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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795176 times)
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HaloFanODST
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    « Reply #5940 on: September 20, 2014, 02:31:41 PM »


    Ok, I have one question:

    Why did you include a .sawnd file in the pack?
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    « Reply #5941 on: September 20, 2014, 02:37:51 PM »


    Ok, I have onequestion:

    Why did you include a .sawnd file in the pack?
    It's so that Solo Charizard has Death sounds.
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    HaloFanODST
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    « Reply #5942 on: September 20, 2014, 04:17:05 PM »


    It's so that Solo Charizard has Death sounds.

    But why wouldn't it work with Charizard's default .sawnd?
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    « Reply #5943 on: September 20, 2014, 05:49:11 PM »


    But why wouldn't it work with Charizard's default .sawnd?
    Because Pokemon Trainer's Charizard's Death Cries are in the Pokemon Trainer's Soundbank, not Charizard's.

    The sawnd included fixes that issue by putting its death cries over blank sounds for Solo Charizard to use. Without it, Solo Charizard would not have Death cries.
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    « Reply #5944 on: September 22, 2014, 03:07:26 PM »


    The poll has come to a close. Option 2 will be the way in which I shall nerf the Mega Evolutions. The amount of hits will also increase.

    Before:
    Mega X: 1.35* damage, 1.25* base knockback, and 1.15* knockback growth.

    Mega Y: 1.15* damage, 1.35* base knockback, and 1.25* knockback growth.

    Mega Evolution Meter: 15 hits.

    After:
    Mega X: 1.25* damage, 1.15* base knockback, and 1.15* knockback growth.

    Mega Y: 1.15* damage, 1.25* back knockback, and 1.15* knockback growth.

    Mega Evolution Meter: 16 hits.

    These changes my seem painful at first, but these nerfs are very much needed for the Mega Evolutions to be balanced.

    I wanted to keep the primary modifiers at 1.35*, but I remembered that knockback scales with damage, which would still make Mega Charizard X OP. Maybe not Mega Charizard Y, but I want to make things as even as possible.
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    « Reply #5945 on: September 22, 2014, 03:16:25 PM »


    Question then.

    I read where you used blank sounds for death cries... I had no idea: those sounds have IDs the game can use then? I've always wanted to figure that out.
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    « Reply #5946 on: September 22, 2014, 03:28:01 PM »


    Question then.

    I read where you used blank sounds for death cries... I had no idea: those sounds have IDs the game can use then? I've always wanted to figure that out.
    All characters have some blank/unused SFX that can be replaced and called in a PSA. Not sure about SSE enemies and bosses though.

    http://www.mediafire.com/view/vkaiuj3ja42rj2n/SFX_ID_List_(NTSC_AND_JPN).txt

    Here's all of the SFX IDs Brawl uses. The difficult part is figuring out which IDs go to which blank SFX. If you don't know if it's blank or not, call it on the respective character.
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    HaloFanODST
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    « Reply #5947 on: September 22, 2014, 06:14:27 PM »


    However not all SFX IDs can be edited in PSA.
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    « Reply #5948 on: September 22, 2014, 06:23:46 PM »


    However not all SFX IDs can be edited in PSA.
    You can call any SFX ID in commands. I never said anything about stuff like death cry entries. ಠ_ಠ

    Those SFX you speak of are Damage cries, ledge teetering grunts, and death cries. Those will need to be edited in either BrawlBox v0.68b, Tabbu Alpha 3, or a Hex Editor.

    These are what you need to edit in BrawlBox. But if you can't save/open without crashing, then you need to use Tabbu and/or a Hex Editor. I'll try looking to see how you can change those without BB for those who want to use PSA.
    Edit the following values in the Misc Sound List folder. Here's an image with corresponding colors on what to change.
    Damage Cries.
    Attack Grunts.
    Ottotto Grunt (teetering off a ledge).
    Crowd Cheer.
    Unused. Likely leftover data from Melee's Damage cries.
    Death Cries.
    Star KO Cry.
    Do not edit.
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    « Reply #5949 on: September 22, 2014, 06:32:15 PM »


    You can call any SFX ID in commands. I never said anything about stuff like death cry entries. ಠ_ಠ

    Those SFX you speak of are Damage cries, ledge teetering grunts, and death cries. Those will need to be edited in either BrawlBox v0.68b, Tabbu Alpha 3, or a Hex Editor.

    These are what you need to edit in BrawlBox. But if you can't save/open without crashing, then you need to use Tabbu and/or a Hex Editor. I'll try looking to see how you can change those without BB for those who want to use PSA.

    That's extremely useful.

    Like, really useful.

    This should be pinned somewhere :V
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    « Reply #5950 on: September 22, 2014, 06:49:01 PM »


    That's extremely useful.

    Like, really useful.

    This should be pinned somewhere :V
    I'm actually making a thread right now. :V

    I'll post the link here after I'm done typing everything out.

    Edit: Here's the thread. http://forums.kc-mm.com/index.php?topic=71197.0
    « Last Edit: September 22, 2014, 07:01:07 PM by KingOfChaos » Logged

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    « Reply #5951 on: September 23, 2014, 10:42:56 AM »




    Good news, everyone.

    I've managed to make a working PAL version of Solo Charizard (though I'll need a PAL tester to fully ensure Cosmetics are working). I also feel there's nothing else I need to do with Solo Charizard, so this would make Solo Charizard my first 100% completed project in years. \o0o/

    And if my PAL SFX ID conversions are correct for all characters, then you can expect a tutorial and PAL versions of my future PSAs.
    « Last Edit: September 23, 2014, 11:45:29 AM by KingOfChaos » Logged

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    « Reply #5952 on: September 23, 2014, 03:14:34 PM »


    Out of all the pokemon, it was Charizard. I am so grateful Cheesy

    I can't help but to be curious though, are you planing any other PSA, or are you taking a break?
    What was left on Raptor before he was finished?
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    « Reply #5953 on: September 23, 2014, 03:46:50 PM »


    I can't help but to be curious though, are you planing any other PSA, or are you taking a break?
    Following in pursuit of Solo Charizard, I'll be making PSAs of Blastoise and Venusaur.

    Blastoise will take inspiration from Tormod's Blastoise, Water Kirby, Squirtle, and original concepts.

    Venusaur will take inspiration from Tormod's Venusaur, Leaf Kirby, Ivysaur, and original concepts.

    Both will be able to Mega Evolve in a similar fashion as my Solo Charizard.

    I wanted to get working on Xenomorph, but I'm not really feeling it right now.

    What was left on Raptor before he was finished?
    SFX, Item and Misc animations, Cosmetics for the new recolors, and balance changes.
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    « Reply #5954 on: September 23, 2014, 04:23:06 PM »


    What was your Raptor originally over?
    I tried the BrawlEX version with the Project ReMiX, and it had Wolfs Sounds.
    So wondering if I were to throw it over Wolf, if it would work wonders.

    I could try myself, but... I haven't been into Brawl, recently.
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