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« on: January 17, 2011, 06:12:42 PM » |
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Uchiha Sasuke joins the brawl! Team Members:Special thanks to:MovesetSpecial Traits / OtherSpeed: Weight: Taunts: Up Taunt Down Taunt Side Taunt Awakening Mode - Mangekyo Sharingan Changes: Weak Attacks: A Combo Sasuke's BBB combo from CoN. Press A again to combo with his f-tilt. See the first 3 hits in the video. Forward Tilt Kick the chest. Based off his forward B in CoN. Up Tilt Based off his up b attack in CoN. Falco's Up smash, but it lifts him in the air and moves him forward. See the 4th hit in the video. Down Tilt Based off his down b in CoN. A simple punch =p Running A Based off his running b in CoN. Appears behing opponent, uses a smaller version of marth's up b. Smash Attacks (These are described by the video itself): Forward Smash(:15)-(:17) First Slash Second Slash Up Smash Up slash(:17) leading into the double slashes(:12) (The first slash DID make into the beta, no pic T_T) Down Smash Normal slash, up slash,*teleport*,down slash (:34-:38) Specials: Nuetral B - Chidori Based off his Chidori in the traditional ultimate ninja series(surprise!), Sasuke thrusts his arm down, charging electricity in hand. Like CoN Naruto, even when fully charged he can still hold it. The attack itself stuns. Hold Attack Forward B - Fire Style: Fire Ball Jutsu Based off of his forward A in CoN. Sasuke leans back, then spits out a single large fireball. Up B - Down B - Chidori Nagashi Based off his side special in CoN, but here it is a counter attack. Sasuke crosses his arms, and when hit, he explodes(well...not like that) with a HUGE burst of electricity. (This DID make it into the beta, no pic T__T) Grabs: Grab Aerial Grab Pummel Forward Throw Back Throw Up Throw Down Throw Aerial Attacks: Neutral A Forward A Up A Down A Final Smash: Kirin - Moar description later. VideosTextures,Portraits,EtcDownloadsUpdate LogChecklistSMASHBOARDS THREAD:http://www.smashboards.com/showthread.php?p=12116021#post12116021
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« Last Edit: December 20, 2011, 11:19:27 AM by SSJCerious »
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« Reply #1 on: January 17, 2011, 06:13:32 PM » |
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Time to test! I'll update this post with feeback. Alright, here it is. First of all, i'd like to say that the animations are fantastic. They're quite smooth, especially the side tilt, that's my personal favorite. But the walk slow animation's kinda awkward, his right foot takes a larger stride than the left.Now on to the moveset. AAA Combo: Looks great, but maybe decrease the damage a bit, 22 is a tad much. Side tilt: Nothing wrong here. Side Smash: Lacking in range, but the damage makes up for it. Up Tilt: Just fine. Up Smash: Maybe decrease the damage a tad. Neutral B: CHIDORIIIII! Anyway, Loving it, great animation. Side B: Good, but you might wanna consider giving it a bit more range. Aerials are fine. Once again, I really love the animations, keep up the good work. Overall, it's really good for a beta. keep it up.
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« Last Edit: January 17, 2011, 06:38:25 PM by Fliptocat »
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« Reply #2 on: January 17, 2011, 06:37:02 PM » |
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awesome job man best luck on Final Smash
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« Reply #3 on: January 17, 2011, 06:42:10 PM » |
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Fix the date to 1/17/11.
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« Reply #4 on: January 17, 2011, 07:14:44 PM » |
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Fix the date to 1/17/11. Fixed just for you ^*facepalm* NOW its fixed....damn year transition XD Thanks fliptocat for the feedback, GREATLY appreciated. Just so everyone knows, we WILL be updating this. Once every 2 weeks sounds right!
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« Last Edit: January 18, 2011, 02:40:38 PM by SSJCerious »
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« Reply #5 on: January 17, 2011, 07:34:09 PM » |
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Good job so far. Will you edit the walk animations again. It looks just like the Manga/anime but seems dull maybe his arms should move a bit?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #6 on: January 17, 2011, 07:53:07 PM » |
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Nice job on the Beta, the animations for his specials look really nice and smooth especially his Chidori (Favorite Animation). His AAA combo feels a bit to powerful and his Chidori's range feels to short (If that makes sense) and perhaps make his side B go in a different direction/do something different depending on button input (Again sorry if that makes no sense).
