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Author Topic: TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released  (Read 68682 times)
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TheShyGuy
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    « Reply #15 on: December 26, 2010, 08:41:19 PM »


    hmmm how do you know it creates and destroys data(im about to look at pika fs)

    edit: hmm there no "#1_2"...and it goes "eff_fin_pika_(insert w/e)".....i dunno  i still think its a sound file
     
    « Last Edit: December 26, 2010, 08:48:47 PM by theshyguy » Logged

    DarkPikachu
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    « Reply #16 on: December 26, 2010, 08:53:07 PM »


    look at FinPikachuAct02_zanzou_ADD

    you'll notice the 'ADD' is similar to 'create'

    and there's also 'MOD' which = modify

    there's not really one for 'destroy' as that's normally done with anything and everything created...
    so that's just kinda left out there Tongue

    but yea...
    keep in mind this is model and possibly animation data we're looking at,
    but it doesn't appear to be anything near MDL0 format...

    in fact, this appears to be more closely related to the DAT format Melee uses...

    EDIT:
    I'm bout to lose net here so I won't be able to reply until tomorrow :/
    I'll continue to look into this though... P:
    « Last Edit: December 26, 2010, 08:54:51 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
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    « Reply #17 on: December 26, 2010, 09:03:32 PM »


    -lol didnt notice those two...
    - never looked at melee
    -hmmm it might be both animation and model because you know some models/gfx explode and dissapear, some shrink,grow,disperse then fall, etc....and im not replacing any other data than whats there(unless they refer to another file >.>)
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    « Reply #18 on: December 31, 2010, 07:49:49 PM »


    ShyGuy, you sir, are a god.  External GFX texture editing <3
    I always wondered why nobody had looked into that
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    SmashClash
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    « Reply #19 on: December 31, 2010, 10:36:20 PM »


    External Graphic Texturing Editor?! That means I can make Mario's fireball any color?
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    DarkPikachu
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    « Reply #20 on: December 31, 2010, 10:55:47 PM »


    hey shyguy...

    do you know anything further than me about the modelling format of Pika's REFF file??

    it'd just be nice to know if you've figured out anything extra :/
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #21 on: December 31, 2010, 11:10:25 PM »


    @tcll, srry havent been looking at it cuz i was busy with other stuff. I might do some testing first to see if its either sfx(me) or not(you)...

    @lord Noah -> lol no its not texture editing its more of a replacer.  You can replace characters 'sub ext gfx' with ANY other 'sub gfx'.  They can be from stages,chars,assist trophies,etc(its on front page) ext gfx/efl->misc data

    @smashclash -> again no not texture editing, but if the data is the model then i can prob figure out how to edit the colors and maybe animation

    edit: if you dont want to dl the exe, but wnna see an example, i suggest dl the snake test/proof pac.  All i did was replace all/most of his gfx with random characters.  Imo it shows a good idea of what i mean.  Plus he has the most changes(becuase he has the most gfx)
    « Last Edit: December 31, 2010, 11:14:17 PM by theshyguy » Logged

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    « Reply #22 on: December 31, 2010, 11:14:05 PM »


    @tcll, srry havent been looking at it cuz i was busy with other stuff. I might do some testing first to see if its either sfx(me) or not(you)...

    eh...
    it's KK Smiley

    I'm at a NYE party right now... so I won't be home in a while XD

    I'm looking at that though when I get back Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #23 on: December 31, 2010, 11:14:51 PM »


    k have fun lol

    edit: i made a floating point editor where u can edit the known floating points of chars(from the smash boards thread about floating points).  It works, but ill prob release it later with the new bone tree editor....or maybe combine all three or something
    « Last Edit: December 31, 2010, 11:18:18 PM by theshyguy » Logged

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    « Reply #24 on: December 31, 2010, 11:19:11 PM »


    hmmm how do you know it creates and destroys data(im about to look at pika fs)

    edit: hmm there no "#1_2"...and it goes "eff_fin_pika_(insert w/e)".....i dunno  i still think its a sound file
     
    Lol @ eff_fin_pika
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    « Reply #25 on: December 31, 2010, 11:21:32 PM »


    Sorry for the stupid question, but is #1_2 the sounds? If I switch them, will the two characters have different Low Voice Clips and stuff?
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    « Reply #26 on: December 31, 2010, 11:30:28 PM »


    im not entirely sure wat misc data 2 actually is...dingo says its a sound file, and marios sfx has names with coin in it. They have nothing to do with his gfx which is why i think its sound...

    Also no i have no clue what #1_2 is at all.  If you figure out anything, then itd be nice if you post it. 
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    « Reply #27 on: December 31, 2010, 11:55:10 PM »


    Sorry for the stupid question, but is #1_2 the sounds? If I switch them, will the two characters have different Low Voice Clips and stuff?

    I can look once I get back home :/

    what file they in??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sajiao Omelette
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    « Reply #28 on: January 01, 2011, 12:01:07 AM »


    Sorry for the stupid question, but is #1_2 the sounds? If I switch them, will the two characters have different Low Voice Clips and stuff?

    MiscData[2], looks like it's always the last thing...
    I can look once I get back home :/

    what file they in??

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    Nuke
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    « Reply #29 on: January 01, 2011, 01:06:33 AM »


    Sorry for the stupid question, but is #1_2 the sounds? If I switch them, will the two characters have different Low Voice Clips and stuff?
    I can look once I get back home :/

    what file they in??

    MiscData[2], looks like it's always the last thing...
    ^Fixed.. I'm gonna definitely download this later today Smiley..

    Thanks to you a whole new door for PSA'rs has opened.. Thank you shy guy..
    « Last Edit: January 01, 2011, 01:11:14 AM by Nuke » Logged

    FC:4898-8419-2778

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