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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 624393 times)
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CutterKirby64
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    « Reply #60 on: February 22, 2011, 08:27:08 PM »


    Mind sending me yours? Maybe it works...
    Do you have the gameconfig.txt at the root of your SD card?

    Nope, but now that I've add the txt file it worked! Thanks man.  Grin
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    Guamboy27
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    « Reply #61 on: February 22, 2011, 08:41:52 PM »


    Mind sending me yours? Maybe it works...
    Do you have the gameconfig.txt at the root of your SD card?

    Nope, but now that I've add the txt file it worked! Thanks man.  Grin
    That's good. I guess there's no need for me to send the files.
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    CutterKirby64
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    « Reply #62 on: February 23, 2011, 12:31:25 PM »


    Yeah it won't be necessay, but thanks anyway. xD
    Btw can someone tell how to change the musics from the codes? I have Multi-man Meele over other song not the one included in the pack and I'd like to know how to change some songs. When the next version will be released? It's looking great so far.  Grin
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    libertyernie
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    « Reply #63 on: February 23, 2011, 01:01:59 PM »


    The next version will probably be out before Saturday.

    To change the music for the stages, you'll want to look at the codes in the Codeset.txt file. For example, this one:
    Code:
    Final Destination (Melee): Mute City (Melee) to Y17
    * 28708ceb 00000040
    * 28708d2e 0000281B
    * 4A000000 90180F06
    * 14000076 FF002864
    * E0000000 80008000
    Different (Multi-Man Melee 2)
    (note: this is from the new version)

    That code is really this code:
    Quote
    Code:
    Stage-Track Dependant Song Loader [Oshtoby]
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000

    SS being the Stage's 2 digit ID, XXXX being the song you wish to replace's 4 digit ID, and YYYY being the song you wish to replace it with's 4 digit ID.

    So just change the YYYY part. Each stage has two codes - one for "Primary Track" and one for "Secondary Track".
    Here's a list of IDs:
    Code:
    *List polished by Amazing Ampharos but originally constructed for  the most part by others.
    Found attached to a music modification code by Heinermann.


    Tracks labeled as [NAMELESS] crash My Music and have no title when  loaded in battle.
    Notes about the tracks will be included in {}; these are descriptions of  what the tracks are like.
    "Historic" names of nameless tracks will be in quotation marks.

    26F9 Super Smash Bros. Brawl Main Theme
    26FA Menu 1
    26FB Menu 2
    26FC Battlefield
    26FD Final Destination
    26FE: {Classic clear score screen (after Master Hand)} [NAMELESS]
    26FF Online Practice Stage
    2700 Results Display Screen
    2701 Tournament Registration
    2702 Tournament Grid
    2703 Tournament Match End
    2705 Classic: Results Screen
    2706 "ENDING" {silent} [NAMELESS]
    2707 All-Star Rest Area
    2708 Home-Run Contest
    2709 Cruel Brawl
    270A Boss Battle
    270B Trophy Gallery
    270C Sticker Album / Album / Chronicle
    270D Coin Launcher
    270E: {Classic clear, trophy on table, non-looping} [NAMELESS]
    270F Stage Builder
    2710: {silent} [NAMELESS]
    2711: Battlefield Ver. 2
    2712 Target Smash!!
    2713 Credits
    2714 Ground Theme (Super Mario Bros.)
    2715 Underground Theme (Super Mario Bros.)
    2716 Underwater Theme (Super Mario Bros.)
    2717 Underground Theme (Super Mario Land)
    2718 Airship Theme (Super Mario Bros. 3)
    2719 Castle / Boss Fortress (Super Mario World / SMB 3)
    271A Title / Ending (Super Mario World)
    271B Main Theme (New Super Mario Bros.)
    271C Luigi's Mansion Theme
    271D Gritzy Desert
    271E "MLRPG02" {silent} [NAMELESS]
    271F "MORINOKINOKO" {silent} [NAMELESS]
    2720 Delfino Plaza
    2721 Ricco Harbor
    2722 Main Theme (Super Mario 64)
    2723 Ground Theme 2 (Super Mario Bros.)
    2724 Mario Bros.
    2725 Mario Circuit
    2726 Luigi Circuit
    2727 Waluigi Pinball
    2728 Rainbow Road
    2729 Jungle Level Ver.2
    272A The Map Page / Bonus Level
    272B Opening (Donkey Kong)
    272C Donkey Kong
    272D King K.Rool / Ship Deck 2
    272E Bramble Blast
    272F Battle for Storm Hill
    2730 Jungle Level
    2731 25m BGM
    2732 DK Jungle 1 Theme (Barrel Blast)
    2733 Title (The Legend of Zelda)
    2734 Main Theme (The Legend of Zelda)
    2735 Great Temple / Temple
    2736 The Dark World
    2737 Hidden Mountain & Forest
    2738 "KAZENOSAKANA" {silent} [NAMELESS]
    2739 Tal Tal Heights
    273A Hyrule Field Theme
    273B Ocarina of Time Medley
    273C Song of Storms
    273D Molgera Battle
    273E Village of the Blue Maiden
    273F Gerudo Valley
    2740 Termina Field
    2741 Dragon Roost Island
    2742 The Great Sea
    2743 Main Theme (Twilight Princess)
    2744 The Hidden Village
    2745 Midna's Lament
    2746 Main Theme (Metroid)
    2747 Norfair
    2748 Ending (Metroid)
    2749 Vs. Ridley
    274A Theme of Samus Aran, Space Warrior
    274B Sector 1
    274C Opening / Menu (Metroid Prime)
    274D Vs. Parasite Queen
    274E Vs. Meta Ridley
    274F Multiplayer (Metroid Prime 2)
    2750 Ending (Yoshi's Story)
    2751 Obstacle Course
    2752 Yoshi's Island
    2753 "[censored]IE" {silent} [NAMELESS]
    2754 Flower Field
    2755 Wildlands
    2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS]
    2757 The Legendary Air Ride Machine
    2758 King Dedede's Theme
    2759 Boss Theme Medley
    275A Butter Building
    275B Gourmet Race
    275C Meta Knight's Revenge
    275D Vs. Marx
    275E 02 Battle
    275F Forest / Nature Area
    2760 Checker Knights
    2761 Frozen Hillside
    2762 Squeak Squad Theme
    2763 Main Theme (Star Fox)
    2764 Corneria
    2765 Main Theme (Star Fox 64)
    2766 Area 6
    2767 Star Wolf
    2768 "COMMAND" {silent} [NAMELESS]
    2769 Space Battleground
    276A Break Through the Ice
    276B Star Wolf (Star Fox: Assault)
    276C Space Armada
    276D Area 6 Ver. 2
    276E Pokémon Main Theme
    276F Pokémon Center
    2770 Road to Viridian City (From Pallet Town / Pewter City)
    2771 Pokémon Gym / Evolution
    2772 Wild Pokémon Battle! (Ruby / Sapphire)
    2773 Victory Road
    2774 Wild Pokémon Battle! (Diamond / Pearl)
