Hi,
I was wondering where the text data for the "Replays" menu is located, because the custom stages from this pack do not have their names listed. I poked through "Replay.brres" but did not see any spots where the text could be input. You can change the icons here, and I see no problem if the icons are wrong; I can just swap those out with a generic logo. I just want the text of the replay's stage to display correctly, so I know what I'm looking at in the menu. Where can I find this information, or is it not possible to do with this hack?
I have no idea, sorry!
I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.
Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?
Good question. There might not be one :| other than using the Alternate Stage Loader code, that is.
Ok, this might sound stupid but: How do I know which stages will work? Ok, so I got the code and everything to work; I have additional stages, but they're now the default Training Room. And I'm not really into this with .rel, so what are they, exactly? Can I use a Final Destination stage over a custom one? If so, how?
If you want to use an FD stage over a custom one, go to my site
http://www.lakora.us/rel and select "Final Destination" on the left and "STGCUSTOM" on the right. Then download the file and give it the name "st_custom##.rel" where ## is the same number as the STGCUSTOM## stage you want to replace. The .rel file goes in the module folder.
Ignore this post if you want, but I want to ask how can I make the classic expansion work with brawl ex (I tried using it with the brawl expansion pack and the CSSS got all messeed up and froze
You'd probably have to combine the GCT and the common5.
For the common5, easiest thing to do is use the common5 from the BrawlEx pack, and replace sc_selmap_en>MiscData[80] with the MiscData[80] from the folder "If you want your own common5 or mu_menumain" that I included with the CEP. I don't know about the GCT, but I think Mewtwo2000 has a tool to combine them.