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Author Topic: Project Sasuke: Small Animations Update 1-01-12  (Read 102790 times)
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SSJCerious
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    « on: January 17, 2011, 06:12:42 PM »



    Uchiha Sasuke joins the brawl!

    Team Members:
    Me-PSA/Animator
    Soul-Animator
    PPXEXE-PSA
    theshyguy-Animator/PSA
    Guest Members:
    BigBadBooya?-Final Smash?

    Special thanks to:
    SDo0m InCaRnAtI0n
     He helped SO much with psa! (He fixed the original alpha AAA, and taught me how to make an AAAAA combo...on top of that...he's just awesome, nuff said )
    http://forums.kc-mm.com/index.php?action=profile;u=3668
    Wacka Alpaca
    Video tutorials, nuff said
    http://www.youtube.com/user/WackaAlpaca
    BeyondYou
    He made the vertex, nuff said
    http://forums.kc-mm.com/index.php?action=profile;u=2454

    Moveset
    Special Traits / Other
    Speed:
    Weight:

    Taunts:
    Up Taunt

    Down Taunt

    Side Taunt

    Awakening Mode - Mangekyo Sharingan
    Changes:



    Weak Attacks:
    A Combo
    Sasuke's BBB combo from CoN. Press A again to combo with his f-tilt. See the first 3 hits in the video.

    Attack11

    Attack12

    Attack13

    Forward Tilt
    Kick the chest. Based off his forward B in CoN.


    Up Tilt
    Based off his up b attack in CoN. Falco's Up smash, but it lifts him in the air and moves him forward. See the 4th hit in the video.

    Down Tilt
    Based off his down b in CoN. A simple punch =p
    Running A
    Based off his running b in CoN. Appears behing opponent, uses a smaller version of marth's up b.


    Smash Attacks (These are described by the video itself):
    Forward Smash(:15)-(:17)

    First Slash

    Second Slash

    Up Smash
    Up slash(:17) leading into the double slashes(:12)
    (The first slash DID make into the beta, no pic T_T)

    Down Smash
    Normal slash, up slash,*teleport*,down slash (:34-:38)

    First Slash

    Specials:
    Nuetral B - Chidori
    Based off his Chidori in the traditional ultimate ninja series(surprise!), Sasuke thrusts his arm down, charging electricity in hand. Like CoN Naruto, even when fully charged he can still hold it. The attack itself stuns.

    Hold

    Attack

    Forward B - Fire Style: Fire Ball Jutsu
    Based off of his forward A in CoN. Sasuke leans back, then spits out a single large fireball.
    Up B -

    Down B - Chidori Nagashi
    Based off his side special in CoN, but here it is a counter attack. Sasuke crosses his arms, and when hit, he explodes(well...not like that) with a HUGE burst of electricity.
    (This DID make it into the beta, no pic T__T)


    Grabs:
    Grab

    Aerial Grab

    Pummel

    Forward Throw

    Back Throw

    Up Throw

    Down Throw


    Aerial Attacks:
    Neutral A

    Forward A

    Up A

    Down A


    Final Smash:
    Kirin - Moar description later.

    Videos
    Heres the video mentioned in the moveset:
    <a href="http://www.youtube.com/watch?v=E5NVKw9Kp_Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=E5NVKw9Kp_Q</a>

    Textures,Portraits,Etc
    Downloads
    Finally what you want, The beta! Last Update: 2/26/11
    http://www.mediafire.com/?67ttunqtm8oy5nb

    Update Log
    Update on 1/29/11:
    Half complete Chidori/Neutral B
    A combo damage fix
    Side B glitch fix
    D-tilt
    Complete F-Smash
    Maintenence Update 2/19/11:
    Move Specific -
    D-tilt -  Hitbox now on the correct hand (btw, sorry about that)
    Up-Smash - Knockback direction and damage changed
    Down-Smash - Knockback Direction
    Side-Smash - Lowered knockback on first slash so now both slashes will connect. Each slash is now 9%.
    In general -
    Greater Horozontal aerial ability
    Slightly greater Aerial Stop ability
    Lowered weight
    Update 2/26/11
    Combo's are activated by holding the button, not automatically
    U-Smash added
    D-Smash added
    Some of the run animations are now finished

