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(specter)
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    « Reply #15 on: January 17, 2011, 01:13:40 PM »


    So like, how can I do this cuz I could really use this Cheesy

    Hmm? I thought you fixed it, hence why you thanked us in the post two posts above?

    What do you need help with now?
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    Mewtwo2000
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    « Reply #16 on: January 17, 2011, 01:15:58 PM »


    Maybe you lack the ocarina codes to load stuff? -_-
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    TheMTorres29
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    « Reply #17 on: January 17, 2011, 01:35:51 PM »


    No no It worked Grin but I want to learn how to do this so I can do it myself now
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    « Reply #18 on: January 17, 2011, 02:13:37 PM »


    ...hello?
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    « Reply #19 on: January 17, 2011, 02:52:10 PM »


    ...hello?

    Be patient.

    Anyway I already told you how to do everything and so did Mewtwo.
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    TheMTorres29
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    « Reply #20 on: January 17, 2011, 02:54:06 PM »


    K but the .rel file. I dont have one. Or do I make one

    When I use Stage Switcher it always says FAILED no matter what  Sad
    « Last Edit: January 17, 2011, 03:01:05 PM by TheMTorres29 » Logged

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    « Reply #21 on: January 17, 2011, 03:03:53 PM »


    K but the .rel file. I dont have one. Or do I make one

    When I use Stage Switcher it always says FAILED no matter what  Sad

    I already told you how to get one go into the Data Partition, click on module, then find st_final.rel in there, then download it.

    I thought as much. Bero's Stage Switcher never worked for me either, except I got a different error that said "could not find file '/rel'". You might have to hex edit the .rel manually. If you decide to take that route, just post here saying so and I'll tell you how to do it.
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    « Reply #22 on: January 17, 2011, 03:13:37 PM »


    Ok so I got...

    st_metalgear.rel          Bikini Bottom
    st_dxpstadium.rel        Google
    st_tengan.rel               Wii Swordplay

    Now what do I do?

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    « Reply #23 on: January 17, 2011, 03:17:52 PM »


    Ok so I got...

    st_metalgear.rel          Bikini Bottom
    st_dxpstadium.rel        Google
    st_tengan.rel               Wii Swordplay

    Now what do I do?

    I'm confused; what are the names next to each of those rels? Are they the stages you want the rels to go over? If so, you'll first need to tell me what stage each of those three custom stages are based off of.
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    « Reply #24 on: January 17, 2011, 03:22:53 PM »


    Ya those are the ones I want them to be and their from Final Destination Awesome Face
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    « Reply #25 on: January 17, 2011, 03:41:54 PM »


    Ok, so you want the following rels to turn into different rels:

    st_metalgear.rel
    st_dxpstadium.rel
    st_tengan.rel

    Ok, so first thing you need to do is download HxD Hex Editor.

    Once you have that, open it, then open your rel. For example, lets say you want to make st_tengan.rel into st_final.rel, so open that up in HxD.

    What you need to do next is very simple; you need to find this string of hex: 38 A5 00 00 38 80 00 15. To find it, go to Search > Find, and make sure the Datatype box has "Hex-string" in it, and type in the string of hex I just showed you in the "Search for" box, then click "OK".

    It will find and highlight that whole string, and now what you have to do is replace 15 -- the ID of Spear Pillar -- with the ID of Final Destination's, which is "02". So, your string should now be 38 A5 00 00 38 80 00 02.

    Go to File > Save as... and save it as "st_final.rel". Place it in your pf/module folder, and make sure you also have STGTFINAL.PAC in your pf/stages/melee folder as well. You should be all set now.


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    « Last Edit: January 17, 2011, 03:47:51 PM by (specter) » Logged


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    « Reply #26 on: January 17, 2011, 03:43:31 PM »


    For the st_tengan.rel, name the stages STGTENGAN_1, STGTENGAN_2, and STGTENGAN_3 to get all three working over Spear Pillar.
    For the st_dxpstadium.rel, name it STGDXPSTADIUM.
    For st_metalgear.rel, name the stages STGMETALGEAR_00. STGMETALGEAR_01, and STGMETALGEAR_02.
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    « Reply #27 on: January 17, 2011, 03:55:05 PM »


    For the st_tengan.rel, name the stages STGTENGAN_1, STGTENGAN_2, and STGTENGAN_3 to get all three working over Spear Pillar.
    For the st_dxpstadium.rel, name it STGDXPSTADIUM.
    For st_metalgear.rel, name the stages STGMETALGEAR_00. STGMETALGEAR_01, and STGMETALGEAR_02.

    Thanks a lot; I forgot to mention that. You should add ".PAC" at the end so he doesn't think you're telling him to name the rels those names.
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    « Reply #28 on: January 17, 2011, 04:14:23 PM »


    Wait...This is to put the FinalDestination texture on SpearPillar, right? Cuz I read name it "final.rel" Just wanna make sure.  Undecided
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    « Reply #29 on: January 17, 2011, 04:17:02 PM »


    Wait...This is to put the FinalDestination texture on SpearPillar, right? Cuz I read name it "final.rel" Just wanna make sure.  Undecided

    That's if you're going to place the Spear Pillar-based hack over Final Destination's slot.
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