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Author Topic: Infernape's Tutorials Vault  (Read 191974 times)
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Infernape
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    « on: February 03, 2011, 03:15:50 PM »



    You can suggest Tutorials!

    Well do this tutorial so they can modify as you like SSBB textures for characters, stages and changes in music and how to make your own music for the game. Please read the entire tutorial before you try for yourself.

    Need:

    1. Wii hacked / pirated With Homebrew Channel
    2. One SD
    3. Super Smash Bros Brawl
    4. Texture Pack for Characters, Stages, Music
    5. Song Maker program (This program is to create your own music for the game.)
    6. Need a program that can emulate the game with the codes as Gecko OS, USB Loader Or Riivolution!

    Step 1: Code. GCT (NTSC and PAL) and Game Config

    For that changes were needed to run a file GCT and Config.txt Game:
    File GCT
    - NTSC - http://www.mediafire.com/?enfyaxatuakcfax
    - PAL - http://www.mediafire.com/?r5h61p06rait1ms
    This one must put in the codes folder on the SD so - SD: /codes

    TXT file (Game Config)
    http://www.mediafire.com/?6uc3232su0zauv1
    This is at the root, in other words - SD:

    To Those Who Have The SSB Brawl PAL basically the same thing, all you have changed is the name of the folder Files (RSBE), in other words the path is - SD : /private /wii /app/RSPB

    Step 2: Texture To Character

    You can download any texture in the vault.

    Once you have downloaded both parties must put so at the following address:
    SD: /private/wii /app/RSBE/pf/fighter
    "fighter" is the folder that contains the textures

    Here I show you some pictures of textures:




    STEP 3: Texture Stages

    Continuing with the textures, they are for the stages (not all are modified):
    http://www.mediafire.com/?5ehow5a7ila3fvr

    These are in:
    SD: /private /wii/app/RSBE/pf/stage
    "stage" is that we place and it contains the folder "melee" which will be the textures.

    Here I show some of the textures:


    In Coconut Mall of Mario Kart Wii (Replaced For The Design Of Mario Circuit Normal)


    In A Country Game Sonic Battle (Game Boy Advance) Found In Pokemon Stadium 2:


    Step 4:

    How to loop our music
    (SOUND HAS TO wav.)This is really easy Ok First open a wav. sound in brawlbox go to file new: (Brstm Audio Stream) Ok now it will appear a window like this one: Now lets move the yellow bar and red too then look were to loop it and then click Okay and That's all ok but now go to file Save As... and save it as Brstm

