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Author Topic: Guamboy27's Stages: Summers Restarted! Almost Done With Hotel!  (Read 17561 times)
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Guamboy27
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    « on: February 18, 2011, 11:52:50 PM »


    Wanna know how make my stages?
    Here.


    Finished Stages:

    The Gate of Truth
    I finally released another stage!

    The Gate, or Portal, of Truth from FMA! It's based off of Ed's portal's look in Fullmetal Alchemist Brotherhood, not the first series. And of course, it's open for the whole fight.

    I don't have a close up picture, but the Truth is sitting down in the middle of the stage. Or rather, a textured and bone edited Pokemon Trainer to look like the Truth
    Also, the download includes a Beta Version of the stage with animated vines coming from the gate, representing the hands. I plan on updating this stage in the future, with many hands coming out, animated and looking proper. Right now the animation doesn't look quite right and there's only two vines.


    Jungle Japes

    Based off the first stage of Donkey Kong Country, it's Jungle Hijinx! I used lighting and parts from Melee's Jungle Japes, textures from N64's Kongo Jungle, and the main model is from Brawl's SSE Jungle! I might make a revamp in the future, the right side of the stage is pretty empty right now.
    http://i.imgur.com/tbCjIs.jpg It's DK's tree house! http://i.imgur.com/2XfA8s.jpg Recognize these guys from Jungle Japes?


    Target Test Stages 2-5:
      I've finally got the other Target Test stages imported! I may need to do some work on the moving platforms in two of the stages. But all stages are fully playable over Final Destination. Pics:
    http://i.imgur.com/7CeWms.jpg A beautiful arctic sky! http://i.imgur.com/7CeWm.jpg


    Target Test 1:
    A simple import. How was this not on the vault before I did this???
    Download

    Brawls here can last a really long time, especially with a CPU. So remember, NEVER do a 99 live battle here... The reasons it's best when Brawling friends is because CPUs take the battle downstairs where KO's require good grabs or combos that can carry them to the gap in the right.


    Ice Temple:
    Temple gets a new look and feel. This was my 2010 Christmas Present to the vault!  Grin
    Download

    The pictures tell a lot. The "jail" area can't be walljumped or clung to and on the far right you can be buried in the snow! And yes, it's snowing! This was relatively easy because all the building textures have a bluer version in the same file.


    Realm of Illusion:
    This is the result of me experimenting with 2D stages. It includes a color-changing-extended (v 2.1) version and a sort of "default" (v 1.1) version.

    As I typed this, I just realized why the color changes. This is one side affect of using Brawlwall.
    Other side effects of Brawlwall may include nausea, dizziness, the wanting to quit stage making....
    Anyway, this side effect actually didn't harm me, and was actually kind of cool.


    Tabuu's Cruise:
    A stage I made as soon as the idea popped into my mind. I just swapped the ship with Tabuu's stage.
       
    The hazards are still there along with the water.

    More stages coming soon!!!



    Stage Projects:
    Summers:
    I kinda promised this stage to MANSTA8 and all the other Earthbound fans...

    I keep my promises. As you can see, I won't be using Delfino Plaza anymore. If I build every building block by block, I can have more freedom to make it more accurate. And that's exactly what I'm going to do! Obviously, still a lot of work to do, but I hope you Earthbound fans can tell what stage this is!

    Icicle Mountain:
    I've decided to remake the Ice Climbers only stage in Melee: Icicle Mountain. As the title says, the stage is still in its early versions. But before I go into what I still have to do, here's a video:

    Old Video:

    A picture gallery will be coming soon!
    Older Video:
    Well, you can see that it still needs a lot of work, but here's whats going on:
    What I'm Currently Doing:
       - Making snow less rapid
       - Giving a more Melee like background
      
    What I have to do in the Future:
      - Re-texture to match Melee
       - Make collisions icy where it's necessary
       - Give a little more fog
       - Port to Mushroomy Kingdom (ForOhForError's idea)
    What I have done:
      - Imported a base for the stage
       - Added snow
       - Made camera larger (BloodHunter's Idea)
       - Animated the stage
       - Give enough time for characters to spawn
       - Made ladders usable
    If possible, I'd greatly appreciate (and give credit to) anyone who has and is willing to give me the Melee textures for Icicle Mountain. Well, that's all I have to say for now. I'll try to update whenever I make more progress.

    Flat Zone:
    After Summers glitched up, I didn't give up. I'm trying to fix it, but I did need something to cheer me up....





    Planned Stage Projects:
    • The Fifth Laboratory (FMA)
    • The Gate of Truth with Vines (FMA)
    • Onett Retextured Using Actual Sprites from the game (Earthbound)
    • Distortion World (Pokemon Platinum)
    • 3D Realm Of Illusion (3D version of my first 2D stage)

    Scrapped Projects:  :'(
    Summers (Attempt 1):
    As a request for MANSTA8 I'm making this stage...
    From:

    To:




    Yeah, so I think he's going to do the textures...

