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Author Topic: hotdogturtle's official stage thread (New update to an old stage) - 5/02/13  (Read 21900 times)
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hotdogturtle
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    « Reply #15 on: September 06, 2011, 11:14:38 PM »


    2 hacks in one day? I must be crazy. Or have important things that I should be doing instead.

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    Forte
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    « Reply #16 on: September 07, 2011, 05:13:46 AM »


    2 hacks in one day? I must be crazy. Or have important things that I should be doing instead.




    Whoaa this turned out real nice. The lighting is what catches my attention the most and it matches perfectly with the BG. I'm just curious how exactly did you do it? Nonetheless great job.
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    hotdogturtle
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    « Reply #17 on: September 07, 2011, 12:54:20 PM »


    What happened there was taking the situation that was handed to me and modifying it to my benefit. This is why I like this stage too, because it's so unique.

    It started when I just imported the healing room's lighting to the stage, because usually when I do background swaps I use the lighting that came from the original background. It ended up with the stage being really bright, like on some of my other ones. This time I decided that I wanted to fix it. I remembered that there was a guide for changing lights and fogs that I had never bothered to read until now, so I did that. After some random experimentation, I came out with a lot of interesting effects, including turning the entire stage blue, but none of them darkened the stage the way I wanted it to. The whole time, that light was on the right side of the stage for whatever reason, and the left was dark. Then I remembered that I could also move the lights in addition to changing their colors, so I put that one in the exact center of the stage. If it didn't look good I was planning on moving it out of view so the whole stage was dark (like how I was envisioning from the start), but it gave that really nice effect where it looked like the flower was the light source.

    This is the guide I used: http://forums.kc-mm.com/index.php?topic=21475.0
    Basically the only thing I did was move the source of the light (Vec1 and Vec2). But now that I know how to alter the color of the lights, I'm going to try using it in future stages to create a better atmosphere.
    « Last Edit: September 07, 2011, 12:55:46 PM by hotdogturtle » Logged

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    « Reply #18 on: September 07, 2011, 07:16:22 PM »


    Alright thanks, going to try this out soon.
    Keep up good the work.
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    « Reply #19 on: September 14, 2011, 03:37:38 AM »


    Hey, I don't suppose you could make another hazard edit? like get rid of the Great fox's laser in the Corneria Stage? while keeping Fox and Falco's ability to call their friends?
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    « Reply #20 on: September 14, 2011, 12:09:38 PM »


    It's worth a try I guess. Corneria doesn't have MiscData20 (the thing that controls the timing and appearance of hazards on some stages like PS2), so I'd have to find some workaround.
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    « Reply #21 on: November 15, 2011, 02:46:34 PM »


    Hey, this isn't related to stage hacking, but I need help.

    My Barrel roll loading screen was deleted from Mediafire, and I no longer have the original file. I don't know why; normally I have everything that I've made on my computer in the folders where I created it. But the only one I have of this is an older, non-working version. Is there anybody who downloaded this who can send it back to me so I can re-upload it? This would be a huge help. As a last resort I could attempt to remake it, but I'd rather post the original file. Hopefully one of the 350+ people who downloaded it will see this and be able to send it to me.


    PROBLEM SOLVED

    I realized that last year, I made a backup of my SD card at the time on my external hard drive. I forgot about it since I haven't needed to take any hacks from those folders since then. I had a working copy of my loading screen there, so I've reuploaded it.
    « Last Edit: November 17, 2011, 01:57:21 PM by hotdogturtle » Logged

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    « Reply #22 on: April 18, 2012, 10:58:37 PM »


    Updated the BattleSkiff texture to a Project M demo 2 version.



    Post Merge: April 19, 2012, 09:43:29 PM
    I made a new Project M texture:



    I never did like Brawl FD's space background, even when it's recolored to be like Melee.
    « Last Edit: April 19, 2012, 09:43:31 PM by hotdogturtle » Logged

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    « Reply #23 on: April 25, 2012, 07:47:48 PM »


    Added a new Project M conversion; thanks to the person that created the original version.

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    hotdogturtle
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    « Reply #24 on: April 29, 2012, 02:47:12 PM »


    2 versions of a Subspace background for Project M's Metal Cavern:



    Funny thing is, I had my own idea to put almost this exact background on Metal Cavern myself when the demo came out. But I saw a post on Smashmods today and I found out that someone already did this last year for demo 1. It was too perfect so I had to fix it up.
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    « Reply #25 on: April 29, 2012, 02:53:47 PM »


    I'm in love with the first one.
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    « Reply #26 on: May 01, 2012, 03:46:51 PM »


    Here's a copy of a DasDonkey texture that I had saved on my external hard drive.



    I posted versions for both vBrawl and Project M.

    Post Merge: May 01, 2012, 06:33:36 PM
    Already a new submission from me...



    As I said in the description, I made this for Brawl before Project M came out, but it was impossible to make the sides of this stage fit with the lips on Brawl's FD. Now that Melee FD has the same rounded sides, it was easy to make them fit. The only slightly distracting part is that the ceiling underneath the stage is slightly invisible. But in theory, you're probably dead anyway if you ever hit the ceiling. It's not any worse than the leaf in my Cave FD that occasionally blocked your view for a split second.
    « Last Edit: May 01, 2012, 06:33:37 PM by hotdogturtle » Logged

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    « Reply #27 on: May 12, 2012, 07:39:08 PM »


    Another new FD, but this one should be my last one for a while.



    As I said in the description, there aren't that many FD textures like this, so I made one. This is technically the first true texture hack that I've ever made, since I colored the whole stage myself (unless you could that one where I simply turned all the textures greyscale). I chose FD because it's a model import so its textures aren't too complex and there aren't that many of them.

    I'll try to start working on different stages after this.
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    « Reply #28 on: May 13, 2012, 08:11:57 AM »


    Heh, nice background Tongue
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    « Reply #29 on: May 16, 2012, 03:00:13 PM »


    I noticed that the sky in my stage wasn't animated, because the SRT was missing from the SSE stage that was commonly circulating around here. I downloaded the original version from Brawl to grab the file and add it here. The download link has been updated on the vault, and anyone who's using the stage should redownload it to get the better looking one.
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