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Question: Would you like to see some timelapse vertex hack videos?
Yes - 22 (91.7%)
No - 2 (8.3%)
Total Voters: 24

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Author Topic: VILE's Vertex Stuff *New Poll*  (Read 10995 times)
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VILE
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    « on: February 15, 2011, 07:00:11 PM »


    Need some requests.
    « Last Edit: February 18, 2011, 04:07:42 AM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #1 on: February 15, 2011, 07:02:14 PM »


    >.>
    <.<

    What new program?
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    Velen
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    « Reply #2 on: February 15, 2011, 07:03:11 PM »


    >.>
    <.<

    What new program?

    I agree, what new program?
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    VILE
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    « Reply #3 on: February 15, 2011, 07:08:50 PM »


    2 replies in like 3 seconds O.o

    Anyway, if you have been following the MDL0 Resource thread then you would know that I made an OBJ to MDL0 vertex hack program. You edit the verts, export the file as OBJ and run the program and it spits out a an MDL0 file. The program is still based off of AiS's exports so some models don't work because AiS doesn't always export all of the objects.

    It isn't released yet.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

    Velen
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    « Reply #4 on: February 15, 2011, 07:21:38 PM »


    2 replies in like 3 seconds O.o

    Anyway, if you have been following the MDL0 Resource thread then you would know that I made an OBJ to MDL0 vertex hack program. You edit the verts, export the file as OBJ and run the program and it spits out a an MDL0 file. The program is still based off of AiS's exports so some models don't work because AiS doesn't always export all of the objects.

    It isn't released yet.

    Oh....Sweet. That makes things easier.
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    « Reply #5 on: February 15, 2011, 07:22:44 PM »


    Do you still need to doublepatch?
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    VILE
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    « Reply #6 on: February 15, 2011, 07:26:54 PM »


    Do you still need to doublepatch?

    Yeh, but my program makes it only take seconds.
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    Zephiel:
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    Texture updates.

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    « Reply #7 on: February 15, 2011, 07:29:23 PM »


    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?
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    « Reply #8 on: February 15, 2011, 07:31:16 PM »


    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?
    BY's making Ryu. I see what you did there ...
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    VILE
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    « Reply #9 on: February 15, 2011, 07:37:56 PM »


    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?

    Originally it was going to be over Snake, but he is a prime example of AiS not doing his job. Snake with AiS is missing 2 objects, meaning he can't be put to use with my program.

    I just did a quick little edit to Little Mac Tongue

    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?
    BY's making Ryu. I see what you did there ...

    There is a good chance that I won't make this a full fledged character because it is over Little Mac, so there will be no rivalry vertex hacks there.


    On a side note, are there any vertex hacks the NEED to be made? I'm thinking about some MvC3 related stuff.
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    Texture updates.

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    @Zephiel: “your” Stack Smash?

    Velen
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    « Reply #10 on: February 15, 2011, 07:54:33 PM »


    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?

    Originally it was going to be over Snake, but he is a prime example of AiS not doing his job. Snake with AiS is missing 2 objects, meaning he can't be put to use with my program.

    I just did a quick little edit to Little Mac Tongue

    I think instead about talking about the new method
    we better talk at that awesome Ryu
    who is it over
    Over Snake?
    BY's making Ryu. I see what you did there ...

    There is a good chance that I won't make this a full fledged character because it is over Little Mac, so there will be no rivalry vertex hacks there.


    On a side note, are there any vertex hacks the NEED to be made? I'm thinking about some MvC3 related stuff.

    I can think of quite a few.

    - Green Ranger or White Tiger Ranger on Captain Falcon
    - Thor on someone.
    - Burai/Rogue from Mega Man Star Force.
    - Lord Zedd on someone.
    - Goldar on Pit?
    - Godzilla on Bowser or Charizard?
    - Hulk over someone.
    - She-Hulk over somone.
    - Dragonzord on Charizard?
    - Ryu Bateson from BoFII
    - Nina from BoFII
    - Iris (from Pokemon) on someone.
    - Ninja Megazord on Snake?
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    « Reply #11 on: February 15, 2011, 07:58:30 PM »


    MvC3 related hacks?  Well...

    -Magneto.  I'm still surprised we don't have a vertex hack of him at all.
    -Thor, like Velen/Green Ranger said.
    -Sentinel over someone (if it's possible)
    -Storm over Zelda
    -I'd love to see MODOK and Dormammu, but something tells me they're pretty much impossible.

    That's about it really.
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    « Reply #12 on: February 15, 2011, 08:03:02 PM »


    If this double patches within seconds maybe we can do the vertex on 3DS Max then double patch on this program.
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    VILE
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    « Reply #13 on: February 15, 2011, 08:12:18 PM »


    If this double patches within seconds maybe we can do the vertex on 3DS Max then double patch on this program.

    Yeh, that's what you do. You get your .dae you're going to edit, open it in 3ds max, export it as an obj, edit the vertex however you want, save you're edited obj, get the mdl0 file you are editing, the 2 obj and run the program. To double patch you get the .dae of the mdl0 the program spat out, save it as an obj and run the program.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    SmashClash
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    « Reply #14 on: February 15, 2011, 09:04:58 PM »


    Ok, you just need to fix the "losing parts" glitch. Also, instructions on converting .obj to whatever.
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