if you realized this yet BJ, but:



    other than that, I have a HUGE MDL0 template UD in progress Wink
    it supports BP register var names, bone flags, and loads much faster Grin
    it is also more organized and easier to read Smiley

    Glad to see you're being yourself again, discovering things only coders would notice. I looked, and I just noticed that, lol. >_>
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    « Reply #12050 on: July 28, 2012, 10:46:05 PM »


    Glad to see you're being yourself again, discovering things only coders would notice. I looked, and I just noticed that, lol. >_>


    I've noticed it for so long that I actually released a new version.
    It's called v0.67b. <_<

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    DarkPikachu
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    complexity == fun

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    « Reply #12051 on: July 28, 2012, 10:55:11 PM »


    alrighty than
    *DL's new version*

    and yes I have -.-*
    thank you mother for breaking your internet promise a 3rd time...

    I'd get net myself, but I don't get paid enough T.T
    (that might change later though)

    EDIT:
    btw, I never got your reply as to implementing my modelling system into Brbx...

    EDIT2:
    btw...
    still cant DL your src -.-*
    « Last Edit: July 28, 2012, 11:13:33 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #12052 on: July 29, 2012, 09:46:33 AM »


    I've noticed it for so long that I actually released a new version.
    It's called v0.67b. <_<



    Notice I said "coders" that includes you, buddy.
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    « Reply #12053 on: July 29, 2012, 12:15:47 PM »


    http://forums.kc-mm.com/index.php?topic=48374.msg986212#new
    .................
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    DarkPikachu
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    « Reply #12054 on: July 29, 2012, 12:38:31 PM »


    does anyone even look at my thread when I post an update??
    I've only gotten 2 views since last night D: (excluding me)

    I've released my MDL0 template and could really use some feedback on (important) stuff I should change/fix...

    prbly should've mentioned that before posting... heh >.>

    anyways...
    my thread: http://forums.kc-mm.com/index.php?topic=27625.0
    « Last Edit: July 29, 2012, 12:39:22 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #12055 on: July 29, 2012, 04:01:39 PM »


    does anyone even look at my thread when I post an update??
    I've only gotten 2 views since last night D: (excluding me)

    I've released my MDL0 template and could really use some feedback on (important) stuff I should change/fix...

    prbly should've mentioned that before posting... heh >.>

    anyways...
    my thread: http://forums.kc-mm.com/index.php?topic=27625.0


    And advertising your thread inside Blackjax's isn't rude at all... [/sarcasm]

    Anyways, the way I see it implementing RSAR and REFF affects a range of games as opposed to just one (I know it's Brawlbox but still).
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    SomeKindOfMetroid
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    « Reply #12056 on: July 30, 2012, 12:21:06 PM »


    And advertising your thread inside Blackjax's isn't rude at all... [/sarcasm]
    God forbid this thread should have a post that isn't smiley spam.

    Voted BRSAR because it seems like a quick and easy thing to do, especially considering BlackJax said he already knows everything about it. Quick and easy thing to do, but oh so many applications... But, I know you people are really into movesets and stuff, so I wouldn't be surprised if that happened first.
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    slawter
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    « Reply #12057 on: July 30, 2012, 07:19:14 PM »


    God forbid this thread should have a post that isn't smiley spam.

    I have noticed the excess of that throughout the thread, however BlackJax joins in/starts it so that's acceptable.

    It does irritate me when people advertise their hacks in someone elses (more popular) thread, especially when the main idea behind it could have been done over pm (directed at the feedback section).

    Anyways I do agree about the BRSAR if it'll be quick and easy (and already known).

    Implementing that could hopefully mean soundpacks for MKWii Characters Smiley
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    « Reply #12058 on: July 30, 2012, 10:07:16 PM »


    Any plans on allowing lights to be imported into a stage's scene data from 3ds max?
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    Manki
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    « Reply #12059 on: July 31, 2012, 03:28:15 PM »


    Cant decide between sound files or rels.




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