Home Gallery Resources The Team Rules chat Login Register
Poll
Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

Pages:  1 ... 88 89 90 [91] 92 93
Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 464430 times)
0 Members and 1 Guest are viewing this topic.
Oceanboy06
Newbie Kitten
*
Offline Offline

Posts: 2


View Profile Awards
« Reply #1350 on: June 25, 2016, 09:32:18 AM »


8.0s
Logged

libertyernie
Lol Kitten
*********
Offline Offline

Posts: 918


Go for the gold

  • Awards >9000 Renowned Hacker King for a Day RAGE!!

  • View Profile Awards
    « Reply #1351 on: June 26, 2016, 10:58:00 AM »


    I've made version 8.0s final. The only change from rc1 is that I've taken out the SSB4 Final Destination (Edwguard Flows is working on a better version, but it's not done yet, and I didn't want the pack to have something that would become out of date soon.)

    Classic Expansion Pack 8.0s - June 26, 2016 - for vBrawl



    Downloads:

    Classic Expansion Pack 8.0s - no ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 178 MB download / 209 MB when uncompressed)
    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/with-asrl.html
    Classic Expansion Pack 8.0s - with ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 274 MB download / 499 MB when uncompressed)
    The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.
    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/no-asrl.html

    Differences between the two versions:
    • The "with ASRL" version contains alternate stages, which can be loaded by holding L, R, Z, or (on Battlefield) X. (These alternate stages don't work with Riivolution, so the Riivolution menu will give you the option to use just the default stages or just the omega stages.) The "no ASRL" version does not contain any alternate stages.
    • The "with ASRL" version uses versions of Castle Siege and Lylat Cruise ported to STGFINAL that do not include the phase shifts. The "no ASRL" version contains the regular versions.
    • The "with ASRL" version includes Target Smash, and has Venom as an alternate to Corneria. The "no ASRL" version gives Venom its own icon and excludes Target Smash.

    Classic Expansion Pack 7.0s - August 30, 2015 - for vBrawl



    Classic Expansion Pack 7.0.exe (Gecko + Brawl. From Mediafire; 188 MB download / 265 MB when uncompressed)
    The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.

    Updates since 6.0s:
    • The pack now uses sc_selmap.pac instead of common5.pac. If you want to use common5.pac, just replace the sc_selmap_en inside of it with this sc_selmap.pac.
    • All of the stages have been rearranged
    • Project M / Brawl- / fangame stages have been removed, to make room for 12 SSB4 stages by DSX8, Taigiry, and others
    • The alternate Stage Loader is now included, so every stage (except Flat Zone 2) can have an alternate by holding L+A. Battlefield and Final Destination have two alternates (R+A is the other.) See the documentation for details.

    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/7.0s/brawl.html

    Or, if you want the framework to put your own stages in for PM 3.6 final, you can use this stage expansion template.
    Logged


    Jigiba
    Extreme Kitten
    *******
    Offline Offline

    Posts: 358



    View Profile Awards
    « Reply #1352 on: June 26, 2016, 03:58:24 PM »


    with the 8.0s release candidate w/ ASRL I would get an error after choosing a stage and with this final one it says sd codes not found even though they're there

    didn't have either of those issues with 7.0s

    tried changing through all the hook types
    « Last Edit: June 26, 2016, 04:12:57 PM by Jigiba » Logged

    0818-5827-9153

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards >9000 Renowned Hacker King for a Day RAGE!!

  • View Profile Awards
    « Reply #1353 on: June 27, 2016, 01:06:02 PM »


    Are you using Wii, Wii U, or Dolphin?
    If you could put your SD card in a zip file and upload it somewhere I can take a look at it.
    Logged


    Jigiba
    Extreme Kitten
    *******
    Offline Offline

    Posts: 358



    View Profile Awards
    « Reply #1354 on: June 27, 2016, 02:11:13 PM »


    dolphin

    with the internet here it's going to take a long time but I'm working on uploading it

    all I did was replace everything inside the 7.0s sd.raw with what's inside the SDRoot folder of 8.0s, and everything is in the right place

    the gct is in the codes folder on the root
    I tried putting a copy in the pf folder, generating new ones using the codeset.txt, forcing all regions and never mind I just got it working

    put it on an sdhc sd
    Logged

    0818-5827-9153

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards >9000 Renowned Hacker King for a Day RAGE!!

