Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Has anyone ever thought of this?  (Read 1865 times)
0 Members and 1 Guest are viewing this topic.
JDub
Extreme Kitten
*******
Offline Offline

Posts: 394


See You Space Cowboy

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « on: March 12, 2011, 12:45:23 PM »


    Vertex editing in BrawlBox.

    Discuss.
    Logged


    toastoftriumph
    Lol Kitten
    *********
    Offline Offline

    Posts: 772


    (aka Mariofan1138)

  • Awards Constructive Hot Topic Heart Container Novice Restorer

  • View Profile WWW Awards
    « Reply #1 on: March 12, 2011, 05:27:11 PM »


    no, just no.
    Too complex to code, would not have the same features of a decent 3d modeling program.

    It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.
    Logged


    Legendary Super Mario
    Lol Kitten
    *********
    Offline Offline

    Posts: 817


    Cape Feather > Super Leaf

  • Awards A Fiery Topic Dedicated Hacker Heart Container

  • View Profile WWW Awards
    « Reply #2 on: March 12, 2011, 06:41:48 PM »


    no, just no.
    Too complex to code, would not have the same features of a decent 3d modeling program.

    It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.

    Couldn't have said it better myself...
    Logged


    DrPanda
    Special Access
    *****
    Offline Offline

    Posts: 1704


  • Awards Super Saiyan Topic Renowned Hacker Featured Heart Container

  • View Profile Awards
    « Reply #3 on: March 12, 2011, 07:43:45 PM »


    Well, it would be nice to have a program solely for vertexing brawl models.
    Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.

    ...But when would that ever happen Laugh
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4 on: March 13, 2011, 12:55:11 PM »


    Well, it would be nice to have a program solely for vertexing brawl models.
    Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.

    ...But when would that ever happen Laugh

    1: I'm working on my converter (Universal Model Converter)
    ^having quite a few issues IDK how to fix atm...
    not to mention I'm getting 0% feedback Im srs here

    2: Brbx is pretty much set up...
    there would only be a mild amount of code to add to support vertex editing :/

    but honestly, I'm not the one to talk to about that...
    you'd wanna talk to BlackJax96...

    he's currently working on making DAE's importable...
    ^(I don't think he'll fully get it)
    ^not enough info is known about mdl0 files yet :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pages: [1]
    Print
    Jump to: