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Author Topic: Paper Mario coming to your brawls (Seeking help with PSA)  (Read 17465 times)
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fighter20brawler10
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« Reply #45 on: December 26, 2010, 05:02:55 PM »


Wow this would be great! Can't wait to see
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Velen
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    « Reply #46 on: December 26, 2010, 07:28:33 PM »


    I like some of your ideas, but here is what I think.

    These are only suggestions. You can choose whether you want to use any of them or not.


    Jab: PM throws a punch, hops up and does Mario's Nair, then does a horizontal hammer smash.

    F-Tilt: PM does an overhead smash with his hammer. Quick and weak, but it's KB sends the victim diagonally upward.

    D-Tilt: PM does...I dunno.

    U-Tilt: PM pumps his fist into the air as if in victory. This can kill middleweight characters at aorund 175%.

    F-Smash: PM performs the Power Smash. It's slow to start, and very powerful, but it's set KB makes it unable to kill.

    U-Smash: PM takes his hammer and holds it out while somersaulting once. Quick and does mediocre damage.

    D-Smash: PM jumps into the air and slams down into, causing a blast of air that pushes enemies away a very short distance if he misses. Somewhat mediocre strength.

    Dash Attack: PM does the Spin Dash from PM1, spinning around several times and doing many hits. The damage each hit does is weak, but it acculmilates quickly.

    Nair: PM sticks his hammer out. Has Sex Kick properties.

    Fair: PM performs the Tornado Jump, spinning around.

    Uair: PM spins clockwise in the air with his hammer as the center.

    Bair: PM does spinning dropkick to his rear, does two-three hits.

    Dair: You choose.

    GrabJab: PM clonks the victim with his balled up fist.

    F-Throw: PM clonks the victim over the head with his Hammer. Downing them instantly.

    B-Throw: PM spins around and throws his victim ala like he throws Bowser.

    U-Throw: PM tosses his victim above him before doing a Jump Punch. Can kill.

    D-Throw: PM does the Spin Jump on his foe, stomping on them.

    Specials

    B: Fire Flower Drive: PM uses this chargeable move using uncharged Super Scope shots. He brings his arm back like he is doing Mario's F-Smash, but when he brings his hand forward, a barrage of shots comes out his hand at random angles. The longer he charges, the more shots. This was inspired by the Fire Flower item from PM1 and 2.

    Side B: I dunno.

    Down B: Quake Hammer: Mario brings his hammer over his head and slams down, causing debris to fly up around where the hammer hits.

    Up B: Spring Jump: Not the same as Sonic's, unlike Sonic's, Mario can perform any aerial specials he can use, but their power is 75% of normal.

    FS: I dunno.


    Those are just my suggestions. You can take whatever sounds good if you want.
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    « Reply #47 on: January 01, 2011, 08:47:47 AM »


    If you didn't know this already, I've found something that could save you a LOT of time:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10630

    It's an already 100% flat Mario.
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    MaskedMan
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    « Reply #48 on: January 01, 2011, 01:27:13 PM »


    How is it coming along so far agentblueberry?
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    agentblueberry
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    « Reply #49 on: January 01, 2011, 01:56:20 PM »


    I bumped into a problem: I need someone to make the moveset!
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    MaskedMan
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    « Reply #50 on: January 01, 2011, 02:06:26 PM »


    The animations or the PSA?
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    agentblueberry
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    « Reply #51 on: January 02, 2011, 11:41:30 AM »


    The PSA!
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    « Reply #52 on: January 02, 2011, 02:06:00 PM »


    Oh I definitely can't help you there lol. Just ask around, I'm sure someone is more than willing to lend you a hand Smiley
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    beastmaster
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    « Reply #53 on: January 14, 2011, 07:34:08 PM »


    im definently looking foward to this
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