Why Brawl Mods will never be Balanced?
Simple enough the answer is, "Because it's a Mod"
But who wants it to end there, no it shouldn't end there.
Balance = A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces.
Mod'ified = To change in form or character
Brawl Mods, are just that "A Mod"
What is a Mod? A tempered system, or an engine.
What is a Brawl Modder?, an Hacker.
What do hackers do? They Cheat!
Brawl or vBrawl as Hacker like to call it, is as "Balanced" as it's going to get. Nothing anyone does, will ever balance brawl.
This is what the creators of Brawl Minus, and Project M (Previously - Brawl Plus) must have saw, and no matter how close they get, that it will always be rejected by the pure fans of the original.
Even fans of Brawl can't come up with great ideas to balance the game, because once you change one thing, you have to change another.
Then it becomes different, once you change something in brawl it's not Brawl any more, it is now a Mod.
The only true balance in Brawl, is no balance at all. Because in every fighting game there will always be better characters then others.
Shout out to my older Mod Brothers -
Brawl Plus - May it's Shining Light forever R.I.P (I Loved it, but grew bored of it)
Brawl Minus - Testing the Limits (I never touched it, but people love it)
Brawl Balanced - Good Luck
Project M - Melee's Return to Glory (Can't Wait to do my first Pillar Combo)
Brawl 64 - Release Something!! (Before Someone Else Does)
And well ... OverDrive - Was truly made for fans of smash. (Simply Brawl improved...at least that what im aiming for. ^_^)
WARNING - TOO MUCH AWESOMENESS CAN CAUSES FREEZING
The project plan
Speed - My whole problem with brawl was the lag, and the aerial momentum of characters, this is now fixed and improved for better control over characters, and all Character running speed have been adjusted to be slight faster.
Combo's - I've added a enough hit-stun to make Super Smash brothers "64" type combo's possible, with the added speed of characters combo's shouldn't be a problems.
Enjoyment - This Mod of Brawl can be enjoyed by smasher fan of "64" "Melee" and "Brawl"
Change list -
- All attack animation have less or no lag (Landing lag is the same)
- Hit stun increased for better combo's (Trying to find a prefect fit between
64 and Melee)
- Faster falling speed
- Very Slightly increased running speed
- Character sizes -0.1
- Weight -25
- Momentum capture
- Old L-Cancel Code (Wanting a 64 version of this code)
- No Body Collisions (Even when thrown)
- No Power Shielding
- Slower Shield Recharge
- Jab Lock Fixed
- No Footstooling
- Auto Jab Removed
- Walljump height does not decrement
- Dodging and Air Dodge are 1.5 faster
- Can Special Cancel From Place Dodge after invincibility frames end
Note - All these changes came with the idea of increasing the game play, and speed of the game.
This this the Clean Version of OverDrive which is now 95% complete, there will be another version with some slight changes to the special attacks, and for Sonic a new Side-B he doesn't need two Spin dashes.
If you have any ideas for any changes to special attacks please post them, as long as it's not totally a completely new special attack that wont take a ton of coding i might use the idea.
I've Fixed all the glitches i could find if you find anything i missed please post it.
Credit for hacks found in project
SSJCerious - CSS
SJS - CSPs
libertyernie - Classic Stage Expanison Pack
Hiro - Menu Icons
shyguy - Floating Point Editor (Unused)
Final Note -
Everything in download was either made by me or a member of KC-MM, few of the codes i've used for this brawl mod are from Brawl+, Brawl-, and a few made by standard toaster. All other codes we're added by myself or found off the web.