    Here Are The Codes That You Have To Put:
    X04 - Battlefield
    T02 - Menu (Super Smash Bros. Melee)
    X25 - Battlefield Ver. 2
    W21 - Battlefield (Melee)
    W23 - Multi-Man Melee 1 (Melee)
    Final Destination
    X05 - Final Destination
    T01 - Credits (Super Smash Bros.)
    T03 - Opening (Super Smash Bros. Melee)
    W25 - Final Destination (Melee)
    W31 - Giga Bowser (Melee)
    Delfino Plaza
    A13 - Delfino Plaza
    A07 - Title / Ending (Super Mario World)
    A08 - Main Theme (New Super Mario Bros.)
    A14 - Ricco Harbor
    A15 - Main Theme (Super Mario 64)
    Luigi's Mansion
    A09 - Luigi's Mansion Theme
    A06 - Castle / Boss Fortress (Super Mario World / SMB 3)
    A05 - Airship Theme (Super Mario Bros. 3)
    Q10 - Tetris: Type A
    Q11 - Tetris: Type B
    Mushroomy Kingdom: World 1-1
    A01 - Ground Theme (Super Mario Bros.)
    A16 - Ground Theme 2 (Super Mario Bros.)
    A10 - Gritzy Desert
    Mushroomy Kingdom: World 1-2
    A02 - Underground Theme (Super Mario Bros.)
    A03 - Underwater Theme (Super Mario Bros.)
    A04 - Underground Theme (Super Mario Land)
    Mario Circuit
    A20 - Mario Circuit
    A21 - Luigi Circuit
    A22 - Waluigi Pinball
    A23 - Rainbow Road
    R05 - Mario Tennis / Mario Golf
    R14 - Excite Truck
    Q09 - Title (3D Hot Rally)
    Rumble Falls
    B01 - Jungle Level Ver.2
    B08 - Jungle Level  
    B05 - King K.Rool / Ship Deck 2
    B06 - Bramble Blast
    B07 - Battle for Storm Hill
    B10 - DK Jungle 1 Theme (Barrel Blast)
    B02 - The Map Page / Bonus Level
    Bridge of Eldin
    C02 - Main Theme (The Legend of Zelda)
    C09 - Ocarina of Time Medley
    C01 - Title (The Legend of Zelda)
    C04 - The Dark World
    C05 - Hidden Mountain & Forest
    C08 - Hyrule Field Theme
    C17 - Main Theme (Twilight Princess)
    C18 - The Hidden Village
    C19 - Midna's Lament
    Pirate Ship
    C15 - Dragon Roost Island
    C16 - The Great Sea
    C07 - Tal Tal Heights
    C10 - Song of Storms
    C13 - Gerudo Valley
    C11 - Molgera Battle
    C12 - Village of the Blue Maiden
    C14 - Termina Field
    Norfair
    D01 - Main Theme (Metroid)
    D03 - Ending (Metroid)
    D02 - Norfair
    D05 - Theme of Samus Aran, Space Warrior
    R12 - Battle Scene / Final Boss (Golden Sun)
    R07 - Marionation Gear
    Frigate Orpheon
    D04 - Vs. Ridley
    D08 - Vs. Parasite Queen
    D07 - Opening / Menu (Metroid Prime)
    D06 - Sector 1
    D09 - Vs. Meta Ridley
    D10 - Multiplayer (Metroid Prime 2)
    Yoshi's Island (Brawl)
    E02 - Obstacle Course
    E07 - Obstacle Course (Winter)
    E01 - Ending (Yoshi's Story)
    E03 - Yoshi's Island
    E05 - Flower Field
    E06 - Wildlands
    Halberd
    F06 - Meta Knight's Revenge
    F01 - The Legendary Air Ride Machine
    F05 - Gourmet Race
    F04 - Butter Building
    F02 - King Dedede's Theme
    F12 - Squeak Squad Theme
    F07 - Vs. Marx
    F08 - 0² Battle
    F03 - Boss Theme Medley
    F10 - Checker Knights
    F09 - Forest / Nature Area
    F11 - Frozen Hillside
    Lylat Cruise
    G10 - Space Armada
    G02 - Corneria
    G01 - Main Theme (Star Fox)
    G03 - Main Theme (Star Fox 64)
    G04 - Area 6
    G11 - Area 6 Ver. 2
    G05 - Star Wolf
    G09 - Star Wolf (Star Fox: Assault)
    G07 - Space Battleground
    G08 - Break Through the Ice
    Q12 - Tunnel Scene (X)
    Pokémon Stadium 2
    H01 - Pokémon Main Theme
    H03 - Road to Viridian City (From Pallet Town / Pewter City)
    H02 - Pokémon Center
    H04 - Pokémon Gym / Evolution
    H05 - Wild Pokémon Battle! (Ruby / Sapphire)
    Spear Pillar
    H06 - Victory Road
    H08 - Dialga / Palkia Battle at Spear Pillar!
    H07 - Wild Pokémon Battle! (Diamond / Pearl)
    H09 - Team Galactic Battle!
    H10 - Route 209
    Port Town Aero Drive
    I01 - Mute City
    I03 - Fire Field
    I02 - White Land
    I04 - Car Select
    I05 - Dream Chaser
    I06 - Devil's Call in Your Heart
    I07 - Climb Up! And Get The Last Chance!
    I08 - Brain Cleaner
    I09 - Shotgun Kiss
    I10 - Planet Colors
    R09 - Golden Forest (1080°Snowboarding)
    W18 - Mach Rider (Melee)
    Castle Siege
    J02 - Fire Emblem Theme
    J04 - With Mila's Divine Protection (Celica Map 1)
    J08 - Attack
    J06 - Preparing to Advance
    J07 - Winning Road - Roy's Hope
    J03 - Shadow Dragon Medley
    J13 - Ike's Theme
    J09 - Against the Dark Knight
    J10 - Crimean Army Sortie
    J11 - Power-Hungry Fool
    J12 - Victory Is Near
    W17 - Fire Emblem (Melee)
    WarioWare
    M01 - WarioWare, Inc.
    M02 - WarioWare, Inc. Medley
    M08 - Ashley's Song
    M07 - Ashley's Song (JP)
    M06 - Mike's Song
    M05 - Mike's Song (JP)
    M04 - Mona Pizza's Song
    M03 - Mona Pizza's Song (JP)
    M09 - MicroGame$ Theme 01
    M10 - MicroGame$ Theme 02
    M11 - MicroGame$ Theme 03
    M12 - MicroGame$ Theme 04
    M13 - MicroGame$ Theme 05
    M15 - MicroGame$ Theme 06
    M16 - MicroGame$ Theme 07
    M17 - MicroGame$ Theme 08
    M18 - MicroGame$ Theme 09
    Distant Planet
    L06 - Main Theme (Pikmin)
    L01 - World Map (Pikmin 2)
    L07 - Stage Clear / Title (Pikmin)
    L02 - Forest of Hope
    L04 - Ai no Uta
    L08 - Ai no Uta (French Version)
    L05 - Tane no Uta
    L03 - Environmental Noises
    R08 - Title (Big Brain Academy)
    Smashville
    N01 - Title (Animal Crossing)
    N02 - Go K.K. Rider!
    N03 - 2:00 a.m.
    N06 - Town Hall and Tom Nook's Store
    N05 - The Roost
    N07 - K.K. Crusin'
    N08 - K.K. Western
    N09 - K.K. Gumbo
    N10 - Rockin' K.K.
    N11 - DJ K.K.
    N12 - K.K. Condor
    New Pork City
    K07 - Porky's Theme
    K09 - Unfounded Revenge / Smashing Song of Praise
    K08 - Mother 3 Love Theme
    K10 - You Call This a Utopia?!
    K05 - Humoresque of a Little Dog
    K01 - Snowman
    Summit
    Q07 - Ice Climber
    Q06 - Balloon Trip
    Q08 - Shin Onigashima
    Q05 - Clu Clu Land
    W13 - Icicle Mountain (Melee)
    Skyworld
    P01 - Underworld
    P03 - Skyworld
    P02 - Title (Kid Icarus)
    P04 - Kid Icarus Original Medley
    75M
    B04 - Donkey Kong
    B03 - Opening (Donkey Kong)
    B09 - 25m BGM
    Mario Bros.
    A17 - Mario Bros.
    Q02 - Gyromite
    Q01 - Famicom Medley
    Q13 - Power-Up Music
    Q14 - Douchuumen (Nazo no Murasamejo)
    Flat Zone 2
    R04 - Flat Zone 2
    Q04 - Chill (Dr. Mario)
    W14 - Flat Zone (Melee)
    Pictochat
    R02 - PictoChat
    R10 - Mii Channel
    R11 - Wii Shop Channel
    R15 - Brain Age: Train Your Brain in Minutes a Day
    R16 - Opening Theme (Wii Sports)
    R17 - Charge! (Wii Play)
    R13 - Shaberu! DS Cooking Navi
    R06 - Lip's Theme (Panel de Pon)
    W20 - Dr. Mario (Melee)
    Shadow Moses Island
    S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
    S02 - Encounter
    S03 - Theme of Tara
    S08 - Battle in the Base
    S04 - Yell "Dead Cell"
    S07 - Cavern
    S05 - Snake Eater (Instrumental)
    S10 - Theme of Solid Snake
    S11 - Calling to the Night
    Green Hill Zone
    U01 - Green Hill Zone
    U04 - Angel Island Zone
    U02 - Scrap Brain Zone
    U03 - Emerald Hill Zone
    U06 - Sonic Boom
    U07 - Super Sonic Racing
    U08 - Open Your Heart
    U09 - Live & Learn
    U10 - Sonic Heroes
    U11 - Right There, Ride On
    U12 - HIS WORLD (Instrumental)
    U13 - Seven Rings In Hand
    Temple
    C03 - Great Temple / Temple
    W24 - Temple (Melee)
    Yoshi's Island (Melee)
    W05 - Yoshi's Island (Melee)
    W15 - Super Mario Bros. 3 (Melee)
    Jungle Japes
    W03 - Jungle Japes (Melee)
    W26 - Kong Jungle (Melee)
    Onett
    W12 - Mother (Melee)
    W19 - Mother 2 (Melee)
    Corneria
    W08 - Corneria (Melee)
    W28 - Venom (Melee)
    Rainbow Cruise
    W02 - Rainbow Cruise (Melee)
    W01 - Princess Peach's Castle (Melee)
    Green Greens
    W07 - Green Greens (Melee)
    W06 - Fountain of Dreams (Melee)
    Big Blue
    W11 - Big Blue (Melee)
    W29 - Mute City (Melee)
    Brinstar
    W27 - Brinstar (Melee)
    W04 - Brinstar Depths (Melee)
    Pokémon Stadium
    W09 - Pokémon Stadium (Melee)
    W16 - Battle Theme (Melee)
    W10 - Poké Floats (Melee)
    Menu
    X01 - Super Smash Bros. Brawl Main Theme
    X02 - Menu 1
    X03 - Menu 2
    W30 - Menu (Melee)
    Subspace Emissary
    Y01 - Adventure Map
    X17 - Adventure Map Ver. 2
    Y02 - Step: The Plain
    Y03 - Step: The Cave
    Y04 - Step: Subspace
    Y09 - Jungle Theme (Donkey Kong Country)
    Y10 - Airship Theme (Super Mario Bros. 3) (SSE)
    Y11 - Menu (Metroid Prime)
    Y13 - Brinstar (Metroid)
    Y14 - Step: Subspace Ver.2
    Y15 - Step: Subspace Ver.3
    Y05 - Boss Battle Song 1
    Y07 - Boss Battle Song 2
    Y08 - Save Point
    X27 - Credits
    Y16 - Ambient
    Y17 - Clear
    Victory Themes
    Z01 - Mario Series
    Z02 - Donkey Kong Series
    Z03 - Legend of Zelda Series
    Z04 - Metroid Series
    Z05 - Yoshi
    Z06 - Kirby Series
    Z07 - Star Fox Series
    Z08 - Pokémon Series
    Z10 - Captain Falcon
    Z11 - Mother Series
    Z16 - Ice Climbers
    Z17 - Fire Emblem Series
    Z18 - Mr. Game & Watch
    Z21 - Wario
    Z22 - Meta Knight
    Z23 - Pit
    Z25 - Olimar
    Z35 - R.O.B.
    Z46 - Solid Snake
    Z47 - Sonic The Hedgehog
    Other Sound Effects & Music
    X04 - How To Play
    X06 - Clear
    X07 - Online Practice Stage
    X08 - Results Display Screen
    X09 - Tournament Registration
    X10 - Tournament Grid
    X11 - Tournament Match End
    X13 - Classic: Results Screen
    X15 - All-Star Rest Area
    X16 - Home-Run Contest
    X17 - Cruel Brawl
    X18 - Boss Battle
    X19 - Trophy Gallery
    X20 - Sticker Album / Album / Chronicle
    X21 - Coin Launcher
    X22 - Classic Mode Clear
    X23 - Stage Builder
    X26 - Target Smash!!
    T05 - Master Hand
    Z50 - Continue
    Z51 - Game Over
    Z54 - New Feature 01
    Z55 - New Feature 02
    Z56 - New Feature 03
    Z57 - New Feature 04
    Z58 - New Feature 05
    Well This Is The End Of My Tutorial, If you have questions or something did not work, Please let me know and I'll help ^ ^