    2775 Dialga / Palkia Battle at Spear Pillar!
    2776 Team Galactic Battle!
    2777 Route 209
    2778 Mute City
    2779 White Land
    277A Fire Field
    277B Car Select
    277C Dream Chaser
    277D Devil's Call in Your Heart
    277E Climb Up! And Get The Last Chance!
    277F Brain Cleaner
    2780 Shotgun Kiss
    2781 Planet Colors
    2783 Fire Emblem Theme
    2784 Shadow Dragon Medley
    2785 With Mila's Divine Protection (Celica Map 1)
    2787 Preparing to Advance
    2788 Winning Road - Roy's Hope
    2789 Attack
    278A Against the Dark Knight
    278B Crimean Army Sortie
    278C Power-Hungry Fool
    278D Victory Is Near
    278E Ike's Theme
    278F Snowman
    2790 "SENTOUONIISAN" {silent} [NAMELESS]
    2791 "EIGHTMELODIES" {silent} [NAMELESS]
    2792 "SMILEANDTEARS" {silent} [NAMELESS]
    2793 Humoresque of a Little Dog
    2794 "BECAUSE" {silent} [NAMELESS]
    2795 Porky's Theme
    2796 Mother 3 Love Theme
    2797 Unfounded Revenge / Smashing Song of Praise
    2798 You Call This a Utopia?!
    2799 World Map (Pikmin 2)
    279A Forest of Hope
    279B Environmental Noises
    279C Ai no Uta
    279D Tane no Uta
    279E Main Theme (Pikmin)
    279F Stage Clear / Title (Pikmin)
    27A0 Ai no Uta (French Version)
    27A1 WarioWare, Inc.
    27A2 WarioWare, Inc. Medley
    27A3 Mona Pizza's Song (Japanese Version)
    27A4 Mona Pizza's Song (English Version)
    27A5 Mike's Song (Japanese Version)
    27A6 Mike's Song (English Version)
    27A7 Ashley's Song (Japanese Version)
    27A8 Ashley's Song (English Version)
    27B3 Title (Animal Crossing)
    27B4 Go K.K. Rider!
    27B5 2:00 a.m.
    27B6 "RADIOTAISO" {silent} [NAMELESS]
    27B7 The Roost
    27B8 Town Hall and Tom Nook's Store
    27B9 K.K. Crusin'
    27BA K.K. Western
    27BB K.K. Gumbo
    27BC Rockin' K.K.
    27BD DJ K.K.
    27BE K.K. Condor
    27BF Underworld
    27C0 Title (Kid Icarus)
    27C1 Skyworld
    27C2 Kid Icarus Original Medley
    27C3 Famicom Medley
    27C4 Gyromite
    27C5 "SPORTSMEDLEY" {silent} [NAMELESS]
    27C6 Chill (Dr. Mario)
    27C7 Clu Clu Land
    27C8 Balloon Trip
    27C9 Ice Climber
    27CA Shin Onigashima
    27CB Title (3D Hot Rally)
    27CC Tetris: Type A
    27CD Tetris: Type B
    27CE Tunnel Scene (X)
    27CF Power-Up Music
    27D0 Douchuumen (Nazo no Murasamejo)
    27D1 "WILDTRACKS" {silent} [NAMELESS]
    27D2 PictoChat
    27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise}  [NAMELESS]
    27D4 Flat Zone 2
    27D5 Mario Tennis / Mario Golf
    27D6 Lip's Theme (Panel de Pon)
    27D7 Marionation Gear
    27D8 Title (Big Brain Academy)
    27D9 Golden Forest (1080Snowboarding)
    27DA Mii Channel
    27DB Wii Shop Channel
    27DC Battle Scene / Final Boss (Golden Sun)
    27DD Shaberu! DS Cooking Navi
    27DE Excite Truck
    27DF Brain Age: Train Your Brain in Minutes a Day
    27E0 Opening Theme (Wii Sports)
    27E1 Charge! (Wii Play)
    27E2 "MAINTHEME" {silent} [NAMELESS]
    27E3 Encounter
    27E4 Theme of Tara
    27E5 Yell "Dead Cell"
    27E6 Snake Eater (Instrumental)
    27E7 MGS4 Theme of Love Smash Bros. Brawl Version
    27E8 Cavern
    27E9 Battle in the Base
    27EA "BEATMANIA" {silent} [NAMELESS]
    27EB Theme of Solid Snake
    27EC Calling to the Night
    27ED Credits (Super Smash Bros.)
    27EE Menu (Super Smash Bros. Melee)
    27EF Opening (Super Smash Bros. Melee)
    27F0 "HOWTOPLAY" {silent} [NAMELESS]
    27F1 "DXTERMINAL" {Final Destination's subtly different music when you  fight Master Hand in Classic} [NAMELESS]
    27F2 Green Hill Zone
    27F3 Scrap Brain Zone
    27F4 Emerald Hill Zone
    27F5 Angel Island Zone
    27F6 "UCANDO" {silent} [NAMELESS]
    27F7 Sonic Boom
    27F8 Super Sonic Racing
    27F9 Open Your Heart
    27FA Live & Learn
    27FB Sonic Heroes
    27FC Right There, Ride On
    27FD HIS WORLD (Instrumental)
    27FE Seven Rings In Hand
    27FF Princess Peach's Castle (Melee)
    2800 Rainbow Cruise (Melee)
    2801 Jungle Japes (Melee)
    2802 Brinstar Depths (Melee)
    2803 Yoshi's Island (Melee)
    2804 Fountain of Dreams (Melee)
    2805 Green Greens (Melee)
    2806 Corneria (Melee)
    2807 Pokémon Stadium (Melee)
    2808 Poké Floats (Melee)
    2809 Big Blue (Melee)
    280A Mother (Melee)
    280B Icicle Mountain (Melee)
    280C Flat Zone (Melee)
    280D Super Mario Bros. 3 (Melee)
    280E Battle Theme (Melee)
    280F Fire Emblem (Melee)
    2810 Mach Rider (Melee)
    2811 Mother 2 (Melee)
    2812 Dr. Mario (Melee)
    2813 Battlefield (Melee)
    2815 Multi-Man Melee 1 (Melee)
    2816 Temple (Melee)
    2817 Final Destination (Melee)
    2818 Kong Jungle (Melee)
    2819 Brinstar (Melee)
    281A Venom (Melee)
    281B Mute City (Melee)
    281C Menu (Melee)
    281D Giga Bowser (Melee)
    281E: {silent} [NAMELESS]
    281F Adventure Map
    2820 Step: The Plain
    2821 Step: The Cave
    2822 Step: Subspace
    2823 Boss Battle Song 1
    2824 {SSE Results} [NAMELESS]
    2825 Boss Battle Song 2
    2826 Save Point
    2827 {SSE DK Jungle} [NAMELESS]
    2828 {SSE Luigi Mansion} [NAMELESS]
    2829 {Halberd Interior} [NAMELESS]
    282A {SSE Data Select} [NAMELESS]
    282B {SSE Brinstar} [NAMELESS]
    282C Step: Subspace Ver.2
    282D Step: Subspace Ver.3
    282E {Halberd Moving} [NAMELESS]
    282F: {a very quiet and monotonous noise} [NAMELESS]
    ---All tracks from here on are non-looping and nameless---
    2830 through 283C: {silent}
    283D: {Mario victory music (Mario version)}
    283E: {Donkey Kong victory music (Donkey Kong version)}
    283F: {Zelda victory music (Link version)}
    2840: {Metroid victory music (Samus version)}
    2841: {Yoshi victory music}
    2842: {Kirby victory music (Kirby version)}
    2843: {Star Fox victory music (Fox/Wolf version)}
    2844: {Pokemon victory music (Pikachu version)}
    2845: {Mario victory music (Luigi version)}
    2846: {F-Zero victory music}
    2847: {EarthBound victory music (Ness version)}
    2848: {Mario victory music (Bowser version)}
    2849: {Mario victory music (Peach version)}
    284A: {Zelda victory music (Zelda version)}
    284B: {Zelda victory music (Sheik version)}
    284C: {Ice Climber victory music}
    284D: {Fire Emblem victory music (Marth version)}
    284E: {Game & Watch victory music}
    284F: {Star Fox victory music (Falco version)}
    2850: {Zelda victory music (Ganondorf version)}
    2851: {Wario victory music}
    2852: {Meta Knight victory music}
    2853: {Kid Icarus victory music}
    2854: {Metroid victory music (Zero Suit Samus version)}
    2855: {Pikmin victory music}
    2856: {EarthBound victory music (Lucas version)}
    2857: {Donkey Kong victory music (Diddy Kong version)}
    2858: {Pokemon victory music (Pokemon Trainer version)}
    2859: {Kirby victory music (King Dedede version)}
    285A: {Pokemon victory music (Lucario version)}
    285B: {Fire Emblem victory music (Ike version)}
    285C: {R.O.B. victory music}
    285D: {Pokemon victory music (Jigglypuff version)}
    285E: {Pokemon victory music (Mewtwo version?)}
    285F: {Fire Emblem victory music (Roy version?)}
    2860: {Zelda victory music (Toon Link version)}
    2861: {Metal Gear victory music}
    2862: {Sonic victory music}
    2863: {Game Over music (before choice)}
    2864: {Game Over music (did not continue)}
    2865: {silent}
    2866: {silent}
    2867: {"get trophy" noise}
    2868: {"get rare item" noise}
    2869: {"money cashing" noise (no idea where it's from; spectator? coin  launcher?)}
    286A: {"get item" noise (one of them...)}
    286B: {"get item" noise (one of them...)}

