Home Gallery Resources The Team Rules chat Login Register
Pages:  [1] 2
Author Topic: how do you insert .dat files into the smashbros_sound.brsar?  (Read 6879 times)
0 Members and 1 Guest are viewing this topic.
ShadowSnake
Venomous Hacker
Heroic Kitten
**
Offline Offline

Posts: 2786


Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « on: February 21, 2011, 12:06:18 AM »


    i noticed with most recent methods of SFX hacking people have been using this program called Sawndz, but i dont know how to insert the .dat files into my smashbros_sound.brsar im used to just hexing them in, whenever i try to insert it using sawndz i get an error because the guide sucks and someone should make a better guide rather then just text.  not impressed

    anyways how would i go about inserting this into my brsar?  Undecided i really want to use this and young link over toon link SFX.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16346

    im sure if someone could explain it this will help a number of people.  Wink
    Logged

    I DONT TAKE REQUESTS.


    Jaklub
    Supreme Kitten
    ********
    Offline Offline

    Posts: 597


    Personal Text:

  • Awards Featured Good Citizen Super Saiyan Topic Renowned Hacker

  • View Profile Awards
    « Reply #1 on: February 21, 2011, 02:12:35 AM »


    Sawndz' .dat files only keep the values typed in fields. They contain no sound data at all. You need to rename the corresponding sound to sound.wav and put it into the directory with Sawndz.

    Say, we have "marth sound 0.dat" and "sound 0.wav". Rename "sound 0.wav" to "sound.wav" and put it into the folder with Sawndz. Then load the "marth sound 0.dat" in the program and click Convert & Insert.
    Logged

    As you may have noticed, I don't answer PMs with problems anymore.

    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #2 on: February 21, 2011, 09:20:08 AM »


    Sawndz' .dat files only keep the values typed in fields. They contain no sound data at all. You need to rename the corresponding sound to sound.wav and put it into the directory with Sawndz.

    Say, we have "marth sound 0.dat" and "sound 0.wav". Rename "sound 0.wav" to "sound.wav" and put it into the folder with Sawndz. Then load the "marth sound 0.dat" in the program and click Convert & Insert.

    ok i will try that that makes more since now thanks.
    Logged

    I DONT TAKE REQUESTS.


    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #3 on: March 17, 2011, 04:03:43 PM »


    Hey Hey,
    I understand Sawdz but i have one question...
    How can I get dat files?
    I don´t know the numbers and so on....
    I want to replace Captain Falcons CSS Call with my own Son Goku CSS Call
    I hope you can help me
    Logged

    Jaklub
    Supreme Kitten
    ********
    Offline Offline

    Posts: 597


    Personal Text:

  • Awards Featured Good Citizen Super Saiyan Topic Renowned Hacker

  • View Profile Awards
    « Reply #4 on: March 18, 2011, 02:39:09 PM »


    I've made all the .dats for announcer calls a while ago.
    http://www.mediafire.com/download.php?20d690dbr930r3o
    Don't forget your sound shouldn't be longer than the original.
    « Last Edit: March 18, 2011, 02:40:05 PM by Jaklub » Logged

    As you may have noticed, I don't answer PMs with problems anymore.

    Infernape
    Holy Kitten
    *
    Offline Offline

    Posts: 1482


    I have Eye Goals

  • Awards Famous Hacker Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #5 on: March 18, 2011, 02:52:40 PM »


    Yeah i think u forget Wolf one....
    and by the way ho do u export the dat. files for the characters???
    Logged

    Memorable Quotes:
    Quote from: ItalianStallion
    Nobody posted the pic of the day? Im shocked lol usually u [censored]s fight over it.

    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #6 on: March 19, 2011, 01:24:51 PM »


    Thank you very mouch :-)
    If I have any problems I will ask you :-)
    If I want to make a Soundpack for Goku, where can I get the Dat Files?
    Logged

    Jaklub
    Supreme Kitten
    ********
    Offline Offline

    Posts: 597


    Personal Text:

  • Awards Featured Good Citizen Super Saiyan Topic Renowned Hacker

  • View Profile Awards
    « Reply #7 on: March 19, 2011, 05:16:53 PM »


    Yeah i think u forget Wolf one....
    and by the way ho do u export the dat. files for the characters???

    Oh, I did.
    Thank you very mouch :-)
    If I have any problems I will ask you :-)
    If I want to make a Soundpack for Goku, where can I get the Dat Files?


    Goku is over Falcon, isn't he? You need to get those on your own. Here is how you fill the fields in Sawndz.
    Logged

    As you may have noticed, I don't answer PMs with problems anymore.

    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #8 on: March 20, 2011, 07:27:15 AM »


    I can´t understand it sorry...
    Yes goku is over Captain Falcon.
    Can you upload a video tutorial?
    Logged

    Jaklub
    Supreme Kitten
    ********
    Offline Offline

    Posts: 597


    Personal Text:

  • Awards Featured Good Citizen Super Saiyan Topic Renowned Hacker

  • View Profile Awards
    « Reply #9 on: March 20, 2011, 10:52:42 AM »


    Okay, I've made one.
    <a href="http://www.youtube.com/watch?v=7BUQXJgefFY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7BUQXJgefFY</a>
    Logged

    As you may have noticed, I don't answer PMs with problems anymore.

    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #10 on: March 20, 2011, 02:20:28 PM »


    Yeah!!!
    No I have it  Grin
    Thanks again so mouch!!!
    Youre the best dude  Wink
    Logged

    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #11 on: March 22, 2011, 04:20:23 AM »


    nooooooo :-(
    I have a problem...
    The sound I have taken will be stretched...
    My Sound sounds very slow and i don´t know why :-(
    can you help me?
    Logged

    TheHatMan
    Hyper Kitten
    ******
    Offline Offline

    Posts: 260

    hee hee he...ITS SHOW TIME!


    View Profile Awards
    « Reply #12 on: March 22, 2011, 06:08:21 AM »


    maybe its the way you hexed it? I'm sorry but the whole soundboard things isnt in my speciality.
    Logged

    "I love shanking people" -Sephy (that isnt dirty in anyway)

    New Project in in motion, XYZ majorly failed, so project "Dissidia" (somewhat related, but not related to Final Fantasy) beginning Tongue

    Project Progress: 2%

    Need help with Brawl Modding but don't want to make a fuss about it in the help section...PM me

    DJ Lowgey
    Extreme Kitten
    *******
    Offline Offline

    Posts: 425


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #13 on: March 22, 2011, 06:48:04 AM »


    I have creat the dat file and my wave is a little bit shorter than the original one.
    And if I convert my sound into the Smashbros_sound it will be slow and sounds bad...
    I can make a video to show you my problem if you want
    Logged

    Jaklub
    Supreme Kitten
    ********
    Offline Offline

    Posts: 597


    Personal Text:

  • Awards Featured Good Citizen Super Saiyan Topic Renowned Hacker

  • View Profile Awards
    « Reply #14 on: March 22, 2011, 10:37:06 AM »


    Sounds like incorrect frequency
    Logged

    As you may have noticed, I don't answer PMs with problems anymore.

    Pages:  [1] 2
    Print
    Jump to: