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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 624545 times)
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SSJCerious
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    « Reply #270 on: April 29, 2011, 09:19:23 PM »


    Cool.

    Bye.
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    Central Thread:
    http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

    DSX8
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    « Reply #271 on: April 29, 2011, 11:24:54 PM »


    GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well!

    thxs! Cheesy
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    ItalianStallion
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    Might controls everything

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    « Reply #272 on: April 30, 2011, 02:39:34 AM »


    GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well!

    thxs! Cheesy

    LOL
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    PPXEXE
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    « Reply #273 on: April 30, 2011, 02:53:35 AM »


    Changes in v3.1:


    How To Play (SSB64) replaced with SSB64 Intro

    NOO!!

    Kongo Jungle 64 replaced with Mewtwo2000's version

    YESZ!!

    Mewtwo2000 fixed Smash Skiff

    YESZ!!
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    http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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    libertyernie
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    Go for the gold

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    « Reply #274 on: April 30, 2011, 06:42:16 AM »


    If you want How To Play, jut put it back. You can get it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763
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    KTH
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    « Reply #275 on: April 30, 2011, 06:53:18 PM »


    You can't put SSB64 Intro and Demo too?
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    Zongalito
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    « Reply #276 on: May 01, 2011, 08:57:55 AM »


    Well, this is very very cool, to have more stages, thanks for this, but i have this problem
    Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture  I see what you did there ...
    i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages...
    sorry for my bad english, i dont speak english, i speak spanish
    « Last Edit: May 01, 2011, 09:27:28 AM by Zongalito » Logged

    Guamboy27
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    « Reply #277 on: May 01, 2011, 10:54:39 AM »


    Well, this is very very cool, to have more stages, thanks for this, but i have this problem
    Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture  I see what you did there ...
    i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages...
    sorry for my bad english, i dont speak english, i speak spanish
    X marks come from using the tutorial on using stage expansion. You need to switch your sc_selmap.pac with the one in the pack.
    P.s. your English actually isn't that bad.
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    Zongalito
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    « Reply #278 on: May 01, 2011, 10:57:32 AM »


    There is no a sc_Selmap.pac in the pack >:
    there is a common5, can i replace it with the selmap?
    « Last Edit: May 01, 2011, 11:08:56 AM by Zongalito » Logged

    Guamboy27
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    « Reply #279 on: May 01, 2011, 11:06:33 AM »


    There is no a sc_Selmap.pac in the pack >:
    I found your problem! You should try redownloading and check again.
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    Zongalito
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    « Reply #280 on: May 01, 2011, 11:20:26 AM »


    Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
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    Lord_of_D:
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    « Reply #281 on: May 01, 2011, 11:47:18 AM »


    NIEC Happy Face, but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit Oh shi~
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    Guamboy27
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    « Reply #282 on: May 01, 2011, 03:17:35 PM »


    Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
    It might be the codes... check to see if you have all of the codes turned on.
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    IWasAPerson
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    « Reply #283 on: May 01, 2011, 03:24:26 PM »


    NIEC Happy Face, but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit Oh shi~

    You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?
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    Lord_of_D:
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    « Reply #284 on: May 01, 2011, 03:26:16 PM »


    You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?
    well, i just added ALL the music codes once and somehow the gct dont worked, the brawl runned like it does defaultly D:
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