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« on: February 05, 2011, 11:35:55 PM » |
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NEW UPDATES AT THE BOTTEM!(!=)NEW UPDATE(S): 2ND TO LAST UPDATE Latest Update:12/29/13 (UPDATE #1)Emil from Tails of Symphonia: Dawn of the New World, is coming to join the brawl! For More TOSeries (DEAD): Tales of Brawl Source !=Moveset: 94.79% Finished (about 3.26 animations per percent.) [++++++++++++++++++--]Project Emil/RatatoskEmil from Tails of Symphonia: Dawn of the New World, is coming to join the brawl ! Important AnnouncementHello Everyone. I here by declaring that I will be retiring from this project. Tales of Brawl is almost to its knees. I will go along with it as well. I'm Sorry. I will provide the source along its final release. I'm moving on to finish college and Thank You for your support! Its Near Complete Finish is on New Years! Thanks and have a wonderful new year! Thread will be gone (not locked) by the end of January.
Problem: During Coin Match, Coins seems to explode for some reason. Updated Models are now less lag in the game now due to new brawlbox. Please Support the Official Release! (All Content from the Tales Series!) THANKS!Replacement: Falco (Ike?)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TOSII Moveset here! Here's the moveset ANLGC and I agreed to:
Story: Emil was an average timid 16 year old boy who was constantly bullied due to his admiration for the Vanguard and hate toward the Church of Martel. After his encounters with Richter and Marta, his life changed significantly. He gained a power from Tenebrae in order to save Marta as a Knight of Ratatosk. Once Emil gets into battle, he goes into "Ratatosk Mode," a bipolar trait where Emil turns from timid to relentless and merciless.
Fighting Style: Emil (or Ratatosk Mode Emil in this case) uses a one handed sword and is able to rack up a ton of combos and damage. He moves all over the place and even has attributal enhancement and moveset modifiers. Emil will get the help of his centurions, which will modify base artes. In this PSA, he has three modes, each which can be used via "taunting." Up taunt is Ability Enhancer, and this gives Emil extra hits, Ex attacks, and Backstep (This technique is different from back dodge that brawl uses) Side taunt is Attribute Enhancer. This ability will allow Emil to use items more effectively and be able to perform a mystic arte easier. Down taunt is Centurion Assisstance. This modifies all of Emil's base artes from physical to elemental.
A : 1st slash : Emil slashes diagonally low. A2 : 2nd slash : Emil slash diagonally up >a : Kick : Emil kicks the enemy diagonally up. >a2 : Strike : Emil relentlessly strikes the opponent Va : Stab : Emil relentlessly stabs the opponent vA2 : Strike : Same as >A2 ^A : Jump, then attack: Emil jumps while holding his sword up.
Note: This works almost exactly like the AAA system in Tales of Symphonia: Dawn of the new world.
Air A: Left slash: Emil slashes left AirA2: Spin slash: Emil spins while holding his sword in the open UpAirA: Slash up: 2nd part of ground up A
Note: The aerial AAA system works exactly like in Tales of Symphonia: Dawn of the New wold. If needed, Aerial Up A will be programmed in case it is impossible to program the whole attack in one action. (For Ground Up A)
v------ The Base Artes -------v
B : Demon Fang: Emil sends out a shockwave from his sword >B : Savage Reaper: Emil Jump strikes, then stabs. vB : Havoc Strike: Emil jumps, then throws himself down. ^B : Ravaging Tiger: Emil jumps, while slashing twice. AB : Blade Fury: Emil relentlessly slashes his sword everywhere. >AB: Pheonix Rush: Emil slashes up, then down. ^AB: Raining Fangs: Emil jumps, then sends several shockwaves. vAB: Fiend Fusion: Emil powers himself up to run faster.
Note: When Centurion Assistance is activated, these artes will completely change. List of changes:
B : Dark element and no projectile >B : Light element and extra knockbakc vB : Fire element and extra hit ^B : Lightning element and extra hit AB : Ice element >AB: Wind element, 2 extra hits and reduced momentum ^AB: Water element, 2 less hits, and a minor projectile vAB: Rock element and transformed arte (It is now an attack)
Recall: Centurion Assistance can be activated by pressing down taunt.
v------- The Arcane Artes -------v
Z : Dual Death: Emil strikes, then sends out two shockwaves. >Z : Raging Heaven: Emil slashes 4 times, while performing unusual momentum changes. ^Z : Dark Radiance: Emil jumps up, slashes, then somersaults while holding his sword out in the open, then lands. ZB : Converging Fury: Emil performs Blade Fury, then dashes across the opponent, knocking him/her down. vZ : Demon's Rage: Emil slashes twice, then jumps. When he lands, the ground shakes slightly. >ZB: Raging Thrust: Emil dashes across, then performs Savage Reaper. vZB: Quake Assualt: Emil performs Blade Fury, then smashes the ground. ^ZB: Roaring Tiger: Emil dashes across, jumps up, then uses Raining Fangs.
Note: These aren't throws. Z artes are the better decision because they support the arte linking system, and because throws are cheap in brawl. Also, no one can seem to come up with a remotely good idea for throws for tales characters (Senel is an exception)
Smash left: Heavenly Tempest: Emil jumps, while slashing twice, then spins around several times. Smash up : Light Spear Cannon: Emil strikes his sword diangally up, while sending a shockwave that causes multiple hits. Smash down: Sword Rain Alpha: Emil slashes multiple times, then does a strike with higher (but still low) knockback.
Note: These smash attacks aren't chargeable.
v------- Artes affected by a guage ------v
ABZ: Devil's Maw ABZ2: Ars Nova
Note: These artes are based off a gauge. When it's half full, Devil's Maw will perform. When it's completely full, Ars Nova will perform.
Final Smash: Devil's Hellfire
Note: This can be done via smash ball or complex command.
The command:
Base arte + Arcane arte (A must be held the whole time. In this case, not all artes can be used to activate this, such as Pheonix Rush) The gauge must be completely full as well.
If B is pressed 40 times during the final smash:
At the end, Ain Soph Aur will perform.
v----- Other commands ------v
Up taunt: Ability Enhancer
This gives Emil 9 extra AAA attacks (meaning that it is now AAAAAAAAAAAA), ability to use artes in the air, ex attacks, ability to connect two base artes, stronger backstep, and faster teching.
Side taunt: Attribute Enhancer
This boosts item use and gives out a new command used to perform Devil's Hellfire (Use arcane arte with B held down while the gauge is full)
Down Taunt: Centurion Assistance
This changes Emil's base artes. (The changes are listed in the base arte section.)
Note: Emil can't use all three at once. For example, if Down Taunt is pressed, Emil can use Centurion Assistance, but if he presses up taunt, he loses the Centurion Assistance ability, but gains the Ability Enhancer ability.
He had too many unique artes to throw out XD
Oh, I must also point out that this moveset is most specified to wiimote and nunchuck users. In that case, Z is wiimote's R. Members in this project: ANLGC- Bone Tree Completed Editor, Animator FliptoCat- Helped me on some Bone Tree, PSA Editor, Animator, Polygon Fixed Exploder Gamedominator06- Some Recolor Textures, Helped me to figure Bone Tree Gslasher- ? Whiselifax- Unknown Royal_Blade- Unknown Fire-Soul- Unknown Barbatos – PSA Organizer xxmasal22xx- Recolor Textures, FitMotion Management/Compiler, Animator tempesttime- GFX Creator Innerscope- PSA Editor and Fixed Shadow Fang. Robby98- Sword Glow GFX Editor Nonmembers of Project: Eternal Yoshi- Who helped with the Item Glitch RECOLORSThe red and blue is made by Gamedominator06 (Pose Blue EMilc) Mine are Pose Blue EMilb and Pose Blue EMilf xxmasal22xx did the others His Long Sword DownloadV1.0.0-0 YESH!V2.0.0-0 Previous DownloadlV3.0.0-0 ANLGC's version! (Prototype v2.6.8-0)!= v3.0.0-0
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« Last Edit: December 29, 2013, 12:12:49 AM by ANLGC »
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"Courage is the magic that makes brawl hacks a reality!" CyanPrime (Youtube User)
Signature by ANLGC
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« Reply #1 on: February 05, 2011, 11:39:36 PM » |
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Hi. I just fixed the TransN, I'll send ya the files soon. @Everyone: We'll release the beta when it's ready, not real soon.
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« Reply #2 on: February 05, 2011, 11:42:34 PM » |
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this is gonna be epic. BTW, im doing the CSP's and stuff.
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« Last Edit: February 05, 2011, 11:45:11 PM by Gslasher »
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Professor is best Nichijou character.
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« Reply #3 on: February 05, 2011, 11:56:07 PM » |
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I will verify on the evening but I alreay downloaded Emil's voice, I have his battle voices in all his forms meaning beginning form, red eyes and the two different green eyes. And in japanese of course! Hum, I didn't know that I belonged to this team but it is an honour! But I wonder if this topic is correctly placed in the right section...
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #4 on: February 06, 2011, 12:07:20 AM » |
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^Of course you belong, you've already contributed quite a bit. Looking forward to the voices! Also, I've seen other imports that have topics in this section so I think it's fine.
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« Reply #5 on: February 06, 2011, 12:16:44 AM » |
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Alright, I sent you the files. (Here, not smashboards)
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« Reply #6 on: February 06, 2011, 12:19:50 AM » |
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Anglc: Nice to meet you! You have it? Cool! I wonder how it sounds. Did you put it in the game?
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #7 on: February 06, 2011, 12:24:11 AM » |
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Eh? Did you do anything specific, like grabbing a ledge?
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« Reply #8 on: February 06, 2011, 12:27:30 AM » |
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That's odd, I have it sitting there and it hasn't frozen. It's been five minutes or so...... Try a different stage, and play with only Emil, no other characters.
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« Reply #9 on: February 06, 2011, 12:35:51 AM » |
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Ok I will wait then! But I have a question have you decided about the final smash? I gave you three choices which one have you taken? It seems the moveset I made pleased you, this is a good thing because I spent quite some time to prepare it.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #10 on: February 06, 2011, 12:45:35 AM » |
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Whew, my display driver crashed. X_X Here: Emil Castagnier moveset:
Emil is a fast character with good jumping, and can come back easily on the battlefield. Of course, he is a little easy to eject because his weight is not so high.
Emil normal mode:
B: Blade Fury or Fiend Fusion. Base artes. Fiend fusion allows Emil to be faster than normal during some times (normally in the game it is 45 seconds) and doesn't inflicts damage. 4 hit max for Blade Fury.
Forward B: Havoc Strike. Base arte. Can be used to come back on the battlefield, one hit max.
Up B: Ravaging Tiger. Base arte. Can be used to come back on the battlefield Three hit max.
Down B: Phoenix Rush. Base arte. Can be used to come back on the battlefield.Two hit max.
There are base artes. Forward B, Up B, and Down B, can be connected each other. It means you can do Ravaging Tiger then Phoenix Rush, or Phoenix Rush and Havoc Strike.
A movement: Three slashes. (basic attack.The three slashes can be used by pressing A three time, or by keep pressing A.)
Forward tilt: Demon Fang (base arte, projectile. It does a shockwave on the ground that does one hit, and it does a projectile that moves that does one hit as well, but the sword doesn't inflict any damage of course. So, 2 hits max.)
Down tilt: Savage reaper (Base arte. 3 hit max.)
Up tilt: Raining Fang (Base arte, jumping movement similar to hell pyre. 5 hit max)
Smash Forward: Sword Rain Alpha (Arcane arte 12 hit max.)
Smash down: Roaring Tiger (arcane arte, 8 hit max)
Smash up: Light Spear Cannon (Arcane arte 5 hit max)
Dash attack: Converging Fury (only the final movement where Emil goes behind the ennemy by slashing him. One hit.)
Aerials:
Neutral: 3 slashes in the air. (Basic attack)
Forward A: Demon fang (base arte One hit only because in air.)
Down A: Heavenly Tempest (arcane arte, 6 hit max)
Back A: Savage reaper (base arte, be careful with this move, with the first slash Emil should turn back then make a thrust like original but the thrust is behind him while the first slash is next to him. 2 hit max with great chances)
Up A: Dark radiance (arcane arte 6 hit max)
Taunt Up: Sorcerer ring, fires a fire projectile. Little damages and no knockback.
Taunt side: Sorcerer ring, fires a thunder projectile, less strong than fire, but can stun the ennemy, the projectile moves slower than the fire. No knockback.
Taunt down: Disabled.
Emil relies a lot on his combos, this why basic attacks can be connected to a base arte, and why a base arte can be connected to an arcane arte.
The only base arte that can't be used after a basic attack, or lead to an arcane arte is Fiend Fusion, if you use it which I hope.
But this is not over, there are two other modes.
Centurion mode: Enters in this state automatically after you have taken 70% of damages.
Here are the changes this mode does.
Demon Fang: 3 hits, in air and on ground, darkness element, and no longer a projectile.
Havoc Strike: Fire element, 2 hits max.
Blade Fury: 5 hits max, Ice element.
Or Fiend Fusion: 4 hits, Earth element (pillars of earth surrounds Emil that hits near opponents and it strengthens his defense, no longer his mobility. Ravaging Tiger: Thunder element, 5 max hits
Savage Reaper: Light element, 4 max hits, on ground, and with great chances, in air as well, 2 hits for the thrust in fact and two hits for the first movement of this attack.
Raining Fang: Water element, 5 hits too, but stronger than original obviously. (in the game it is four hits, but I honestly don't see why...)
Phoenix Rush: 4 hits, wind element.
Emil in this mode can do basic attacks, but instead of 3 slashes, can do 4 slashes.
And the last mode:
True Ratatosk mode:
Keeps the changes of Centurion mode, activated automatically above 130% of damages.
Taunt down can now be activated. When you press down taunt, Emil becomes intangible, and does this animation.
Devil's Maw: Darkness element. Second strongest attack in term of damages but no knockback. 10 hit max. And can only be used once before you die.
And now, the basic attacks allows Emil to do 6 slashes instead of 4.
And to finish:
Final Smash: Dual death+ Devil's Hellfire+ Ain Soph Aur. (When Emil activates this final smash, he does Dual Death. He makes a thrust then unleashes two projectiles that travels along the ground ( do not make them travel as far as in the game). 3 hits max. If this movement makes no hit, the final smash is lost, but if there is an hit, those who are touched by this movement, are forced to be hit by Devil's Hellfire and Ain Soph Aur. The other opponents are safe because they are not seen in the screen, like in Captain's falcon final smash for example.) Do not forget to zoom on Emil when it is necessary like in the game.
I forgot something about the final smash.
Final Smash: Dual death+ Devil's Hellfire+ Ain Soph Aur. (When Emil activates this final smash, he does Dual Death. He makes a thrust then unleashes two projectiles that travels along the ground ( do not make them travel as far as in the game). 3 hits max for Dual Death. If this movement makes no hit, the final smash is lost, but if there is an hit, those who are touched by this movement, are forced to be hit by Devil's Hellfire and Ain Soph Aur. The other opponents are safe because they are not seen in the screen, like in Captain's falcon final smash for example.) Do not forget to zoom on Emil when it is necessary like in the game.
22 hits max for Devil's hellfire. And 7 hits max for Ain Soph Aur.
The final smash is stronger according the mode you are, and has more knockback too.
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« Reply #11 on: February 06, 2011, 12:52:05 AM » |
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I hope this moveset will please to other people as it pleased you. I'm sure some people will express their opinion.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #12 on: February 06, 2011, 01:29:44 AM » |
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Whew, I've extracted and fixed every animation. (57) Took forever. Holy crap. his Hi-Ougi has 932 frames!
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« Last Edit: February 06, 2011, 01:34:26 AM by Fliptocat »
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« Reply #13 on: February 06, 2011, 04:30:04 AM » |
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What does these frames mean? I've never made animations so... You have already all his animations? Good even if there are editions required.
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #14 on: February 06, 2011, 05:05:25 PM » |
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Whew, I've extracted and fixed every animation. (57) Took forever. Holy crap. his Hi-Ougi has 932 frames!
Wow, um.... we have lots of work to do still. my glitchlist/freezelist: Freezes when I do his normal special, and im afraid to do any other special than Up-B. When I use his shield, it freezes. BTW, here is my CSP base: http://www.mediafire.com/?1oprfsukcc82cgt there is a preview.
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« Last Edit: February 06, 2011, 05:07:07 PM by Gslasher »
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Professor is best Nichijou character.
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