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Author Topic: Acrobatic Blader (V.0.6)(Video added)  (Read 19286 times)
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ItalianStallion
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    « Reply #30 on: September 21, 2009, 10:22:39 PM »


    And they hate you.

    haha yeh probably since i never download them
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    Angelglory
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    « Reply #31 on: September 22, 2009, 06:09:31 PM »


    snapshotsaddedagain
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    ItalianStallion
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    « Reply #32 on: September 22, 2009, 06:26:13 PM »


    this monkey is happy now lol gonna try it out n ill come back with feedback
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    thanyou
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    « Reply #33 on: September 22, 2009, 06:35:34 PM »


    Yay, the Bn works ^^
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    Angelglory
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    « Reply #34 on: September 30, 2009, 02:03:16 PM »


    Just gonna come out and say it, I need help his Down B.

    1. I'm not exactly sure how to get the lift off the ground code to work properly. I know where the event goes, but not clue how to implement it so it actually works.
    2. I need to find out how to make the stun of an attack to go on longer so the follow-ups of the Down B can actually land.

    That be all for now. Also, feedback for the latest version would be nice.
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    thanyou
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    « Reply #35 on: September 30, 2009, 02:11:11 PM »


    Just gonna come out and say it, I need help his Down B.

    1. I'm not exactly sure how to get the lift off the ground code to work properly. I know where the event goes, but not clue how to implement it so it actually works.
    2. I need to find out how to make the stun of an attack to go on longer so the follow-ups of the Down B can actually land.

    That be all for now. Also, feedback for the latest version would be nice.

    1) I believe if you increase the parameter of the event that moves the character upwards (Like the one found in Ness and Lucas' Bu) you can increase the vertical movement, although I've never tried it, I'm just taking the forum's word for it.

    2) You can add a special collision hitbox that will do no damage, so you can increase the amount of damage to it so the stun effect lasts longer. Go to Fenox's thread on special collision hitboxes. that should have the info you're looking for. =)
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    Angelglory
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    « Reply #36 on: October 09, 2009, 02:40:00 PM »


    Update, but nothing to show at the moment.

    Changes for Version 1.5:
    - Tweaks to some moves so they're a bit stronger. At the moment, for those who actually use Acrobatic Blader, his only reliable KO move is his DownAir.
    - DownB: Blast-Off will be switch to UpB
    - The originally planned new UpB, Ghost Step, will now be the new DownB. This move will be a counter attack.
    - The 'Aerial Rave' feature will start to be implemented into Blast-Off
    - POSSIBLY a beta of his new Final Smash: Cut the Horizon. It's a big possibly, since I'm still a bit iffy on how to construct FSs since Pit's is originally an 'article FS'.
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    thanyou
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    « Reply #37 on: October 09, 2009, 02:43:56 PM »


    Awesome, I can't wait. Awesome Face
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    Angelglory
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    « Reply #38 on: November 10, 2009, 02:52:42 PM »


    Bumpdate, I've resumed working on this and renamed the versions to be more appropiate, this latest version I'm working on is now Version 0.7

    Current Changelog for V.0.7
    -Damage and knockback tweaks to a few moves
    -Previous DownB: Blast Off is now UpB: Blast Off
    -Beta of 'Aerial Rave' implented into Blast Off
    -Beta of new DownB: Ghost Step
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    Angelglory
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    « Reply #39 on: November 13, 2009, 05:33:24 PM »


    Aaaand now there's a video of v0.6 thanks to FoolsGil.
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    ItalianStallion
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    « Reply #40 on: November 13, 2009, 05:42:32 PM »


    i dont kno why everytime i look at this thread i think of Acrobatic Reader Oh shi~
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