I keep getting errors patching mdl0s(not chars) with a small vertex file size and was wondering if its just something i did wrong or just becuase its too small. Lets see...i exported the mdl0(named mdl0.mdl0), vertex(.ddf),and the model bres, and then converted the bres to dae. Then in 3ds max i ran m64's script and fixed the dae. Exported the vertices i wanted as obj. Then when i try an create a patch i get errors. With one model, it says
File: Error: java.io.EOFException.ddf
Created successfully!
And the other model when i try to patch, i get a message box error with something similar..except in spanish. Then it says it was created successfully, except it doesnt create the file while saying im editing the file... UHh yeh..ima keep trying to see wut im doing wrong, ive edited actual chars and it worked fine tho.
edit: yeh.. i think its cuz of how small the vertex file size is...i edited a char and it worked fine...>.>