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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1811732 times)
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HaloFanODST
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    « Reply #6195 on: December 13, 2014, 01:14:30 PM »


    He was. Tongue
    Link's max PSA file size is about 525KB, has Action Override Entry, Action Override Exit, two Projectiles, and has a BrawlEx rel. The only issue Link has is that he has a low number of Actions.

    Pit is similar as well. Pit's max PSA file size is 525 KB, has Action Override Entry, a Projectile, a good amount of Actions, and has a BrawlEx rel. The only issue Pit has is that he doesn't have Action Override Exit.

    So both Link and Pit are good options if we want to make transforming characters.

    Not a Zelda/Sheik or Samus/ZSS like PSA, but something like that.
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    « Reply #6196 on: December 13, 2014, 02:32:11 PM »


    If you want a pseudo transformation PSA with model changers, then I would suggest you go with Link or Toon Link, as you're going to need the Action Override Exits.
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    HaloFanODST
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    « Reply #6197 on: December 13, 2014, 04:56:11 PM »


    If you want a pseudo transformation PSA with model changers, then I would suggest you go with Link or Toon Link, as you're going to need the Action Override Exits.

    What would happen if you DON'T have that action?
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    « Reply #6198 on: December 13, 2014, 05:03:53 PM »


    You won't be able to use Model Changers throughout all the needed Actions.
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    « Reply #6199 on: December 14, 2014, 02:14:46 AM »


    size seems good even when i know pokemons have low filesize unless you rigg all the dogs on the same skeleton doing animations for all 3 plus zoroark the motion size will go trough the roof.
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    « Reply #6200 on: December 14, 2014, 07:52:53 AM »


    What I'll do is have two different versions of the model. Only Zoroark for animation and the merge for the actual stuff.
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    « Reply #6201 on: December 14, 2014, 09:52:30 AM »


    size seems good even when i know pokemons have low filesize unless you rigg all the dogs on the same skeleton doing animations for all 3 plus zoroark the motion size will go trough the roof.

    Dogs? I thought Entei was a Lion and Raikou was a Sabertooth Tiger (cats).
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    « Reply #6202 on: December 14, 2014, 10:08:32 AM »


    Just call them "The Legendary Beasts". It makes things a lot easier.
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    « Reply #6203 on: December 14, 2014, 11:06:44 AM »


    Dogs? I thought Entei was a Lion and Raikou was a Sabertooth Tiger (cats).
    dogs cats beasts  name them what you fell like naming.
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    « Reply #6204 on: December 14, 2014, 11:57:34 AM »


    "The Legendary Beasts".

    ^This.
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    « Reply #6205 on: December 15, 2014, 02:44:55 PM »


    A bit of an announcement. Based on the wishes of a modder who stopped working on a PSA of theirs a long time ago, I decided to take up on his PSA.

    Based on how much people would want such a PSA, I might make a PSA of the character Misery from the game Onechanbara: Bikini Zombie Slayers for the user JCentavo. It's a bit of an out there obscure game, which might give this PSA a bit of chance to shine.

    I'll be putting her in a future poll for if/when Raptor, Wisp, Zoroark, and Team Rocket's Meowth are finished, depending on how much support and interest the idea gets.

    To make things easier for users who don't know if they want to support the idea or not, here's the planned moveset I have for her.

    -Attributes-
    Walking Speed: 2.5/10

    Dash Momentum: 4/10

    Running Speed: 4.5/10

    Ground Jump Height: 5/10

    Air Jump Height: 5/10

    Falling Speed: 6.5/10

    Air Mobility: 4/10

    Shield Size: 7/10

    Weight/Knockback Resistance: 7.5/10

    Size: 5.5/10

    Attack Power (Pre-Blood Absorption): 3/10 - 8/10

    Attack Power (Post Max Blood Absorption): 5/10 - 10/10

    -Special Attributes-
    Stance Change: Misery has the option to switch between her standard blade and her chain whip blade. Her standard blade attacks are a bit slow, but pack quite a punch. Her chain whip blade attacks are a bit faster, have much more range, but are weaker than her standard blade.

    Blood Absorption: The more damage Misery deals, the stronger she'll get.

    -Standard Attacks-
    Neutral Attack: Misery claws with her left arm, kicks with her right leg, before slamming her blade on the ground.

    Side Tilt: Misery swings her blade with a forward lunge.

    Up Tilt: Misery swings her blade in an upward arch.

    Down Tilt: Misery thrusts her blade forward while crouching.

    Dash Attack: Misery slows her run before thrusting her blade forward.

    -Smash Attacks-
    Side Smash: Misery thrusts forward with a stabbing lunge.

    Up Smash (Standard): Misery thrusts her blade upward.

    Up Smash (Chain Whip): Misery flails her chain whip blade upward for multi hitting strikes (think of ZSS' Up Smash).

    Down Smash: Misery slams her blade on the ground before making a 360 spin.

    -Air Attacks-
    Neutral Air: Misery spins with her blade outstretched.

    Forward Air: Misery swings her blade in a forward arch (think of Ike's Forward Air).

    Back Air: Misery thrusts her blade behind her.

    Up Air: Misery swings her blade in an upward arch.

    Down Air: Misery stabs downward.

    -Throws-
    Pummel: Misery bites her victim in place.

    Forward Throw: Misery kicks her victim forward.

    Back Throw: Misery stabs her victim with her chain whip blade before swinging them behind her with the victim on the blade.

    Up Throw: Same as Back Throw, except at an upward angle.

    Down Throw: Misery pushes her victim to the ground before stabbing them downward.

    -Specials-
    Neutral Special: Misery fires a disc-shaped projectile. The projectile can pierce through multiple foes.

    Side Special: Misery whips her blade forward. Those caught in the attack are sent towards Misery's direction (think of Project M ZSS' Side Special).

    Up Special: Misery whips her blade upward. In the air, she can use this to tether.

    Down Special (Ground): Misery preforms a powerful downward strike, sending a shockwave around her.

    Down Special (Air): Misery preforms a downward strike which plummets her to the ground, spiking those who are under her.

    Final Smash: Berserker. Misery goes into a state of blood lust power, boosting her power above the max of her Blood Absorption skill while gaining Super Armor for a short period of time.
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    justadood
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    « Reply #6206 on: December 15, 2014, 09:45:19 PM »


    there's no "never heard of it" option
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    « Reply #6207 on: December 15, 2014, 09:55:29 PM »


    there's no "never heard of it" option
    http://en.wikipedia.org/wiki/OneChanbara:_Bikini_Zombie_Slayers
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    « Reply #6208 on: December 16, 2014, 09:06:52 AM »


    I remember using a BETA of that PSA. It was... weird. But well, I'd like to see how it'll come up with you working on it.
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    « Reply #6209 on: December 16, 2014, 02:53:02 PM »


    dogs cats beasts  name them what you fell like naming.
    Pokémon :v

    Btw i love obscure games so i support this moveset, sounds interesting.
    Kinda Off-topic but.
    I almost finish the stage, but im not so good at texturing so well have to find out someone who knows a lot about texturing.
    As for the jungle, im working on it so it looks like the n64 one (higher poly of course)

    If youll like to add something else to the stage let me know Grin
    Also im working on the dhd articles too, i hope they work as im expecting.
    Also2 yep ill fix the jaw bone. (Those pokemans models are too glitchy :v)
    « Last Edit: December 16, 2014, 02:56:20 PM by Anivernage » Logged


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