    How To Change Portraits and Result Screen Portraits
    Hello Guys, Welcome to another Tutorial!
    Requirements:
    http://www.mediafire.com/?3sidf3qj5p9bb4c

    When your download is done and you’re ready extract the file.
    The file contains:
    1.Brawlbox
    2.Info
    3.Menu
    4.common5_en.pac
    5.Master List for Character Portraits

    Let’s start first with the portraits first, shall we?
    First lets go to “info” next go to “portrite” you’ll see a lot of files and maybe you’re wondering what the heck is this? Well let’s open it one with BrawlBox, for example I will open “InfFace001.brres” which is Mario. Double Click “Texture(NW4R)” and now you’ll see this picture of Mario then replace it for Picture you want to put.
    Now you’re wondering how I do this by myself. Well easy download GIMP:
    http://www.mediafire.com/?xd33lkrhhzbaxl6
    I recommend Photoshop CSX and if you have it well then don’t download GIMP.
    Here I will show you how to do it in GIMP, but it must be the same thing on Photoshop CSX
    The dimensions must be:
    Width: 40 Pixels
    Height: 56 Pixels
    Once you’re done make sure the Picture is in the Format .png and without a background.
    This goes on: SDCARD/private/wii/app/RSBE/pf/info/portrite
    Hope you Enjoy! Feedback is always appreciated.


