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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795132 times)
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KingJigglypuff
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    « Reply #5505 on: May 24, 2014, 05:41:37 PM »


    I have decided to release P:M Ike and P:M Mario early.

    Ike.

    Mario.

    P:M Lucario will be coming soon. I just need to get the BrawlEx version for those who want to use P:M's colors.

    Edit: P:M Lucario has been sent to the two testers. All that's needed is the confirmation that my edits work, then I can release my edits.
    « Last Edit: May 24, 2014, 07:03:58 PM by KingOfChaos » Logged

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    « Reply #5506 on: May 24, 2014, 07:07:42 PM »


    Testing out the Mario completely without the update.
    Everything went okay. I never ran into a freeze. Maybe because I used the Project M's. Results portraits is why I didn't get the freeze.
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    « Reply #5507 on: May 24, 2014, 07:19:47 PM »


    Testing out the Mario completely without the update.
    Everything went okay. I never ran into a freeze. Maybe because I used the Project M's. Results portraits is why I didn't get the freeze.
    Odd.

    But I did manage to fix the issue beforehand, so there's no need to fix what isn't broken.

    Have you gotten results from the P:M Lucario edits yet?
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    TheDarkMysteryMan
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    « Reply #5508 on: May 24, 2014, 07:22:40 PM »


    Odd.

    But I did manage to fix the issue beforehand, so there's no need to fix what isn't broken.

    Have you gotten results from the P:M Lucario edits yet?
    Testing it now.

    Post Merge: May 24, 2014, 07:45:44 PM
    Having sone problems with the shiny Lucario portrait on the Ch select screen. I can select all the other five portraits, expect FOR the shiny one.
    Other than that, it works fine.
    « Last Edit: May 24, 2014, 07:45:45 PM by Queen Chrysalis. » Logged


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    « Reply #5509 on: May 24, 2014, 07:51:22 PM »


    Having sone problems with the shiny Lucario portrait on the Ch select screen. I can select all the other five portraits, expect FOR the shiny one.
    Other than that, it works fine.
    Did it crash?

    Or is it not showing up? Because if it's not showing up, then you're not using the CSSSlot21.dat
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    « Reply #5510 on: May 24, 2014, 08:10:15 PM »


    Did it crash?

    Or is it not showing up? Because if it's not showing up, then you're not using the CSSSlot21.dat
    It crashed. I'm using everything properly. Even when I put everything in the contract order, it still freezes. I think it might be the compression of the Misc Data pack.
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    « Reply #5511 on: May 24, 2014, 08:12:28 PM »


    It crashed. I'm using everything properly. Even when I put everything in the contract order, it still freezes. I think it might be the compression of the Misc Data pack.
    Did you make sure to use BrawlBox v0.71 to insert the MiscData[32]?
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    « Reply #5512 on: May 24, 2014, 08:15:21 PM »


    Did you make sure to use BrawlBox v0.71 to insert the MiscData[32]?
    I use 0.70, but i don't think the version can make something not work on the Misc Data.I mean, I used it for your Mario and it worked fine.
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    « Reply #5513 on: May 24, 2014, 08:17:53 PM »


    I use 0.70, but i don't think the version can make something not work on the Misc Data.I mean, I used it for your Mario and it worked fine.
    Alright.

    Manually insert the CSPs then. Export the 6 textures from the MiscData[32], then put them into a working version.
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    « Reply #5514 on: May 24, 2014, 08:53:52 PM »


    Mario Facepalm Never mind. I know what the problem was. It turns out that my sc pac directs to the one in menu2, not the one in system common 5. It works completely. Awesome Face
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    « Reply #5515 on: May 24, 2014, 08:59:19 PM »


    Mario Facepalm Never mind. I know what the problem was. It turns out that my sc pac directs to the one in menu2, not the one in system common 5. It works completely. Awesome Face
    I see what you did there ...

    Alright then.

    So it looks like I'll be releasing P:M Lucario for vBrawl tomorrow then.

    Edit: My edits to P:M Lucario are now on the Vault.
    « Last Edit: May 25, 2014, 11:12:23 AM by KingOfChaos » Logged

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    « Reply #5516 on: May 25, 2014, 01:44:53 PM »


    I see what you did there ...

    Alright then.

    So it looks like I'll be releasing P:M Lucario for vBrawl tomorrow then.

    Edit: My edits to P:M Lucario are now on the Vault.

    Awesome. Awesome Face need more help with anything?
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    « Reply #5517 on: May 25, 2014, 01:47:14 PM »


    Quote


    I had a feeling something was off.  Try having his back foot rotate back first before rotating back on it.  He's not balanced at all either.  Rotate his body back ontop his leg/foot more and have the knee rotate down instead of up- creating the balanced counter rotation. 

    I dunno, but how about having his body arch  forward and contracted(?)/squash(?).  Then on the kicks, have his body out like you do (stretch).

    Here's a ref/tutorial on balance and counter rotation. 

    https://www.youtube.com/watch?v=4tH21VQmgFw&feature=player_detailpage&list=PLRmRrrqobkWhx3-H-jRFrutNdC3v6p8VR
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    « Reply #5518 on: May 25, 2014, 02:09:53 PM »


    I had a feeling something was off.  Try having his back foot rotate back first before rotating back on it.  He's not balanced at all either.  Rotate his body back ontop his leg/foot more and have the knee rotate down instead of up- creating the balanced counter rotation.
    I haven't worked on the body yet, but I rotated the left knee downward.


    Awesome. Awesome Face need more help with anything?
    I might need Wii testing for when I get to Mewtwo's Cosmetics.
    « Last Edit: May 25, 2014, 02:11:54 PM by KingOfChaos » Logged

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    « Reply #5519 on: May 25, 2014, 07:54:37 PM »


    I found a workaround to get the GFX I wanted for Mega Charizard Y's Final Smash.

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