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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 624597 times)
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libertyernie
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    « Reply #90 on: February 26, 2011, 10:35:46 AM »


    How big is your SD card? If you put it all in a zip/rar/7z file, upload it to Mediafire, and send me the link, I can look at it.
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    KTH
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    « Reply #91 on: February 26, 2011, 12:42:48 PM »


    My SD have 2 Go. Okay, let's go :

    http://www.mediafire.com/?f7w9w2840ar13m4
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    « Reply #92 on: February 26, 2011, 01:51:47 PM »


    This pack is awesome, I've already downloaded the new one. Grin
    Is there a way to make Project M: Rumble Falls, Temple, and Wi-fi Waiting Room have their own music like all stages in the pack?
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    libertyernie
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    « Reply #93 on: February 26, 2011, 04:21:17 PM »


    This code decides what tracklist each stage uses:
    Code:
    [Tracklist Modifier v1.0]
    * 0610F9BC 00000014
    * 60000000 60000000
    * 3C80811A 7C601B78
    * 608447E7 00000000
    * 4A000000 81000000
    * 301A46F8 6D755072
    * 1417DF44 7CE03B78
    * 1417DF4C 7C0400AE
    * 161A47E8 00000062
    * 00000102 03040607
    * 08090A0B 0C0D0E0E
    * 0E0E0E0F 10111213
    * 14151515 16171819
    * 1A1B1C1D 1E1F2D2D
    * 2D202122 23242526
    * 2728290A 2D2D2D2D
    * 2D2D2D2D 2D2D2D2D
    * 28282828 28282828
    * 28282828 28282828
    * 28282828 28282828
    * 28282828 28282801
    * 08200000 00000000
    * E0000000 80008000
    Most expansion stages to use Big Blue's tracklist.
    Three exceptions:
    Online Training Room -> FD music
    P:M stages -> same music as the originals

    That's one way to change it. That "01" near the end is the WWR, the 08 after it is Rumble Falls:M, and the 20 after that is Temple:M.

    The other way would be to use this code: (note: you can use both)
    Code:
    Stage-Track Dependant Song Loader [Oshtoby]
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000
    Replace SS with 5F for the WWR, 60 for Rumble Falls:M, and 61 for Temple:M.
    XXXX is the ID (see the file MusicIDs.txt in the pack) of the song you want to replace, and YYYY is the ID of the song you want to use instead. So a code to replace Temple (Melee) on Temple:M with Great Bay (Melee) would look like this:
    Code:
    Stage-Track Dependant Song Loader [Oshtoby]
    28708ceb 00000061
    28708d2e 00002816
    4A000000 90180F06
    14000076 FF002827
    E0000000 80008000
    2827 is the ID of the Donkey Kong music from Subspace, and that's what the Great Bay .brstm in the pack replaces, so you'd use that.
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    libertyernie
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    « Reply #94 on: February 26, 2011, 04:29:38 PM »


    @KTH: Your sc_selmap.pac and sc_selmap_en.pac are the old version.
    Replace them with this: http://www.mediafire.com/?cla9bv88qzdtbbv
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    DSX8
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    « Reply #95 on: February 26, 2011, 05:09:01 PM »


    i gotta say... it took me like 3 hours as to y the pack wouldnt work, and it urns out my code manager was moving the .gct file into a different section on my SD card. ahh i love all of these stages... shame i had to get rid of my custom menumain and  SSS... which both had a animated background =/

    i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


    Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

    Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.


    ok... so i can just rename that .rel file (which is a skyworld porter i assume), and just replace the same stage, and .rel file to a skyworld made stage?
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    « Reply #96 on: February 26, 2011, 05:33:55 PM »


    Nice job Libertyernie, I like this a lot. I'm definitely giving this a try soon.

    I have a couple of questions. I skimmed through the 7 pages and didn't really see a definite answer for these questions.

    Are you able to use ASF1ink's CSS and SSS with these new codes and such?

    I read that these stages are replaceable right? I like some of these, but honestly will be replacing most for my own personal use with custom and imported stages.
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    « Reply #97 on: February 26, 2011, 05:45:31 PM »


    You can use the CSS no problem(all you have to do is combine the codes).Im not too sure about the SSS. You can probably swap out the background of ASF1ink's and slap it onto the sc_selmap that comes with this.
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    « Reply #98 on: February 26, 2011, 05:54:51 PM »


    Nice job Libertyernie, I like this a lot. I'm definitely giving this a try soon.

    I have a couple of questions. I skimmed through the 7 pages and didn't really see a definite answer for these questions.

    Are you able to use ASF1ink's CSS and SSS with these new codes and such?

    I read that these stages are replaceable right? I like some of these, but honestly will be replacing most for my own personal use with custom and imported stages.


    Yea. Just replace the MiscData[20] from ASF1nks SSS with the one in sc_selmap.pac in this pack. And yea, the stages are replaceable.
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    « Reply #99 on: February 26, 2011, 05:59:15 PM »


    hmm... is it just me... or is FoD, and SSB64 and Melee Final Destinations really... small..? i mean there's like... hardly any room on those stage to brawl on.. =/

    even tho i havent tried out the others yet
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    libertyernie
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    « Reply #100 on: February 26, 2011, 08:50:10 PM »


    Melee FD is exactly Melee size. I took it right out of P:M. The characters are bigger in Brawl, though.

    If you want to use your own mu_menumain, just export the MiscData[0] (stage icons) and MiscData[7] (music names) from mine and put them into yours. Same for sc_selmap - just export MiscData[80].
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    ItalianStallion
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    « Reply #101 on: February 27, 2011, 07:42:12 AM »


    Alright I got everything to work, cool man this is great.

    It feels like I'm playing a new game. I knew about the ASL, but now that they have they're own, respective icon, I love you too much for words, Libertyernie.
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    « Reply #102 on: February 27, 2011, 12:53:24 PM »


    Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?
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    libertyernie
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    « Reply #103 on: February 27, 2011, 01:36:55 PM »


    I just thought that was a problem with BBrawl :p
    I don't have any idea of what's causing it. Try getting rid of mu_menumain and see if that does the trick.
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    KTH
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    « Reply #104 on: February 27, 2011, 01:50:39 PM »


    @KTH: Your sc_selmap.pac and sc_selmap_en.pac are the old version.
    Replace them with this: http://www.mediafire.com/?cla9bv88qzdtbbv


    Really thank! It's worked, thank a lot.
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