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TheMTorres29
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« Reply #30 on: January 17, 2011, 04:29:47 PM »


Uhhh. I need Final Destination based hack over Spear Pillar. :/ It froze when I tried it
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    « Reply #31 on: January 17, 2011, 04:43:23 PM »


    Uhhh. I need Final Destination based hack over Spear Pillar. :/ It froze when I tried it

    Well you already have Spear Pillar's rel, all you need now is to make sure your stage .pac files are named STGTENGAN_1.PAC, STGTENGAN_2.PAC, and STGTENGAN_3.PAC. I bet that's why your game froze because you only had one of those three .pacs.
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    « Reply #32 on: January 17, 2011, 04:44:43 PM »


    Hmmm I'll try it hold on...
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    « Reply #33 on: January 17, 2011, 04:46:47 PM »


    Nope BEEEEEEEEEEEEEEEEEEEP I see what you did there ...


    Now it just freezes no Beep Awesome Face
    « Last Edit: January 17, 2011, 04:51:08 PM by TheMTorres29 » Logged

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    « Reply #34 on: January 17, 2011, 04:53:02 PM »


    Well I'm sorry but I don't know what you're problem is then because that's the correct way to do it.

    Try the Disable Custom Stages code?
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    « Reply #35 on: January 17, 2011, 04:54:34 PM »


       :'(
    Does it need that 15 to 02 thing on HxD?
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    « Reply #36 on: January 17, 2011, 04:55:58 PM »


    ^Did you name the .rel st_final.rel?
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    TheMTorres29
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    « Reply #37 on: January 17, 2011, 04:56:51 PM »


    No...but is that for Final Destiantion texture to SpearPillar Texture.
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    « Reply #38 on: January 17, 2011, 05:01:25 PM »


    ^Oh, sorry I got confused. :/ You sure you edited the .rel right? Try doing it again.
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    « Reply #39 on: January 17, 2011, 05:02:10 PM »


    What do I do to it? Not 15 to 02 right in string of hex: 38 A5 00 00 38 80 00 15, right?
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    « Reply #40 on: January 17, 2011, 05:12:05 PM »


    Well if you open a st_final.rel all you'd need to do is change 38 A5 00 00 38 80 00 02 to 38 A5 00 00 38 80 00 15. Did you do that? What texture for the stage are you using again?
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    « Reply #41 on: January 17, 2011, 05:12:37 PM »


    What do I do to it? Not 15 to 02 right in string of hex: 38 A5 00 00 38 80 00 15, right?

    You would need a st_final.rel, edit the hex from 38 A5 00 00 38 80 00 02 to 8 A5 00 00 38 80 00 15, then save it as st_tengan.rel.


    Well if you open a st_final.rel all you'd need to do is change 38 A5 00 00 38 80 00 02 to 38 A5 00 00 38 80 00 15. Did you do that? What texture for the stage are you using again?

    Damn it, ninja'd!
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    « Reply #42 on: January 17, 2011, 05:13:22 PM »


    Oohh so its just the other way around Grin

    Alright thnx I'll try it right now and right  back in a lil again Awesome Face
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    « Reply #43 on: January 17, 2011, 05:14:32 PM »


    ^Good luck. ^_^
    ^^ :ninja'd:
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    « Reply #44 on: January 17, 2011, 05:21:31 PM »


    YA THNX u guys it worked Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face
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