    Checklist
    AAA Combo - Done
    A Held
    F-Tilt - Done
    U-TIlt - 50%
    D-TIlt - Reboot needed
    Dash Attack
    F-Smash - Done
    U-Smash - 50%
    D-Smash - Done
    N-Air
    F-air
    U-air - Done
    B-Air - Done
    Z-Air
    Neutral B - 50%
    Side B - Done
    Aerial Side B
    Down B - Done
    Aerial Down B
    Up B
    Aerial Up B
    Final Smash
    Mangekyo Sharingan [Up-Taunt @ >100%]
    Wall Cling

    SMASHBOARDS THREAD:
    http://www.smashboards.com/showthread.php?p=12116021#post12116021
    « Last Edit: December 20, 2011, 11:19:27 AM by SSJCerious » Logged


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    « Reply #1 on: January 17, 2011, 06:13:32 PM »


    Time to test! AWESOME 2.0!
    I'll update this post with feeback. Smiley

    Alright, here it is.
    First of all, i'd like to say that the animations are fantastic. They're quite smooth, especially the side tilt, that's my personal favorite. But the walk slow animation's kinda awkward, his right foot takes a larger stride than the left.Now on to the moveset.
    AAA Combo: Looks great, but maybe decrease the damage a bit, 22 is a tad much.
    Side tilt: Nothing wrong here.
    Side Smash: Lacking in range, but the damage makes up for it.
    Up Tilt: Just fine.
    Up Smash: Maybe decrease the damage a tad.
    Neutral B: CHIDORIIIII! Anyway, Loving it, great animation.
    Side B: Good, but you might wanna consider giving it a bit more range.
    Aerials are fine.
    Once again, I really love the animations, keep up the good work.
    Overall, it's really good for a beta. keep it up.
    « Last Edit: January 17, 2011, 06:38:25 PM by Fliptocat » Logged


    cyberdark
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    « Reply #2 on: January 17, 2011, 06:37:02 PM »


    awesome job man best luck  on Final Smash
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    « Reply #3 on: January 17, 2011, 06:42:10 PM »


    Fix the date to 1/17/11. Awesome Face
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    SSJCerious
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    « Reply #4 on: January 17, 2011, 07:14:44 PM »


    Fix the date to 1/17/11. Awesome Face
    Fixed just for you
    ^*facepalm* NOW its fixed....damn year transition XD

    Thanks fliptocat for the feedback, GREATLY appreciated.

    Just so everyone knows, we WILL be updating this. Once every 2 weeks sounds right! Smiley
    « Last Edit: January 18, 2011, 02:40:38 PM by SSJCerious » Logged


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    « Reply #5 on: January 17, 2011, 07:34:09 PM »


    Good job so far. Will you edit the walk animations again. It looks just like the Manga/anime but seems dull maybe his arms should move a bit?
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    « Reply #6 on: January 17, 2011, 07:53:07 PM »


    Nice job on the Beta, the animations for his specials look really nice and smooth especially his Chidori (Favorite Animation). His AAA combo feels a bit to powerful and his Chidori's range feels to short (If that makes sense) and perhaps make his side B go in a different direction/do something different depending on button input (Again sorry if that makes no sense).

    There is also a glitch with his blade when he is standing/running it becomes invisible (His hand still is holding it but the blade is not visible) also (im not sure if this was intended but it does work nicely) when he dodges and disappears if he gets hit as he becomes visible he disappears again for a little while. Also when he uses his side Smash his blade looks like it shrinks.