There is also a glitch with his blade when he is standing/running it becomes invisible (His hand still is holding it but the blade is not visible) also (im not sure if this was intended but it does work nicely) when he dodges and disappears if he gets hit as he becomes visible he disappears again for a little while. Also when he uses his side Smash his blade looks like it shrinks.
EDIT: Actually he disappears completely (Not 100% sure on how i did it), when he's coming out of his dodge and gets hit as long as you don't try and dodge again he stays invisible. His Side B also makes him fly off the stage if he uses near the edge sometimes (He goes farther than CON Naruto does with his Rasengan).
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« Last Edit: January 17, 2011, 08:18:53 PM by ugoo »
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« Reply #7 on: January 17, 2011, 08:30:21 PM » |
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Wow, thx a lot guys. ill answer all of yu 2morrow cuz rite now im using meh dsi XD
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« Reply #8 on: January 17, 2011, 08:32:32 PM » |
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^I hate typing on the DSi, especially when I don't have my stylus. X_X And also, yeah he'll go flying if you use it off the edge of the stage.
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« Reply #9 on: January 18, 2011, 04:32:51 AM » |
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Nice animations. I liked how you collaborated the use of Sasuke's attributes and moveset.
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« Reply #10 on: January 18, 2011, 12:14:44 PM » |
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Finally! I've been waiting for this one
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« Reply #11 on: January 18, 2011, 01:27:32 PM » |
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I need to download this asap o.O I'll download it today, and hopefully play as it today too. Then I will give a load of feedback on what's done so far (this may not be until tomorrow though). From the feedback you've got so far, it looks great.
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« Reply #12 on: January 18, 2011, 02:20:01 PM » |
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I have a suggestion, could you make the range of Sasuke's side-smash a bit farther?
As for the Chidori, is it possible to make a charge longer in PSA? If there is, make the charge longer, and at full charge he could dash a long distance using Chidori.
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If you turn to your left, you'll see that I have left.
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« Reply #13 on: January 18, 2011, 02:57:10 PM » |
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WARNING: EPICLY LONG RESPONSE XD Good job so far. Will you edit the walk animations again. It looks just like the Manga/anime but seems dull maybe his arms should move a bit?
Yes, that animation was actually supposed to be fixed XD Oh well, it aint THAT bad. Sorry... Nice job on the Beta, the animations for his specials look really nice and smooth especially his Chidori (Favorite Animation). His AAA combo feels a bit to powerful and his Chidori's range feels to short (If that makes sense) and perhaps make his side B go in a different direction/do something different depending on button input (Again sorry if that makes no sense).
There is also a glitch with his blade when he is standing/running it becomes invisible (His hand still is holding it but the blade is not visible) also (im not sure if this was intended but it does work nicely) when he dodges and disappears if he gets hit as he becomes visible he disappears again for a little while. Also when he uses his side Smash his blade looks like it shrinks.
EDIT: Actually he disappears completely (Not 100% sure on how i did it), when he's coming out of his dodge and gets hit as long as you don't try and dodge again he stays invisible. His Side B also makes him fly off the stage if he uses near the edge sometimes (He goes farther than CON Naruto does with his Rasengan).
The blade is invisible on purpose XD I CANNOT edit his sword hand due to the BrawlCreators not giving marth any finger bones in it The dodge glitch will be fixed, we're starting a way around that. And about his blade shrinking...i dunno, ill have to get into that. Also, about his side b...I didnt know that . We'll look into it, no worries. Nice animations. I liked how you collaborated the use of Sasuke's attributes and moveset.
Thanks, coming from a great psa'er like yourself, that means a lot. I have a suggestion, could you make the range of Sasuke's side-smash a bit farther?
As for the Chidori, is it possible to make a charge longer in PSA? If there is, make the charge longer, and at full charge he could dash a long distance using Chidori.
Yes f-smashs range IS lacking severly. That'll increae, and the power will decrease 2. And for the Chidori suggestion, that sounds nice. We'll look into it ;)ks, coming from a great psa'er like yourself, that means a lot. If I didnt respond to you...dont take it personally, ok? XD
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« Reply #14 on: January 18, 2011, 03:09:32 PM » |
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*Click on the Spoil*
ARGH my Brain....
So, Awesome project are awesome. I will try this epic BETA on my Wii tomorrow.
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