  • View Profile Awards
    « Reply #1355 on: June 29, 2016, 08:32:57 AM »


    Oh, that's right - Gecko+FPC won't work on SDHC cards. Riivolution would, but then you can't use the alternate stage loader.
    Maybe I should make an sd.raw and distribute that too.
    Logged


    rtgleason
    Newbie Kitten
    *
    Offline Offline

    Posts: 7



    View Profile Awards
    « Reply #1356 on: June 29, 2016, 06:21:57 PM »


    I downloaded the 8.0s Classic Expansion Pack with the Alternate Stage Loader code, and put it on my SD Card, but the game freezes when I go to the stage select screen.
    « Last Edit: June 29, 2016, 06:23:31 PM by rtgleason » Logged

    Ryan Gleason reporting for duty!

    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards >9000 Renowned Hacker King for a Day RAGE!!

  • View Profile Awards
    « Reply #1357 on: June 30, 2016, 12:17:21 PM »


    Sounds like a problem with either one of the codes or the size of the sc_selmap, but I'm not sure why either of those would occur. What's your setup like (Gecko vs Riivolution and Wii vs Dolphin)?
    Logged


    rtgleason
    Newbie Kitten
    *
    Offline Offline

    Posts: 7



    View Profile Awards
    « Reply #1358 on: July 11, 2016, 05:23:30 AM »


    My setup was Gecko vs Riivolution. Can you update the 8.0s Expansion Pack with the codes and size of the sc_selmap fixed?
    Logged

    Ryan Gleason reporting for duty!

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 836


  • Awards Star Hacker Super Saiyan Topic >9000 Heart Container

  • View Profile WWW Awards
    « Reply #1359 on: July 11, 2016, 11:22:51 PM »


    Oh, that's right - Gecko+FPC won't work on SDHC cards. Riivolution would, but then you can't use the alternate stage loader.
    Maybe I should make an sd.raw and distribute that too.

    Thats not exactly true. you can use the SDHC code to add support, most mods these days have it. tho dolphin does suffer a hard 2 gig limit, even with the code. work around is putting files on the disc.  also it may be possible to add riivo support if someone wants to take the XML and add in each stage manually. similar to how the expansion stages were done in the past. tho considering the SSS can now have up to 2500 stages + xD that may take a long time.
    Logged


    libertyernie
    Lol Kitten
    *********
    Offline Offline

    Posts: 918


    Go for the gold

  • Awards >9000 Renowned Hacker King for a Day RAGE!!

  • View Profile Awards
    « Reply #1360 on: July 15, 2016, 09:45:03 AM »


    My setup was Gecko vs Riivolution. Can you update the 8.0s Expansion Pack with the codes and size of the sc_selmap fixed?
    When I get home I'll check what size sc_selmap needs to be in order to work. Apparently sc_selmap needs to be 1214283 bytes or less. What size is yours? If it's smaller than that, the problem must be with something else, and I'm not sure what is causing it.
    Thats not exactly true. you can use the SDHC code to add support, most mods these days have it. tho dolphin does suffer a hard 2 gig limit, even with the code. work around is putting files on the disc.  also it may be possible to add riivo support if someone wants to take the XML and add in each stage manually. similar to how the expansion stages were done in the past. tho considering the SSS can now have up to 2500 stages + xD that may take a long time.
    Where's the SDHC code? I've never seen it.
    « Last Edit: July 15, 2016, 11:20:16 AM by libertyernie » Logged


    rtgleason
    Newbie Kitten
    *
    Offline Offline

    Posts: 7



    View Profile Awards
    « Reply #1361 on: July 22, 2016, 02:41:19 PM »


    When I get home I'll check what size sc_selmap needs to be in order to work. Apparently sc_selmap needs to be 1214283 bytes or less. What size is yours? If it's smaller than that, the problem must be with something else, and I'm not sure what is causing it.Where's the SDHC code? I've never seen it.