    Now How to change Result Screen Portraits
    Now let’s do the Result Screen Portraits.

    Go to “menu” > “common” > “char_bust_tex”
    Next what you want to do is open the file you want to replace. I Will open “MenSelchrFaceB010.brres” which is Donkey Kong.
    Next what you want to do is replace the Picture.
    The Dimensions for this are:
    Width: 128 Pixels
    Height: 160 Pixels
    This will go on: SDCARD/private/wii/app/RSBE/pf/menu/common/char_bust_tex
    Hope you Enjoy! Feedback is always appreciated.


    Now How to Change Result Screen Stocks

    Hello Guys, Welcome to another Tutorial. Let’s start!
    Requirements:
    http://www.mediafire.com/?r8at4f9dfi1o5cz
    Open up “MiscData[120]” Next double click on “Textures(NW4R)”
    There you will see all the icons (Stocks) and now replace it with the one of your choice.
    Once you’re done open “STGRESULT” and replace the “MiscData[120] with the one you downloaded.
    Now you’re maybe wondering where do I put this? Well its easy:
    SDCARD/private/wii/app/RSBE/pf/stage/melee
    Enjoy! Every Feedback is always appreciated.


    Now How To Change In-Battle Character Names

    Hello Guys, Welcome to another Tutorial. Let’s Start!
    Requirements:
    http://www.mediafire.com/?p834867z2gsph40
    Open up the file in this case is “MiscData[30]” you’ll see every single name of
    Every character so if you have the name of the new character you want to put replace it and done.
    Now where do I have to put this? Simple!
    SDCARD/private/wii/app/RSBE/pf/info2
    This will replace Training VS Mode, Homerun Contest, Multiman Brawl and Classic Mode and All-Star Mode
    For Subspace Emissary is a different file: http://www.mediafire.com/?tvbysq7dkcni7z4
    Do the same steps.
    Enjoy! Every Feedback is always appreciated.


    How to change CHALLENGER APPROACHING!

    READ THE TUTORIAL BELOW CREATED BY LETHAL BLADE
    Okay, so first you will need the challenger approaching files which are posted here: http://www.mediafire.com/?j75g818qtjeevjq

    Once you have downloaded the files follow this list below to find which character's challenger approaching screen you want to modify:
    01-Luigi
    02-Captain Falcon
    03-Ness
    04-Marth
    05-Mr. Game and Watch
    06-Falco
    07-Ganondorf
    08-Lucario
    09-R.O.B
    10-Jigglypuff
    11-Toon Link
    12-Wolf
    13-Snake
    14-Sonic
    (For noobs: These are the file IDs which appear after the word challenger and before the word .pac)
    Once you have located which character's challenger approaching screen you want to modify open it with brawlbox and open the Modeldata[1] directory. Then open up the texture's directory. This is where the character image is in the challenger approaching screen. As you can see it has no color (you can give it color if you want by changing the format to CMPR and making your new character colored)(For noobs: To switch the format of the image, click the box to it's right, click the blue down box and select CMPR) so when making a chalenger approaching screen character the character must be white while the background must be COMPLETELY black.

    Once you are ready replace the previous image (keep a back up just in case though) and you're all done (For noobs: To replace an image right click > replace). The files go in menu > Cmnwindow > Challenger, unfortunetly the only way to test these files is to re-unlock the character meaning you'll need to use a clean save or get someone else who just got brawl. And that's how you replace the challenger approaching screen character picture!



    How to change MenSelchrChrFace In All-Star Mode

    Download this: http://www.mediafire.com/?1zmctmztqbn
    Go to TextureData[0] Replace the MenSelchrChrFace### of your choice.
    This goes on: pf/stage/melee


    How to change Classic Mode CSP's Names Ect...

    Download this:
    http://www.mediafire.com/?5zjk4tq9wd19xbh
    Search for the character CSP, Name you want to replace.
    This goes in pf/menu/intro/enter


    How to change the name when a Character Appears in SSE

    Download this:
    http://www.mediafire.com/?3srte2i5t53n2fi
    Find the name of the character you want to change.
    This goes in movie/param/us

    Thanks To Lethal Blade And Pram

    How to change trophies!

    Download this file:
    http://www.mediafire.com/?jatlo3pyx9xsq48
    Then replace the model of your trophies.
    This goes in: toy/fig there!

    Thanks to ShadowSnake.

    Now how to change the preview of the trophies!

    Download this: http://www.mediafire.com/?7zycjo21y7sq4vv
    Open the file with BrawlBox and replace the file you want.
    The file you're going to replace needs to have a Grey background.
    This goes on: menu/collection/


    How To Change Trophy In Trophy Hoard!

    Download this: http://www.mediafire.com/?jydeds81nx23kl3
    Open it with Brawlbox and search in the TextureData's what file you want to replace.
    This goes in: toy/figdisp
    Thanks to Lethal Blade.[/color]

    How to change SE (Subspace Emissary) Character Screen Selection!

    Download this: http://www.mediafire.com/?n59a66mntvddxjm
    Next Replace the MenSelchrChrFace.### and MenSelchrChrNmS.###
    This goes on: menu/common There! Smiley


    How To Change Stock Icons In Tournament Mode!

    Download This: http://www.mediafire.com/?eero9dgu4ob39rk
    Open it with Brawlbox and you'll see all the stock icons, next replace the one of your choice
    This goes in: pf/menu/common


    How To Change Credits Portraits!

    Download This: http://www.mediafire.com/?jpcalhn2aag4p2l
    Open it with Brawlbox (Recommended: http://www.mediafire.com/?02eaou6pdj8qexz by
    BlackJax96
    Go to TextureData{0} and replace the one of your choice.

    With Credit To Gumboy! Cheesy

    How To Change Tournament Portraits!

    Download this: CharaFaceTex_en (Can be found in the Resources Section)
    Open it with Brawlbox and replace the one of your choice.
    pf/menu/common



    How to change the stage names and previews on the subspace emissary stage select screen!



    This is the tutorial on how to replace the stage names and previews on the subspace emissary stage select screen.

    The file to modify it is:
    menu2 - sc_adv_selmap_en,pac

    You can get the file http://www.mediafire.com/?r7dpbrkboymzx6z

    After the download is finished open it up with brawlbox. This is where the names and previews of the stage are located:

    Previews: Miscdata[0] - AdvSelmapPrev.##

    Names: Miscdata[2]

    When your done modifying, you put it into the menu2 folder. Open up the subspace emissary stage select screen in brawl and enjoy your new subspace emissary stage select screen!



    How To Change Voices/Sound Effects!!!!!

    First Download Sawndz By Jacklub!
    You can donwload here: http://forums.kc-mm.com/Gallery/Resources.php Go to Useful Tools And Download Sawndz! Now if you want to change the voices you need smashbros_sound and dat or Hex Files!
    When your over donwloading Sawndz put the smashbros_sound were you have Sawndz now if you have the sound you want to replace in the smashbros_sound put it were you have Sawndz too now make sure you rename the sound in "sound" (What i mean? Example you have the sound and it has your name Like Infer so rename it to "sound") Also the sound format has to be wav. otherwise Sawndz will gave you an error! Now open Sawndz and open the dat. file Again make sure your sound format is wav. and the name of the sound has to be "sound" now click on convert and insert and click success! Now check your smashbros_sound! That's All! Enjoy Your New Sound Effect Section!!! Cheesy
    You can download
    smashbros_sound here: http://www.mediafire.com/?unuztmtmgyy
    Where i have to put it? pf/sound There!

    Read This!! Important!
    -------------------------------------------------
    smashbros_sound only works with riivolution! not with gecko!

    How to change Stages Previews when you are listen to your preview music!

    These is located in mu_menumain_en.pac download a fresh one here:
    http://www.mediafire.com/?2jzmwev2myt
    Then go to MiscData[0] And replace the one of your choise!
    Hope you Enjoy! Cheesy


    How To Change Music Names!

    Well These is located in mu_menumain_en.pac download a fresh one here:
    http://www.mediafire.com/?2jzmwev2myt
    Then go to MiscData[7] and change the names
    Thats all really easy! Smiley Enjoy!


    How To Change Sound Effects Names!

    Have you replace someone voice and you want to replace the name for the one you replace?
    Example:
    Marth: Roy, Sasuke, Kratos!
    Ike: Naruto
    Lucario: Mewtwo
    Well This Is Really EASY!!! PIECE OF CAKE GO TO mu_menumain_en.pac
    Then Open MenuMain_en go to MSG: MiscData[6] Search for the one you want to replace and that is all
    Hope You Enjoy!!


    How To Put Sound Effects Or Voices By Via Smash Attacks
    Ok First! you need:
    1. SmashAttacks
    2. A Fit(The Character you want to put)Ex: FitMarth
    3. A smashbros_sound
    Ok so now Open SmashAttacks go to file then open and find the Fit(Character Here) you want to add a SFX
    now go to Sub Actions Where it saids "Event List" Change it to SFX now where it said Sub Action search for the animation you want to put A Sound Effect or a Voice

    Here Are The SFX ID's You have to put: (Thanks to ssbbtailsfan)
    This thread only contains SFX IDs for PSA editing. It does not obtain characters offset's or such.

    I will have the lists of each character specific SFX ids along with their Wave numbers for editing the brsar.
    The list will contain both their Voices and SFX folders, in the order they appear in SmashBox v57.
    Please report any invalid link. Do not steal this work by editing the .txt and claiming it as your own.
    This is the sole work of Dantarion, me (ssbbtailsfan), Zerotwo107 and InnocentRoad.
    Please respect our time and effort put into these for your convenience


    Mario (Shares the same ids for all brsars)
    Link
    Pit
    MetaKnight
    King Dedede
    Donkey Kong
    Samus / Zero Suit Samus

    Yoshi
    Kirby (Does not include the Kirby copy sounds)
    Fox
    Pikachu
    Luigi
    Captain Falcon
    Ness
    Koopa / Giga Koopa - Bowser / Giga Bowser
    Peach
    Zelda / Sheik
    Ice Climber / Ice Climbers
    Marth
    Mr. Game & Watch
    Falco
    Ganondorf
    Wario / Wario Man
    Pikmin & Olimar / Olimar
    Lucas
    Diddy Kong
    Pokemon Trainer
    Lizardon / Charizard
    Zenigame / Squirtle
    Fushigisou / Ivysaur
    Lucario
    Ike
    Robot / R.O.B.
    Purin / Jiggypuff
    Toonlink
    Wolf
    Snake
    Sonic