    ---------------------------------------------------------------------------------------------------------------------------------------
    That's it for my stages, comments, constructive criticism, and suggestions would be appreciated!
    « Last Edit: September 25, 2011, 11:01:41 AM by Guamboy27 » Logged


    Chuckdurnham
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    « Reply #1 on: February 19, 2011, 01:06:02 AM »


    is the whole stage moving or just the camera? If so how are you doing it.
    In addition I like it alot. I think you should make this Ice CLimbers 2.0 stage or something like that.
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    RevengeHunter
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    « Reply #2 on: February 19, 2011, 07:35:48 AM »


    You should zoom out the camera and maybe make it static so you can see the other platforms. But it's looking good so far. Can't wait for the final result.
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    Guamboy27
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    « Reply #3 on: February 19, 2011, 11:17:24 AM »


    Thanks for the comments!
    @Stuff3, the stage is what's moving, as far as I know you can't animate the camera without freezing. What I did is I imported Final Destination's animation and used it to animate the stage (because it has 9600 frames). When I was applying the collisions, I just attached each collision to the model's only bone.
    @BloodHunter, good idea. The stage is kind of small right now. I'm adding that to the things I'll do in the future. Thanks!
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    ForOhFor Error
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    « Reply #4 on: February 19, 2011, 03:03:05 PM »


    .....
    You can make new animations in stages, you know.
    I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
    Maybe make the collisions themselves more like the melee stage? It looks like you just imported the SSE stage.
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    Guamboy27
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    « Reply #5 on: February 20, 2011, 11:57:51 AM »


    I made progress! No video yet, but the stage is animated correctly. There's now time in the beginning, and the stage moves slower. CPU's still have no idea what's going on, so maybe I'll take ForOhForError's idea and port it over Mushroomy Kingdom because maybe they'd be used to the moving stage. Also, ForOhForError is right. I don't know what I was thinking because new animations can be made with whatever amount of frames you want. Anyway, now that progress has been made, I can move on to other things. A new video will be up when I get farther.
    EDIT: Porting failed. I'll just keep it over Final Destination for now.
    « Last Edit: February 20, 2011, 01:53:20 PM by Guamboy27 » Logged


    ItalianStallion
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    « Reply #6 on: February 21, 2011, 02:34:04 PM »


    Very nice man! It was a hateful stage in Melee, but kinda glad to see it back honestly.

    Also:

    I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
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    Guamboy27
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    « Reply #7 on: February 22, 2011, 01:48:50 PM »


    A new video is up! The animation has been redone!
    I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
    I'll work on getting to this. Another reason why I want to get to this is because Mushroomy Kingdom has breakable blocks which were in the original Icicle Mountain. Also, does anyone know where to get the Melee textures (without using an Iso)? Is there a Melee Data Partition? Anyway, as I make progress I'll try to keep updating. A picture gallery will be coming soon!
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    « Reply #8 on: February 25, 2011, 07:40:39 AM »


    Awesome stage.
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    Segtendo
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    « Reply #9 on: February 25, 2011, 12:40:32 PM »


    [Also, does anyone know where to get the Melee textures (without using an Iso)? Is there a Melee Data Partition?
    [/quote]
    I checked Textures Resource, but no textures for Icicle Mountain.
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    RevengeHunter
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    « Reply #10 on: February 26, 2011, 08:59:42 PM »


    Looking good so far! 1 thing you need to do is adjust the stage boundaries. You get ko'ed really easy from the top/bottom. Maybe you should make room for the magnifying glass thingy like when you go to the sides of the stage.
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    Guamboy27
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    « Reply #11 on: March 03, 2011, 09:25:22 PM »


    I checked Textures Resource, but no textures for Icicle Mountain.
    Yeah I check there, too. Thanks for looking, though!
    Looking good so far! 1 thing you need to do is adjust the stage boundaries. You get ko'ed really easy from the top/bottom. Maybe you should make room for the magnifying glass thingy like when you go to the sides of the stage.
    I edited boundaries earlier, but I'll probably do more corrections later...
    Anyway, Icicle Mountain Preview #3 is almost here. I'm working on textures, collisions, and snow. Also, to avoid making another topic in the future I changed this to show all my stages and previews. I'm working on Summers and soon I'll be porting more Target Test stages.
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    « Reply #12 on: March 03, 2011, 11:10:16 PM »


    Nice stages! I can tell that the Icicle Mountain stage is going nicely (Even if it does look like an SSE import)
    Also on a side note, my grandparents are from Guam XD
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    Guamboy27
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    « Reply #13 on: March 04, 2011, 07:33:00 PM »


    Nice stages! I can tell that the Icicle Mountain stage is going nicely (Even if it does look like an SSE import)
    Also on a side note, my grandparents are from Guam XD
    Thanks! Also, I've got a non-textured Summers looking pretty good...




    It's surprisingly pretty fun to play on! It's a walk-off stage, of course and the beginning spawns kind of weird but it's still good. Other than whether or not it looks good, I want to ask you if you want the umbrellas able to be fought on.
    And as for the small text, that's really cool!
    « Last Edit: March 04, 2011, 07:34:41 PM by Guamboy27 » Logged


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    « Reply #14 on: March 04, 2011, 11:14:54 PM »


    Oh yea! I forgot about Summers.
    Good ol' Earthbound XP
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