New Preview:
The arms will of course need a resize.
The face texture is actually not stretched and pixelated. It's just like that in 3DS Max. You'll see in-game.
I'm going to include a version without the bandana and spear so it'll be just Waddle Dee.
For it to be finished and release I just need to export the things I need. Then vertex the shoes over.
Then hex what needs to be hexed. After this I will texture Snivy, texture Sammich man, then finally export everything using ShadowSnake's method he might soon release for patching/exporting.
I'll have to resize Gotenks myself since I am not getting Gotenks back(edited) from Beyond, I assume.
Truth is: I never was 'that' lazy to export, I just wanted to know if I was double patching wrong/right. Since it gets bigger sometimes or whatever and I didn't want to waste my time if it was wrong.
Anyway, I'll just wait for ShadowSnake's fast method.