    My size of the sc_selmap.pac for this stage expansion pack is 1,174 KB.
    Logged

    Ryan Gleason reporting for duty!

    Unit
    Advanced Kitten
    ***
    Offline Offline

    Posts: 30


    Popping in here and there.


    View Profile Awards
    « Reply #1362 on: August 12, 2016, 07:53:55 PM »


    Question:

    So I downloaded the Classic Expansion Pack 7.0 from the OP, and when I took a look at sc_selmap.pac's MiscData80, I noticed that only origins from Super Smash Bros. 64, Melee, Brawl, and Smash 4's exists.

    So my question is:

    If I wanted to re-add an origin into the MiscData80 again, For Example: Star Fox, would stages like Lylat Cruise and Corneria have their stage listed that they're from Star Fox? Or would it still say the stage origin is from Super Smash Bros. Brawl and Melee?

    Edit:

    Nevermind, I tested it myself and the it exceeds the file size limit. I already came up with an alternate solution on including origins for stages, while keeping the file size limit from exceeding. It won't look nice but it's for the best.
    « Last Edit: August 14, 2016, 10:22:01 AM by Unit » Logged

    chocodino
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39


    View Profile Awards
    « Reply #1363 on: August 12, 2016, 08:37:41 PM »


    When I get home I'll check what size sc_selmap needs to be in order to work. Apparently sc_selmap needs to be 1214283 bytes or less. What size is yours? If it's smaller than that, the problem must be with something else, and I'm not sure what is causing it.Where's the SDHC code? I've never seen it.


    http://forums.kc-mm.com/index.php?topic=65342.0
    Logged

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 836


  • Awards Star Hacker Super Saiyan Topic >9000 Heart Container

  • View Profile WWW Awards
    « Reply #1364 on: August 14, 2016, 05:39:55 PM »


    When I get home I'll check what size sc_selmap needs to be in order to work. Apparently sc_selmap needs to be 1214283 bytes or less. What size is yours? If it's smaller than that, the problem must be with something else, and I'm not sure what is causing it.Where's the SDHC code? I've never seen it.

    So sorry for not gettign back sooner, the thread got burried while i was away >.< anyway the SDHC code is here:

    Code:
    SDHC Extension 1.1[Bero]
    C23CB3D8 00000004
    546302D7 41820014
    38600001 3C808058
    60840300 90640000
    2C1D0000 00000000
    C23EEE18 00000007
    80610014 54630253
    41820028 38000009
    8061000C 5463C43E
    38630001 1CC30400
    3C60803E 6063EE58
    7C6903A6 4E800420
    80A1000C 00000000
    C23CB620 00000008
    3D60805A 616B9350
    816B0000 2C0B0000
    41820024 2C040040
    4182001C 39600001
    91610008 3D60803C
    616BB410 7D6903A6
    4E800420 9421FFC0
    60000000 00000000
    C23CB4AC 00000003
    38C00000 2C160000
    41820008 38C00001
    60000000 00000000
    C23CB5D4 00000009
    807C001C 2C030001
    806DCE1C 41820034
    80030000 90190000
    80030004 90190004
    80030008 90190008
    8003000C 9019000C
    3C60803C 6063B5E0
    7C6903A6 4E800420
    60000000 00000000
    043EEA20 48191905
    043EEC1C 48191709
    06580324 00000028
    3F008058 63180300
    83180000 2C180000
    4182000C 7CB92B78
    48000008 7F2531D6
    548006FF 4E800020
    043EEB6C 481917E1
    043EED68 481915E5
    0658034C 00000028
    3C608058 60630300
    80630000 2C030000
    4182000C 3B390001
    48000008 7F39BA14
    4E800020 00000000
    043CBA24 481B48E1
    043CBD60 481B45A5
    06580304 00000020
    3EC08058 62D60300
    82D60000 2C160000
    41820008 7C802378
    7C040040 4E800020
    C23EE0BC 00000003
    38000000 3C60805A
    60639350 90030000
    3C60805A 00000000

    PM and B- already have this code included. no glitches.
    Logged


    Pages:  1 ... 88 89 90 [91] 92 93
    Print
    Jump to: