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Author Topic: Frame speed changes! *READ*  (Read 10841 times)
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camelot
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« on: August 27, 2009, 10:04:07 PM »


I found an event in PSA that changes frame speeds. Definitely something useful.

It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.
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Angelglory
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I'm Ridley feelin' it!

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    « Reply #1 on: August 27, 2009, 10:11:20 PM »


    And there was much rejoicing. Happy Face
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    MrKrayz
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    « Reply #2 on: August 28, 2009, 01:14:59 AM »


    Its past midnight so I'll have to try this later Sad
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    Angelglory
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    I'm Ridley feelin' it!

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    « Reply #3 on: August 28, 2009, 03:49:34 AM »


    I just finished testing my WIP moveset which included using this event and it does work. It changes the speed of the frames to however you set it and it doesn't mess up hitbox timings or anything.

    So hooray, this means we can do stuff like Fast Ike and Ridiculously Slow Ganondorf and stuff. Happy Face
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    Gaddswell
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    « Reply #4 on: August 28, 2009, 04:59:53 AM »


    Very nice find! I just used it to speed up some of G-dorf's attacks.

    This is also the closest thing we have right now to actually skipping parts of an animation too. Just speed through the parts you don't want really fast!

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    LavaLatte [.Fade]
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    « Reply #5 on: August 28, 2009, 05:08:58 AM »


    ...Do you realize what you've done?

    ...DO YOU?!?!?!?

    Do you realize the possibilities that have awakened because of this one code!?

    ...

    ...Someone tell Dragonrage. NAO.
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    dRage
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    « Reply #6 on: August 28, 2009, 05:54:41 AM »


    YES!

    I've seen it on SWF before I went to bed (booooh for me being European!) and all I can say is: kudos to you.

    This is the biggest discovery since the release of PSA as it gives you control over animations similar to the frame speed mod, I assume.

    This finally breaks the curse of restricted base animations! Now I can actually work on most of my discarded moveset ideas.
    « Last Edit: August 28, 2009, 06:46:27 AM by Dragonrage » Logged


    Eldiran
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    « Reply #7 on: August 28, 2009, 10:27:03 AM »


    If this works, I love you camelot.
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    dRage
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    « Reply #8 on: August 28, 2009, 10:49:42 AM »


    If this works, I love you camelot.

    It does, it's awesome beyond belief. I was able to give Ike a MK eqsue jab using his three angled f-tilt animation.
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    milkaholic123
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    « Reply #9 on: August 28, 2009, 10:50:46 AM »


    Nice Find CAMELOT!!!!!!!!!!!!!!

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    Eldiran
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    « Reply #10 on: August 28, 2009, 11:04:23 AM »


    From my studies, I've come to a conclusion: I love you camelot.
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    Untouch
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    « Reply #11 on: August 28, 2009, 12:26:37 PM »


    AND I JIZZED IN MY PANTS
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    thanyou
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    That guy who did that thing a while ago


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    « Reply #12 on: August 28, 2009, 02:33:44 PM »


    *Hugs camelot*
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    SymphonicSage12
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    « Reply #13 on: August 29, 2009, 09:20:11 AM »


    what event is this? time manipulation? graphic effect? like that kind. which one is it?
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    leafbarrett
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    « Reply #14 on: August 29, 2009, 10:13:53 AM »


    I found an event in PSA that changes frame speeds. Definitely something useful.

    It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

    Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.
    There is only one thing I can think of to describe my feelings about this unexpected development.
    AND I JIZZED IN MY PANTS
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    I'm back, and impressed that Ultimate hasn't killed the modding scene entirely.

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