    Donwload it now search for the animations you want to add a Sound Effect or voice. ok so click "Add"
    the doble click where it says "No Action" Up you will see a boton that saids "Change" click there and now a window will pop out now search "Sound Effect" to be fast put this: "0A000100" then click it ok so now go where it saids "Parameters" There u will see "Sound Effects" so now where it saids "Value" you will put the value of the character you want to have a  Sound Effect or Voice.
    Example: for marth The "Value is 00000000" now if you want that animation have a Sound Effect Or Voice you have to put this: 1128 and it would be:00001128 then now you have the sound effect or voice added to that animation.
    So...
    That All
    Enjoy Cheesy

    How to put Music(Brstm's) In Custom Stages!
    Ok..
    1. Put this on you're .xml: (To edit you're .xml open Notepad click on you're -xml move it to Notepad and there you can edit it.)
    <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C001.brstm" disc="/sound/sfx/0000C001.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C002.brstm" disc="/sound/sfx/0000C002.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C003.brstm" disc="/sound/sfx/0000C003.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C004.brstm" disc="/sound/sfx/0000C004.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C005.brstm" disc="/sound/sfx/0000C005.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C006.brstm" disc="/sound/sfx/0000C006.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C007.brstm" disc="/sound/sfx/0000C007.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C008.brstm" disc="/sound/sfx/0000C008.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C009.brstm" disc="/sound/sfx/0000C009.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C00A.brstm" disc="/sound/sfx/0000C00A.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C00B.brstm" disc="/sound/sfx/0000C00B.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C00C.brstm" disc="/sound/sfx/0000C00C.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C00D.brstm" disc="/sound/sfx/0000C00D.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C00E.brstm" disc="/sound/sfx/0000C00E.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01F.brstm" disc="/sound/sfx/0000C00F.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C010.brstm" disc="/sound/sfx/0000C010.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C011.brstm" disc="/sound/sfx/0000C011.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C012.brstm" disc="/sound/sfx/0000C012.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C013.brstm" disc="/sound/sfx/0000C013.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C014.brstm" disc="/sound/sfx/0000C014.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C015.brstm" disc="/sound/sfx/0000C015.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C016.brstm" disc="/sound/sfx/0000C016.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C017.brstm" disc="/sound/sfx/0000C017.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C018.brstm" disc="/sound/sfx/0000C018.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C019.brstm" disc="/sound/sfx/0000C019.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01A.brstm" disc="/sound/sfx/0000C01A.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01B.brstm" disc="/sound/sfx/0000C01B.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01C.brstm" disc="/sound/sfx/0000C01C.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01D.brstm" disc="/sound/sfx/0000C01D.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01E.brstm" disc="/sound/sfx/0000C01E.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C01F.brstm" disc="/sound/sfx/0000C01F.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C020.brstm" disc="/sound/sfx/0000C020.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C021.brstm" disc="/sound/sfx/0000C021.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C022.brstm" disc="/sound/sfx/0000C022.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C023.brstm" disc="/sound/sfx/0000C023.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C024.brstm" disc="/sound/sfx/0000C024.brstm" create="true" />
      <file external="/private/wii/app/RSBE/pf/sound/sfx/0000C025.brstm" disc="/sound/sfx/0000C025.brstm" create="true" />

    2. Put this code into you're .gct file:
    CSE v2.5 [Dantarion]
    041C72DC 38600002
    C21C805C 00000004
    3C60801C 606380A8
    7C6803A6 3C60901A
    60633000 4E800020
    60000000 00000000
    C21C7C38 00000002
    3C60901A 60633000
    60000000 00000000
    C21C73D8 00000003
    3C60901A 60633000
    93C30000 93C30004
    60000000 00000000
    4A000000 90000000
    161A3008 00000028
    00000006 01000000
    000C834C 50400200
    01020000 000C8340
    00000000 00000000
    00000000 00000000
    161A2FC8 0000000C
    000CDE3C 01000000
    7366782F 00000000
    161A2FDC 00000008
    2E627273 746D0000
    161A2F90 00000016
    2F736F75 6E642F73
    74726D2F 3030302E
    62727374 6D000000
    C21C7D00 00000012
    3FC0901A 63DE2FD4
    B3220002 38600000
    3B200000 7F8218AE
    739C00F0 579CE13E
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 3B390001
    7F8218AE 739C000F
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 38630001
    3B390001 2C030004
    4082FFB4 3BDEFFFC
    801EFFF8 901D0000
    801EFFFC 901D0004
    93DD0008 38600001
    38000000 901D000C
    60000000 00000000
    C21C6CE8 00000007
    3CC08000 60C63140
    A0C60000 2C060025
    4182001C 3CC0901A
    60C62FE2 7C043000
    4082000C 3F60901A
    637B2F90 819D0000
    60000000 00000000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM01
    28708ceb 00000040
    4A000000 90180F06
    14000076 FF00C001
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM02
    28708ceb 00000041
    4A000000 90180F06
    14000076 FF00C002
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM03
    28708ceb 00000042
    4A000000 90180F06
    14000076 FF00C003
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM04
    28708ceb 00000043
    4A000000 90180F06
    14000076 FF00C004
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM05
    28708ceb 00000044
    4A000000 90180F06
    14000076 FF00C005
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM06
    28708ceb 00000045
    4A000000 90180F06
    14000076 FF00C006
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM07
    28708ceb 00000046
    4A000000 90180F06
    14000076 FF00C007
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM08
    28708ceb 00000047
    4A000000 90180F06
    14000076 FF00C008
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM09
    28708ceb 00000048
    4A000000 90180F06
    14000076 FF00C009
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0A
    28708ceb 00000049
    4A000000 90180F06
    14000076 FF00C00A
    E0000000 80008000


    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0B
    28708ceb 0000004A
    4A000000 90180F06
    14000076 FF00C00B
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0C
    28708ceb 0000004B
    4A000000 90180F06
    14000076 FF00C00C
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0D
    28708ceb 0000004C
    4A000000 90180F06
    14000076 FF00C00D
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0E
    28708ceb 0000004D
    4A000000 90180F06
    14000076 FF00C00E
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM0F
    28708ceb 0000004E
    4A000000 90180F06
    14000076 FF00C00F
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM10
    28708ceb 0000004F
    4A000000 90180F06
    14000076 FF00C010
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM11
    28708ceb 00000050
    4A000000 90180F06
    14000076 FF00C011
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM12
    28708ceb 00000051
    4A000000 90180F06
    14000076 FF00C012
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM13
    28708ceb 00000052
    4A000000 90180F06
    14000076 FF00C013
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM14
    28708ceb 00000053
    4A000000 90180F06
    14000076 FF00C014
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM15
    28708ceb 00000054
    4A000000 90180F06
    14000076 FF00C015
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM16
    28708ceb 00000055
    4A000000 90180F06
    14000076 FF00C016
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM17
    28708ceb 00000056
    4A000000 90180F06
    14000076 FF00C017
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM18
    28708ceb 00000057
    4A000000 90180F06
    14000076 FF00C018
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM19
    28708ceb 00000058
    4A000000 90180F06
    14000076 FF00C019
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1A
    28708ceb 00000059
    4A000000 90180F06
    14000076 FF00C01A
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1B
    28708ceb 0000005A
    4A000000 90180F06
    14000076 FF00C01B
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1C
    28708ceb 0000005B
    4A000000 90180F06
    14000076 FF00C01C
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1D
    28708ceb 0000005C
    4A000000 90180F06
    14000076 FF00C01D
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1E
    28708ceb 0000005D
    4A000000 90180F06
    14000076 FF00C01E
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM1F
    28708ceb 0000005E
    4A000000 90180F06
    14000076 FF00C01F
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM20
    28708ceb 0000005F
    4A000000 90180F06
    14000076 FF00C020
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM21
    28708ceb 00000060
    4A000000 90180F06
    14000076 FF00C021
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM22
    28708ceb 00000061
    4A000000 90180F06
    14000076 FF00279A
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM23
    28708ceb 00000062
    4A000000 90180F06
    14000076 FF00C023
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM24
    28708ceb 00000063
    4A000000 90180F06
    14000076 FF00C024
    E0000000 80008000

    Oshtoby's Stage Dependant Song Loader - STGCUSTOM25
    28708ceb 00000064
    4A000000 90180F06
    14000076 FF00C025
    E0000000 80008000
    [/color]
    3. Then in you're pf folder in sound create the sfx folder.
    4. If you want to put a sound in the first Custom Stage put to you're this name to you're .brstm: 0000C001.brstm
    5. So now that sound should play in you're first custom stage.
    6. If you want to put more sounds to you're other custom stages put the codes like o told you in the third step in this case: 0000C001.brstm so if you want it to put it to you're second custom stage but: 0000C002
    7. Enjoy Cheesy


    How to do re-texture!
    Hey guys! sorry i have been busy all this days so here it comes another tutorial!!!
    Ok wanna replace a texture of something??? Ok if you have a image ummm example of the sandbag!
    and you want to put it different like justin bierber that is in the vault! xD So search for one texture in your computer replace it with the one you want to replace!
    want to see how it looks? just give him the right click in the hack and click in preview! Cheesy
    Enjoy! Smiley


    How To Insert .rels! (For N00BS, Big Ones xD)
    Back with more tutorials! so suppose u have umm Ike Over Olimar!;Example: if u have ike over olimar the name of the .rel would be: ft_pikmin.rel;  and u don't know where to put the .rel ok so just go to ur pf, create a folder with this name: module; make sure it has the correct name, if it has the incorrect name in that case ur game will freeze so Here u got the list name:
    .rel List:


    ft_captain.rel
    ft_dedede.rel
    ft_diddy.rel
    ft_donkey.rel
    ft_falco.rel
    ft_fox.rel
    ft_gamewatch.rel
    ft_ganon.rel
    ft_iceclimber.rel
    ft_ike.rel
    ft_kirby.rel
    ft_koopa.rel
    ft_link.rel
    ft_lucario.rel
    ft_lucas.rel
    ft_luigi.rel
    ft_mario.rel
    ft_marth.rel
    ft_metaknight.rel
    ft_ness.rel
    ft_peach.rel
    ft_pikachu.rel
    ft_pikmin.rel
    ft_pit.rel
    ft_poke.rel
    ft_purin.rel
    ft_robot.rel
    ft_samus.rel
    ft_snake.rel
    ft_sonic.rel
    ft_toonlink.rel
    ft_wario.rel
    ft_wolf.rel
    ft_yoshi.rel
    ft_zako.rel
    ft_zelda.rel
    So that's all Enjoy Cheesy

    How To Change Main Menu Modes Names!

    Okay, i'm gonna show you how to replace the main menu mode names. First get a mu_menumain.pac from your current game or a new one fresh from the vault. Open it with brawlbox now. Go into the miscdata[3] and you'll see the names as ManMainTtlj.##! (and the icons as MenMainMark.##) Once you're done moddifying it place it in the menu2 folder and go ahead and enjoy yourself!
    Thanks To Lethal Blade!

    How to change Stickers!

    You want to replace stickers and don't know how??
    Well Donwload This: http://www.mediafire.com/?zykk3mjjwmj
    Replace it with the one you want Image has to little!
    Hope You Enjoy Cheesy

    Thanks To ShadowSnake!

    How To Change Items!

    First Download This: http://www.mediafire.com/?1wgd7jmepfzws4l
    When your done open common3_en.pac open ItmCommonBrres and there would be all items! then donwload a item from the vault any item then replace it with the one who matches with the name
    Example: Suppose you download a hack for Sandbag
    ItmSandBagBrres.pac
    You would replace the one from common3_en.pac search for ItmSandBagBrres.pac in common3_en.pac
    That's All Enjoy!!! Cheesy


    How to erase backgrounds from a image!
    Have you ever wanted to make csps? well read this, then.
    First Download GIMP: http://www.mediafire.com/?xd33lkrhhzbaxl6
    Now open GIMP and wait until it loads
    Well now go to File>Open>Select your pic
    Now go to cap>new cap from visible so a new cap will be added so now erase that new cap.
    So now click on the eraser

    Now just paint all the background you want to erase.
    when your done you pic must be like this:

    Now Export it as a .png image.
    so thats all
    Enjoy Cheesy





    Having issues? Post your issue so we can help you.
    « Last Edit: August 17, 2014, 06:50:21 PM by Wooflezz » Logged

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    « Reply #1 on: February 03, 2011, 05:34:42 PM »


    This would go in the Tutorials and Guides board.
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    « Reply #2 on: February 03, 2011, 08:06:31 PM »


    Sd card/private/wii/app/RSBE/pf/menu/common/char_bust_tex -- you forgot that.

    Also, there is already a guide about how to make/change BSPs here, although your guide is more detailed on how to create a BSP.
    « Last Edit: February 03, 2011, 08:11:58 PM by (specter) » Logged


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    « Reply #3 on: March 03, 2011, 02:38:50 PM »


    This would go in the Tutorials and Guides board.


    It is in Tutorial and Guide

    Sd card/private/wii/app/RSBE/pf/menu/common/char_bust_tex -- you forgot that.

    Also, there is already a guide about how to make/change BSPs here, although your guide is more detailed on how to create a BSP.


    Thanks Smiley

    New Tutorial Now How To Change Result Screen Icons Thanks To Lethal Blade
    Another Now How To Change In-Battle Character Names
    How to change CHALLENGER APPROACHING!
    How to change MenSelchrChrFace In All-Star Mode
    How to change Classic Mode CSP's Names Ect...
    « Last Edit: May 15, 2011, 06:42:41 PM by Oizen » Logged

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    « Reply #4 on: March 20, 2011, 06:05:08 AM »


    I have A cuestion, how change the name on the result screen?
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    « Reply #5 on: March 24, 2011, 02:48:06 PM »


    Well for now that is impossible no one has figure out how to change almost all people saids that is in STGRESULT but it is not there... yeah i might be there but brawlbox can not read some miscdatas and in that miscdatas that Brawlbox can read the names can be there...
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    « Reply #6 on: March 24, 2011, 04:52:37 PM »


    This tutorial is getting more and more convienient everytime I come back here  Im srs here

    That zero suit samus pic was taken from a film clip right? If it was you'd need to modify the THP file it is in (the thp file is the movie clip file, it goes in the movies folder in the iso).

    EDIT: Nvm, thanks Pram for correcting me.

    I don't see anything on how to change the portrait where the damage percentage is though.  not impressed

    It's located in the info.pac file as well so you could put this with your "How To Change The Name Were Is Damage"
    « Last Edit: March 26, 2011, 12:10:04 PM by Lethal Blade » Logged

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    « Reply #7 on: March 24, 2011, 04:53:50 PM »


    ^ No,  you modify the pac file that has the same name as the THP you're modifying.
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    « Reply #8 on: March 24, 2011, 08:19:03 PM »


    Well so i have to modify the pac so ill try to do it Smiley
    EDIT: Now i know how to do it thanks Lethal Blade and Pram
    Now How To Change SSE Name When Character Appears
    « Last Edit: March 26, 2011, 12:10:39 PM by Infernape99 » Logged

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    « Reply #9 on: March 26, 2011, 12:14:31 PM »


    Alright, don't forget in-battle portraits (could go with in-battle character names)

    It is also located in the info.pac file (character portrait where damage is)
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    « Reply #10 on: March 26, 2011, 12:17:43 PM »


    Ummm.... In-battle portraits for the faces?? and the in-name battle character names i also do it, it
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    « Reply #11 on: March 26, 2011, 12:22:59 PM »


    I know, i'm saying you could put in-battle portraits with in-battle names
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    « Reply #12 on: March 26, 2011, 12:27:34 PM »


    ohhh yeah good idea Wink
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    « Reply #13 on: March 28, 2011, 09:09:08 PM »


    Wow, no habia visto este thread, muy bien hecho, cuando salga la Clone Engine y pdoamos agregar gente creo que esto será muy util para mi. XD
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    « Reply #14 on: April 02, 2011, 07:21:41 AM »


    If someone do not understand some Tuto PM And ill Explain u Smiley
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