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Author Topic: Editing Mr. Resetti's Text  (Read 8480 times)
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PAVGN
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    « on: March 01, 2011, 06:35:05 PM »


    Does anybody know how to edit the text that appears when Mr. Resetti speaks? I looked through his Assist Trophy .pac file and didn't find anything that changed his text.
    « Last Edit: March 02, 2011, 03:46:46 PM by PAVGN » Logged

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    « Reply #1 on: March 02, 2011, 03:39:14 PM »


    bumping
    I'd also like to know, I've looked around and haven't been able to find anything
    0.o
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    « Reply #2 on: March 03, 2011, 12:23:30 AM »


    This would be really sweet.
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    « Reply #3 on: March 03, 2011, 10:30:57 AM »


    Agreed
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    « Reply #4 on: October 31, 2011, 08:58:22 PM »


    bumping. I've been trying to figure this out as well, but sadly could not.
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    « Reply #5 on: November 02, 2011, 11:22:37 AM »


    It's located in the MiscDatas in ItmResetsanParam.pac
    Also, have anyone noticed AsfResetsanBrres.pac contains sound files?!
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    « Reply #6 on: November 02, 2011, 11:43:07 AM »


    I can't even edit it. what version of BrawlBox do I need?
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    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

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    « Reply #7 on: November 02, 2011, 12:13:14 PM »


    You have to export the miscdatas and edit (the right one) in a hex editor.
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    « Reply #8 on: November 02, 2011, 12:26:16 PM »


    You have to export the miscdatas and edit (the right one) in a hex editor.
    grraaAAAH [censored]! I know absolutely nothing about Hex editing! oh well. guess it makes sense, since sometimes his text is large or a different color.
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    My Kid Icarus Uprising Weapon of Choice Card
    Bear Claws
    These claws are like a bear's, with
    melee attacks among the most
    devastating of any weapon. Their
    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

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    « Reply #9 on: November 02, 2011, 12:38:46 PM »


    Yeah, this one's a hard one... if you change the lenght of the text, you would have to change the offsets too D:
    And the reason why this isn't supported by brawlbox is because it doesn't have a spesific format that's used alot. All it contains is offsets and the text on the places the offsets refer to.
    « Last Edit: November 02, 2011, 12:40:16 PM by Sky Grounder » Logged

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    « Reply #10 on: November 02, 2011, 12:50:51 PM »


    I'm familiar with this kind of problem... It's the exact reason why I can't edit the text in The Legend of Zelda: Ocarina of Time.
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    My Kid Icarus Uprising Weapon of Choice Card
    Bear Claws
    These claws are like a bear's, with
    melee attacks among the most
    devastating of any weapon. Their
    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

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    « Reply #11 on: November 02, 2011, 01:06:48 PM »


    Wait...the format is very similar to .msbin files... except the offsets starts on some kind of flags (I guess) and after about 2 digits (or more) the text starts...

    EDIT: Maybe this is the same format as .msbin, just not fully supported... just a suggestion.
    « Last Edit: November 02, 2011, 01:13:56 PM by Sky Grounder » Logged

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    « Reply #12 on: November 03, 2011, 10:56:52 AM »


    I will try to explain what ItmResetsanParam.pac contains.
    I used the PAL file for reference...

    MiscData[0](FileFlags 0) Contains the info for how Resetti works (don't know what to call it...)

    MiscData[0](FileFlags 7680) Contains font files (I think, it has the 'RFNT' and such)

    MiscData[0-5](FileFlags 5120) Contains the text, offsets and some extra things. The difference between the files is the languages.

    The MiscDatas that use FileFlags 13056, 13312, 13568, 13824 and 14080 contains a format named 'BRAT', which I'm not sure what it does (reference for when the different messages appear?)

    Not sure if this will be of some kind of help, but I wanted to post it Smiley
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    « Reply #13 on: November 03, 2011, 04:40:03 PM »


    Last night I looked at ItmResetsanParam.pac, and I found that the first MiscData[1] contains the text for when he's talking. If what Sky Grounder says is true, then the other MiscData's contain the same thing in other languages. I'm going to try this out once I'm finished editing all the text I want to change.

    On a related note, is there a code or someway I can have only one assist trophy always appear? It'll be very useful for getting Resetti to appear every time instead of going through dozens of other characters first.
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    « Reply #14 on: November 03, 2011, 04:50:09 PM »


    Sure. try this. Included PAL Code, just in case.
    Code:
    Assist Trophy modifier (NTSC-US):
    4A000000 90180F08
    14000054 YYYYYYYY
    E0000000 80008000

    Assist Trophy modifier (PAL):
    4A000000 9018F128
    14000054 YYYYYYYY
    E0000000 80008000

    Assist Trophy - YYYYYYYY values:
    01000000 Tingle
    02000000 Waluigi
    04000000 Dr. Wright
    00010000 Metroid
    00020000 Nintendogs
    00040000 Mr. Resetti
    00080000 Isaac
    00100000 Saki Amamiya
    00200000 Shadow
    00400000 Stafy
    00800000 Infantry and Tanks
    00000100 Lakitu
    00000200 Knuckle Joe
    00000400 Hammer Bro.
    00000800 Helirin
    00001000 Kat & Ana
    00002000 Jill & Drill Dozer
    00004000 Lyn
    00008000 Little Mac
    00000001 Andross
    00000002 Barbara
    00000004 Gray Fox
    00000008 Custom Robo
    00000010 Samurai Goroh
    00000020 Devil
    00000040 Excitebike
    00000080 Jeff
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    My Kid Icarus Uprising Weapon of Choice Card
    Bear Claws
    These claws are like a bear's, with
    melee attacks among the most
    devastating of any weapon. Their
    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

    Friend Code: 3737 - 9702 - 3408
    Friend Code: 3737 - 9702 - 3408
    NNID: Allav866

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