here are three versions this time in terms of pure power.
This is mainly an animation revamp of version 3.3
Here are the changes:
+New wait 1
+New Wing Animations
+Added Tormod's Grab Animations
+New Attack Air N animation by DO
+I revamped Attack Air Low animations and Landing animation
+Revamped Dash Attack
+Fixed damages values
+Added Physic's from Hollow's V3
+Added Hollow's Throw Animations
+Fixed all animations so that they are smooth transitioned.
+Edited his external graphics for black materia
+UP B in Air can now grab a ledge
+ Added Hollow's grab and specials from his version 3.0
+Revamped other stuff
+More
+ Revamped Side Smash Octoslash
--No Charge: Sephy does one slash
--Medium Charge: Sephy does 2 slashes
--Full Charge: Octoslash (4 slash combo)
THings I already know
- when casting spells and releasing a level one charge, his wings will disappear for 13 frames and reappear, this is because of a case 0-0 being delayed to prevent spamming.
- Balanced version may need rebalancing but I'm not sure where
There are several Versions to this PSA that I added
+ Weak Version: Most attacks do 2-5 less damages than the normal version
+ Normal Version: Regular as version 3.3
+ OP version: Does double the damage than regular version, 100 jumps, and weights 150
+ OG version: Does Triple-Double damage than regular version, 100 jumps, and weight 200
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There are 3 other versions in regards to UP B special
+ A version where only Heaven's Light is his up B special
+ Another Version where only Flying is his UP B special
+ Another Version where the following happens
---+WHEN HIS WINGS ARE OUT HE WILL FLY FOR UP B
---+WHEN HIS WINGS ARE NOT OUT HE WILL USE HEAVENS LIGHT FOR UP B
Update #2---- 7-13-11
Version 3.6 Changes.
1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.
2. Edited throws power (only in Weak and Regular versions)
3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.
4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)
5. I think the side B in air is fine. The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."
6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.
7. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.
8. octoslash has been speeded up but its not over kill lol
9. I revamped UP Smash Animation to be more smooth.
10. Made a New Attack Air F animation
11. Side B special in Air no longer slides after preforming the dash
12. + More
Now, I leave the rest to Hollow and Tormod while I take a break from Sephy and work on other stuff.