    EDIT: Actually he disappears completely (Not 100% sure on how i did it), when he's coming out of his dodge and gets hit as long as you don't try and dodge again he stays invisible. His Side B also makes him fly off the stage if he uses near the edge sometimes (He goes farther than CON Naruto does with his Rasengan).
    « Last Edit: January 17, 2011, 08:18:53 PM by ugoo » Logged

    SSJCerious
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    « Reply #7 on: January 17, 2011, 08:30:21 PM »


    Wow, thx a lot guys. ill answer all of yu 2morrow cuz rite now im using meh dsi XD
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    « Reply #8 on: January 17, 2011, 08:32:32 PM »


    ^I hate typing on the DSi, especially when I don't have my stylus. X_X
    And also, yeah he'll go flying if you use it off the edge of the stage.
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    DivineOverlord
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    « Reply #9 on: January 18, 2011, 04:32:51 AM »


    Nice animations. I liked how you collaborated the use of Sasuke's attributes and moveset.
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    « Reply #10 on: January 18, 2011, 12:14:44 PM »


    Finally! I've been waiting for this one
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    « Reply #11 on: January 18, 2011, 01:27:32 PM »


    I need to download this asap o.O  I'll download it today, and hopefully play as it today too.  Then I will give a load of feedback on what's done so far (this may not be until tomorrow though).  From the feedback you've got so far, it looks great.
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    « Reply #12 on: January 18, 2011, 02:20:01 PM »


    I have a suggestion, could you make the range of Sasuke's side-smash a bit farther?

    As for the Chidori, is it possible to make a charge longer in PSA?
    If there is, make the charge longer, and at full charge he could dash a long distance using Chidori.
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    « Reply #13 on: January 18, 2011, 02:57:10 PM »


    WARNING: EPICLY LONG RESPONSE XD

    Good job so far. Will you edit the walk animations again. It looks just like the Manga/anime but seems dull maybe his arms should move a bit?
    Yes, that animation was actually supposed to be fixed XD Oh well, it aint THAT bad. Sorry...

    Nice job on the Beta, the animations for his specials look really nice and smooth especially his Chidori (Favorite Animation). His AAA combo feels a bit to powerful and his Chidori's range feels to short (If that makes sense) and perhaps make his side B go in a different direction/do something different depending on button input (Again sorry if that makes no sense).

    There is also a glitch with his blade when he is standing/running it becomes invisible (His hand still is holding it but the blade is not visible) also (im not sure if this was intended but it does work nicely) when he dodges and disappears if he gets hit as he becomes visible he disappears again for a little while. Also when he uses his side Smash his blade looks like it shrinks.

    EDIT: Actually he disappears completely (Not 100% sure on how i did it), when he's coming out of his dodge and gets hit as long as you don't try and dodge again he stays invisible. His Side B also makes him fly off the stage if he uses near the edge sometimes (He goes farther than CON Naruto does with his Rasengan).
    The blade is invisible on purpose XD I CANNOT edit his sword hand due to the BrawlCreators not giving marth any finger bones in it not impressed The dodge glitch will be fixed, we're starting a way around that. And about his blade shrinking...i dunno, ill have to get into that. Also, about his side b...I didnt know that  Im srs here. We'll look into it, no worries.
    Nice animations. I liked how you collaborated the use of Sasuke's attributes and moveset.
    Thanks, coming from a great psa'er like yourself, that means a lot.
    I have a suggestion, could you make the range of Sasuke's side-smash a bit farther?

    As for the Chidori, is it possible to make a charge longer in PSA?
    If there is, make the charge longer, and at full charge he could dash a long distance using Chidori.
    Yes f-smashs range IS lacking severly. That'll increae, and the power will decrease 2.
    And for the Chidori suggestion, that sounds nice. We'll look into it ;)ks, coming from a great psa'er like yourself, that means a lot.
    If I didnt respond to you...dont take it personally, ok? XD
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    « Reply #14 on: January 18, 2011, 03:09:32 PM »


    *Click on the Spoil*

    ARGH my Brain....

    So, Awesome project are awesome. I will try this epic BETA on my Wii tomorrow.
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