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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795376 times)
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Archer(AkenoS3)
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    « Reply #5925 on: September 16, 2014, 05:43:13 AM »


    I think Option 2 is the best nerf solution. (I'm one of those people who don't wanna nerf Charizard, though... lol)
    But yeah, it seems like a better option to nerf it like that. Less damages and knockback for both...
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    « Reply #5926 on: September 16, 2014, 05:29:23 PM »


    psds may be tedious to make, but they're worth the time and effort!

    Shiny Mega Y (irises will be changed later)

    Gray Mega Y (irises will be changed later)

    Gray Mega X

    Gold Mega Y

    Purple Mega Y (irises will be changed later)
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    « Reply #5927 on: September 18, 2014, 03:07:20 PM »


    There's been quite a few people viewing this thread (I've gotten 11 Guests viewing this thread yesterday), but haven't even bothered to vote? :v
    They must be bots...

    But unrelated to that, I've found a nifty command that could help with spamming the same move in order to rack up point for Mega Evolution.

    The said coding checks to see if the previous Action before was the same as the current Action. If the requirement is met, then there will be no point added to the Mega Meter. If implemented, it will effect every attack except Specials and Aerials.

    Current Example:
    Jab > Jab > Jab > Jab: Profit.

    Spam Prevention Command Example:
    Jab > Jab > Jab > Jab: Only 1 point added.

    Jab > Other > Jab > Other: Profit.

    Now the question is should I implement this? If I do, then I might not have to increase the amount of points to 17, but rather maybe decrease it to 13 points. Users will also have to find other ways to get Mega Points aside from spamming the same move without a break. Or would it be pointless? As people can just find ways to get around the Spam Prevention.
    « Last Edit: September 18, 2014, 03:08:28 PM by KingOfChaos » Logged

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    « Reply #5928 on: September 18, 2014, 03:15:12 PM »


    Do the points add up only if the hitbox connects, or if you just do the move? I don't remember.
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    « Reply #5929 on: September 18, 2014, 03:16:32 PM »


    Do the points add up only if the hitbox connects, or if you just do the move? I don't remember.
    Points are only added if the move connects, but won't if the move misses or hits a shield.
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    « Reply #5930 on: September 18, 2014, 03:20:39 PM »


    Ah, ok, I was going to suggest adding that in conjunction with the spam prevention. I think it's a fine idea to add the spam prevention anyway.
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    « Reply #5931 on: September 18, 2014, 03:41:54 PM »


    I personally don't see the point in that spam prevention. I think it was  just the right amount of difficulty to get to mega evolve anyways, and some might not even want to mega evolve, maybe they simply like normal charizard better Wink 
    If the jab had been a 3 hit combo for example it would be okay if a point was given only if the entire jab combo connected.
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    « Reply #5932 on: September 18, 2014, 03:52:10 PM »


    After playing around with the new coding, it turns out you're right, zutox. There isn't much of a difference. And all this coding would just inflate the file size with useless junk.
    « Last Edit: September 18, 2014, 04:00:59 PM by KingOfChaos » Logged

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    « Reply #5933 on: September 20, 2014, 01:50:51 AM »


    I really like your CharChar over Lucas.
    I have alot of fun with it.

    Do the Dance Taunt, then turn to Super CharChar and watch people get mad.
    I also like how you made it damageable, that makes it not broken.
    However, I notice it can't be knocked out of the Dance animation, but can be damaged during it.
    Gotta say, my sister racking up 200 damage while dancing isn't fun, lol.

    Had a friend get mad, just because of the moveset.
    "It's like it's so many characters in one. Is that a LIGHTSABER?! Yoshi is RUINED!"

    I just l0led and continued playing.
    Found his rage amusing and entertaining.


    Post Merge: September 20, 2014, 01:55:16 AM
    Yeah... I realise this post is 396 pages too late.
    Just thought you'd like to know my thoughts. I apologize for any inconvieniance.
    « Last Edit: September 20, 2014, 01:55:16 AM by Ҩᴜᴇᴇɴ » Logged


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    « Reply #5934 on: September 20, 2014, 08:17:38 AM »


    I really like your CharChar over Lucas.
    I have alot of fun with it.

    Do the Dance Taunt, then turn to Super CharChar and watch people get mad.
    I also like how you made it damageable, that makes it not broken.
    However, I notice it can't be knocked out of the Dance animation, but can be damaged during it.
    Gotta say, my sister racking up 200 damage while dancing isn't fun, lol.

    Had a friend get mad, just because of the moveset.
    "It's like it's so many characters in one. Is that a LIGHTSABER?! Yoshi is RUINED!"

    I just l0led and continued playing.
    Found his rage amusing and entertaining.


    Just thought you'd like to know my thoughts. I apologize for any inconvieniance.
    It's fine. Any sort of thoughts on any of my works are welcome. I'm glad you liked it.
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    « Reply #5935 on: September 20, 2014, 10:50:28 AM »


    Yeah, nobody says you can't post your thoughts about another PSA.

    But make sure the hack is from the one who made the thread. Tongue
    Otherwise it'll be off-topic.
    ....
    Right?  Undecided
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    « Reply #5936 on: September 20, 2014, 10:51:56 AM »


    I guess so.
    I'm always being yelled at for posting Off-Topic.
    Even if I mean it to be On-Topic.

    Just glad this isn't one of those times.
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    « Reply #5937 on: September 20, 2014, 10:54:25 AM »


    After playing around with the new coding, it turns out you're right, zutox. There isn't much of a difference. And all this coding would just inflate the file size with useless junk.

    Why do I feel so proud when someone tells me I'm right..? X3
    At least you got to play around with it for a bit, you might have use for it in another psa at a later time Smiley
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    « Reply #5938 on: September 20, 2014, 11:31:05 AM »


    Yeah, nobody says you can't post your thoughts about another PSA.

    But make sure the hack is from the one who made the thread. Tongue
    Otherwise it'll be off-topic.
    ....
    Right?  Undecided
    It depends on the context. Mentioning someone else's PSA while staying on topic would be considered On Topic. Ex: "I know of X glitch you're having. Check out Y's PSA, as it has the X glitch fixed."

    This would be considered Off Topic: "Why don't you make X franchise PSAs like Y does?"

    I guess so.
    I'm always being yelled at for posting Off-Topic.
    Even if I mean it to be On-Topic.

    Just glad this isn't one of those times.
    You do stay on topic, but you also tend to stray off topic. Like you're doing now.

    At least you got to play around with it for a bit, you might have use for it in another psa at a later time Smiley
    Yeah, but I'm not sure what I could use it on. :\
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    « Reply #5939 on: September 20, 2014, 01:00:31 PM »


    Ah, yeah, that makes sense.
    Aighty. Sorry, again.
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