    Values outside of this range produce what I believe to be an invalid  track (not even an empty name caption pops up).
    All similarly named victory themes sound exactly identical;
    the character correlation is only speculation based on the similarity of  the structure of the victory music with the character listings combined  with the general redundancy of the victory music.
    Do note there is a victory music "missing" for Wolf; he must share  either Fox's for Falco's though it's unclear if more than one of each  type is even used in general.
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    CutterKirby64
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    « Reply #64 on: February 23, 2011, 01:16:58 PM »


    Thanks libertyernie, this will be very helpful! I'll wait until you upload the next version to change the musics. ^^
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    KTH
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    « Reply #65 on: February 25, 2011, 08:03:02 AM »


    Hi libertyernie, the code Clone Engine are out, i've a question.

    Can you put all necessite code for you're pack in the first post please? For create a new GCT.
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    libertyernie
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    « Reply #66 on: February 25, 2011, 08:35:38 AM »


    The new version is out! It has 33 added stages in all.
    I'll put the codeset in the OP like KTH recommended.

    Also note that the package now uses Smash Stack to load Riivolution. If you want to use Gecko instead, just grab the files in /brawlmods/classic (except the GCT) and move them to /private/wii/app/RSBE. Then make a new GCT with the File Patch Code on.
    « Last Edit: February 25, 2011, 08:36:41 AM by libertyernie » Logged


    KTH
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    « Reply #67 on: February 25, 2011, 08:37:42 AM »


    YEAH.
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    Guamboy27
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    « Reply #68 on: February 25, 2011, 11:28:05 AM »


    YEEEEEAAAAAHHHHHHHH! Version 2 looks AWESOME! I'm really satisfied, but, assuming you're going to make a version 3 in the future, I have some more suggestions. I really don't care about it, but some people might prefer them....
    First of all, the melee SSS icons. Sadly, there aren't and SSP.

    Then, the real suggestion. Although A LOT of people hate the Mushroomy Kingdom stage, I do think it would be a good idea if it was split into two icons. One to select underground, and one to select above.
    Anyway, version 2 was an instant download for me! I didn't even think about it. It's a great way for me to celebrate my recent switch to Riivolution!   Happy Face
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    KTH
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    « Reply #69 on: February 25, 2011, 11:33:53 AM »


    Oh, man, i've a little problem with you're pack... Look :



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    Guamboy27
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    « Reply #70 on: February 25, 2011, 12:10:53 PM »


    Oh, man, i've a little problem with you're pack... Look :


     It works for me...
    Are you using Gecko or Riivolution*? Are you using the codes on OP or in the download*?

    * = What I'm using
    « Last Edit: February 25, 2011, 12:14:07 PM by Guamboy27 » Logged


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    « Reply #71 on: February 25, 2011, 12:34:38 PM »


    I use USB Loader GX, i've don't use the GCT on the pack. I have take all code and create a GCT.
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    libertyernie
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    « Reply #72 on: February 25, 2011, 01:50:42 PM »


    KTH: You need to delete the sc_selmap.pac file from the old version.
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    « Reply #73 on: February 25, 2011, 02:11:14 PM »


    I have delete the old sc_selmap.
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    « Reply #74 on: February 25, 2011, 04:42:24 PM »


    It's definitely not a code problem. If you still see a Smash Skiff, it must be sc_selmap or common5.
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