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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 624481 times)
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DSX8
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    « Reply #75 on: February 25, 2011, 05:40:20 PM »


    i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.
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    « Reply #76 on: February 25, 2011, 05:48:05 PM »


    i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


    Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

    Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.
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    « Reply #77 on: February 25, 2011, 05:49:45 PM »


    i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.

    Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

    Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.


    ah ok... so their all mostly FD stages then... I mostly use battlefield and skyworld to make my stages.. not FD... so i guess some cant be replaced im guessing?
    « Last Edit: February 25, 2011, 06:19:41 PM by Demonslayerx8 » Logged

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    « Reply #78 on: February 25, 2011, 06:18:27 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
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    « Reply #79 on: February 25, 2011, 06:39:36 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
    I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.
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    « Reply #80 on: February 25, 2011, 06:40:36 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
    I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

    odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?
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    « Reply #81 on: February 25, 2011, 06:52:09 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
    I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

    odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


    You have an old version of Code Manager. Tongue

    And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

    Code:
    RSB?01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
    pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
    pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
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    « Reply #82 on: February 25, 2011, 06:57:00 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
    I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

    odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


    You have an old version of Code Manager. Tongue

    And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

    Code:
    RSB?01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
    pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
    pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

    old version? GAAAH.... mind sending me a link to a updated version? Cheesy

    and ya, i already have that gameconfig.txt file
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    « Reply #83 on: February 25, 2011, 07:06:32 PM »


    ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
    I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.


    odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


    You have an old version of Code Manager. Tongue

    And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

    Code:
    RSB?01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
    pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
    pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


    old version? GAAAH.... mind sending me a link to a updated version? Cheesy

    and ya, i already have that gameconfig.txt file


    Try this:

    http://www.mediafire.com/?wxk6wvq23v3a783
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    « Reply #84 on: February 25, 2011, 07:08:49 PM »


    Thanks!!! it works! Cheesy
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    « Reply #85 on: February 25, 2011, 07:17:05 PM »


    Well, what else would you expect from a wizard? Im srs here
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    « Reply #86 on: February 25, 2011, 07:18:24 PM »


    ummm.... cookies? Awesome Face
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    « Reply #87 on: February 25, 2011, 07:33:29 PM »




    @DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.
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    « Reply #88 on: February 25, 2011, 07:36:46 PM »




    @DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.


    ah aight... and yay.... COOKIE!! Awesome Face
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    « Reply #89 on: February 26, 2011, 09:54:39 AM »


    It's definitely not a code problem. If you still see a Smash Skiff, it must be sc_selmap or common5.

    I have download you're Pack Expansion pack and i've extract on my SD.
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