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Author Topic: Acrobatic Blader (V.0.6)(Video added)  (Read 19296 times)
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Angelglory
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    « Reply #15 on: September 01, 2009, 10:22:12 AM »


    Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
    « Last Edit: September 01, 2009, 02:10:56 PM by Angelglory » Logged


    SnesS
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    « Reply #16 on: September 01, 2009, 09:10:47 PM »


    Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
    i like this pit... but lemme be honest rite now. I feel like theres something missing for some reason... i dunno... lemme shaddap for now and wait for the next version. my pondering will most likely be quenched
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    Angelglory
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    « Reply #17 on: September 01, 2009, 10:25:15 PM »


    Well, I haven't implemented all of the features yet, so it's all good.
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    LavaLatte [.Fade]
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    « Reply #18 on: September 02, 2009, 01:11:06 PM »


    This guy feels pretty cool! I love the Side-B; prolly my favorite move. =D An issue I have, tho, is that he loses all his recovery, even his jumps, when he uses it on the ground and slides off. He covers like half the stage, so that happens a lot. Also, he can't grab the ledge on his way down, which was kinda annoying. Your D-Tilt [I think] had A LOT of ending lag, kinda got annoying...

    But your F-Smash and UAir are beautiful, save the backwards blade. =P I'm also not quite sure what B is supposed to do.

    My two cents.
    - .Fade
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    Angelglory
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    « Reply #19 on: September 02, 2009, 01:50:03 PM »


    Well, you shouldn't have to worry too much longer, in the next release, which is almost ready, you can grab the ledge after Side B and the Neutral B is finished.
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    thanyou
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    « Reply #20 on: September 02, 2009, 09:02:51 PM »


    What is the neutral B attack you made?
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    Angelglory
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    « Reply #21 on: September 02, 2009, 09:15:01 PM »


    Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.

    But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.
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    thanyou
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    « Reply #22 on: September 02, 2009, 09:41:18 PM »


    That could be useful, I can wait ;=
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    LavaLatte [.Fade]
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    « Reply #23 on: September 03, 2009, 03:48:13 PM »


    Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.

    But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.

    It's been figured out =P Check out UMOP's Fighter Kirby, it's actually really simple.
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    Angelglory
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    « Reply #24 on: September 20, 2009, 09:11:21 PM »


    V.1.3 almost ready for download, here's what to expect:
    Changelog for V.1.3
    -Finished Neutral B
    -Changed ground version of Neutral B's animation to Side Smash animation
    -New Changes/Fixes to Side B:
    --Added follow-up attack back into ground version (different from aerial version now)
    --Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
    --Side B can now catch the ledge
    -Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
    -New Side Smash, a spinning slash
    « Last Edit: September 20, 2009, 10:06:38 PM by Angelglory » Logged


    thanyou
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    « Reply #25 on: September 21, 2009, 09:45:35 AM »


    YAY, AN UPDATE!!!

    *Joygasm*
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    Kirblord23
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    « Reply #26 on: September 21, 2009, 01:40:16 PM »


    O FFFFFFFFFFFFFFFFFFFFFFF-
    i think i still have 0.8 X)
    owell ill wait for 1.3 and try that out. and even if its a beta, sexy resound blade has saved my butt tons of times.
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    Angelglory
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    « Reply #27 on: September 21, 2009, 08:39:03 PM »


    There we go, version 1.3 is up for download. The package now comes with the texture that goes with the moveset.
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    ItalianStallion
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    « Reply #28 on: September 21, 2009, 09:47:22 PM »


    I hate release threads with no screenshots or videos
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    Angelglory
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    « Reply #29 on: September 21, 2009, 10:02:09 PM »


    And they hate you.
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