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Author Topic: Das Donkey 2 Patching Error  (Read 1961 times)
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TheShyGuy
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    « on: February 11, 2011, 12:34:52 PM »


    I keep getting errors patching mdl0s(not chars) with a small vertex file size and was wondering if its just something i did wrong or just becuase its too small. Lets see...i exported the mdl0(named mdl0.mdl0), vertex(.ddf),and the model bres, and then converted the bres to dae.  Then in 3ds max i ran m64's script and fixed the dae.  Exported the vertices i wanted as obj.  Then when i try an create a patch i get errors.  With one model, it says
    Code:
    File: Error: java.io.EOFException.ddf 
    Created successfully!
    And the other model when i try to patch, i get a message box error with something similar..except in spanish.  Then it says it was created successfully, except it doesnt create the file while saying im editing the file... UHh yeh..ima keep trying to see wut im doing wrong, ive edited actual chars and it worked fine tho.


    edit: yeh.. i think its cuz of how small the vertex file size is...i edited a char and it worked fine...>.>
    « Last Edit: February 13, 2011, 11:28:16 AM by TheShyGuy » Logged

    TheShyGuy
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    « Reply #1 on: February 13, 2011, 11:26:30 AM »


    eh bump...just wanna know if anyone knows how to vertex mdl0s with about 1 polygon/vertex set....because whenever i do it, the patching never works, except with the spy mdl0s..............but thats pointless lol
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    Snoopy
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    « Reply #2 on: February 13, 2011, 12:22:41 PM »


    is the problem just when you try doing certain models?  i know that with small models like items, it's a bit picky as to what it will and won't work with.  what is the model that is giving you the error?

    and also, when you export the model, it should be named model.mdl0, not mdl0.mdl0.
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    TheShyGuy
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    « Reply #3 on: February 13, 2011, 01:26:26 PM »


    erm yeh i meant model.mdl0

    it happens with all of kirbys final cutter swords and marths(single model) sword.  

    kirby = 1st error above
    marth = 2nd error above(mssg box)
    « Last Edit: February 13, 2011, 01:27:53 PM by TheShyGuy » Logged

    GentlemanPotato
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    « Reply #4 on: February 13, 2011, 01:40:54 PM »


    Simple solution. Don't use DasDonkeyBox. MK64n's method is a lot easier and better plus theres a really good guide on it.
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    TheShyGuy
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    « Reply #5 on: February 13, 2011, 01:55:35 PM »


    jsyk im using 3ds max 2010, not 3dsmax8..or 9 or w/e - mk64 method doesnt work on 2010 right?

    edit: yep doesnt work on 2010...
    « Last Edit: February 13, 2011, 01:56:44 PM by TheShyGuy » Logged

    GentlemanPotato
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    « Reply #6 on: February 16, 2011, 12:23:29 PM »


    jsyk im using 3ds max 2010, not 3dsmax8..or 9 or w/e - mk64 method doesnt work on 2010 right?

    edit: yep doesnt work on 2010...

    Simple solution again. Get 3DS Max 8.
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