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Author Topic: How to prevent the "file size is too big" in error in STASH  (Read 808 times)
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flyinggoblin87
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    « on: August 24, 2009, 12:52:04 PM »


    I noticed that several people have said that when they recompile stage textures in STASH,
    (Regardless of wether or not they even edited the textures) STASH gives them an error saying that the file size is too big.

    To fix this, find the texture(If there is one, I'm not sure they all have them) named "Tshadow1."
    It should look like a vague silhouette of Mario. Make this texture smaller by converting it to grayscale(Thanks VILE). This should fix the problem.If you still have this error, you still need to make the other textures simpler. make any black and white textures grayscale, or reduce palettes of indexed textures.
    Sorry if this sounds confusing, I sometimes have trouble explaining things.

    P.S. To make a texture grayscale, go to Image>Mode>Grayscale

    Hope this helps people!
    « Last Edit: August 25, 2009, 12:54:43 PM by flyinggoblin87 » Logged


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    « Reply #1 on: August 25, 2009, 04:16:25 AM »


    Actually its not the detail in the texture that affects tga size, its the BPP, image type and image size. Make sure they are all 32 bpp and make all black and white textures greyscale format. You could also lower the colors of indexed textures.

    TPL files are a certain equation smaller than tga files, so a completely black tga would be the same as an indepth face drawing.
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    flyinggoblin87
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    « Reply #2 on: August 25, 2009, 12:35:15 PM »


    Actually its not the detail in the texture that affects tga size, its the BPP, image type and image size. Make sure they are all 32 bpp and make all black and white textures greyscale format. You could also lower the colors of indexed textures.

    TPL files are a certain equation smaller than tga files, so a completely black tga would be the same as an indepth face drawing.

    Ah. Thanks for the info (Edits post)
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    « Reply #3 on: August 28, 2009, 10:54:39 PM »


    Wow, this made Pictochat actually possible for me to edit.

    Thanks much!
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    PAVGN
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    « Reply #4 on: September 02, 2009, 04:21:07 PM »


    I'm going to try this, Hopefully I'll finally be able to make that Mario Bros. hack I've been working on.
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    « Reply #5 on: September 07, 2009, 08:10:39 AM »


    I tried again, and it told me to simplify textures?
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    VILE
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    « Reply #6 on: September 12, 2009, 04:52:27 PM »


    Some stages just dont work with STASH at all.
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    « Reply #7 on: September 17, 2009, 04:11:40 PM »


    Some stages just dont work with STASH at all.

    is big blue one of them?
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    « Reply #8 on: September 22, 2009, 03:16:57 AM »


    I dont know.
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    Zephiel:
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