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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1810811 times)
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HaloFanODST
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    « Reply #4965 on: April 17, 2014, 12:36:46 PM »



    Edit 4: The update is out. So go re-download. Wink


    It's testing time.
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    « Reply #4966 on: April 17, 2014, 03:03:59 PM »


    An idea just came up for Charizard.

    Instead of Pit, I could put Charizard over Link for a BrawlEx slot. Since I could use Link's Triforce Slash as a base for an alt Final Smash Mega Charizard X could do.

    I could also make use of Link's Boomerang as a special projectile for Charizard.

    Link's Arrow: Flame Burst. A charged projectile that bursts upon impact with the ground. The projectile is fairly neutral in damage and knockback, but it can be charged for more damage.

    Link's Boomerang: Air Slash: A charged projectile that slices through foes without flinching on its way forward, and brings them to Charizard on its way back. Going forward, the projectile has moderate damage, but no knockback. On its way back, the projectile does low damage, but has high knockback.

    Triforce Slash (X): Outrage. Mega Charizard X strikes a pose with a glare. If a victim is caught in its sight, Megazard X rapidly dashes forward, and proceeds to slash at the victim for a bit before sending him/her off with a blast of blue fire.

    Triforce Slash (Y): Fire Spin + Solarbeam. Mega Charizard Y strikes a pose with a glare. If a victim is caught in its sight, Megazard Y rapidly dashes forward, and proceeds to surround the victim with fire, while storing energy. After a bit, Mega Charizard Y will unleash a massive beam of light, sending its victim off.

    Link's Shield: Mega Charizard X's claw attacks stop projectiles in their tracks.

    Up Special: Fly. This move will be like P:M Mewtwo's Float, except lasting longer, more distance, and putting into Helpless when the move ends. For Mega Charizard Y, this move will last longer than normal. For Mega Charizard X, this move will turn into vBrawl Charizard's Up Special.
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    « Reply #4967 on: April 17, 2014, 03:46:02 PM »


    i tryed making links arrows do damage on their stick animations without sucess so i dkn if its possible maybe they are hardcoded to not do damage unless i did something wrong which is very possible but you should try that before making the decision imo.
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    « Reply #4968 on: April 17, 2014, 04:04:36 PM »


    i tryed making links arrows do damage on their stick animations without sucess so i dkn if its possible maybe they are hardcoded to not do damage unless i did something wrong which is very possible but you should try that before making the decision imo.
    Project M Toon Link's Arrows have hitboxes on the Stick Sub Action.
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    « Reply #4969 on: April 17, 2014, 04:17:22 PM »


    i didnt tryed toon link but link but then it should work if you look into it, my hitboxes either frooze or didnt work but most likely i did something wrong imo still you should do a simple test and try to make it work for yourself first imo.
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    « Reply #4970 on: April 17, 2014, 04:36:05 PM »


    i didnt tryed toon link but link but then it should work if you look into it, my hitboxes either frooze or didnt work but most likely i did something wrong imo still you should do a simple test and try to make it work for yourself first imo.
    I tried it just now, and it did indeed work.
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    « Reply #4971 on: April 17, 2014, 05:10:43 PM »


    I tried it just now, and it did indeed work.
    i probably messed up on something nice to see it works
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    « Reply #4972 on: April 18, 2014, 02:36:52 PM »


    Added a Poll concerning Charizard.

    i probably messed up on something nice to see it works
    I did some further testing, and the Stick Sub Action can only have 2 hitboxes. Any more, and it will freeze.
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    « Reply #4973 on: April 18, 2014, 08:32:48 PM »


    Well that went by fast. Tongue

    Well it seems like I'll be putting Charizard over Pit for the BrawlEx base.
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    « Reply #4974 on: April 19, 2014, 02:27:58 AM »


    so i guess you will have to change your FS ideas now that you dont have the triforce grab
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    « Reply #4975 on: April 19, 2014, 06:52:10 PM »


    Alrighty...

    Here's some revamped ideas.

    Final Smash (X): Draco Meteor. Mega Charizard X summons a storm of meteors.

    Final Smash (Y): Solar Beam. Mega Charizard Y fires a large laser that can be angled.

    Side Special (Y): Heat Wave. P:M Charizard's Side Special.

    Side Special (Default and X): Flare Blitz.

    Up Special (Default and Y): Fly. Basically Pit's Up Special with some added stuff.

    Up Special (X): Fly. P:M Charizard's Up Special.

    I'd like to have Charizard's Up Throw be P:M's Up Throw, but I can't do that with Pit. Undecided
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    « Reply #4976 on: April 19, 2014, 11:05:48 PM »


    I only chose Pit because Charizard's coding has a glide, and so does Pit.
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    « Reply #4977 on: April 20, 2014, 09:20:25 AM »


    I only chose Pit because Charizard's coding has a glide, and so does Pit.
    Isn't it possible to give characters a glide even if they don't originally have one?
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    « Reply #4978 on: April 20, 2014, 09:48:42 AM »


    Isn't it possible to give characters a glide even if they don't originally have one?

    Yes, now there is.

    I'd like to have Charizard's Up Throw be P:M's Up Throw, but I can't do that with Pit. Undecided

    I'm pretty sure Tormod's Evolved Pokémon PSA has Charizard with Seismic Toss. Which is what I'm assuming you want to give to Charizard.
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    « Reply #4979 on: April 20, 2014, 11:19:10 AM »


    I'm pretty sure Tormod's Evolved Pokémon PSA has Charizard with Seismic Toss. Which is what I'm assuming you want to give to Charizard.
    But his Up Throw doesn't use the TransN for movement. It also doesn't end in the air.

    I only chose Pit because Charizard's coding has a glide, and so does Pit.
    With BrawlEx, you can give a character a glide.
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