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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1807894 times)
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KingJigglypuff
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    « Reply #5955 on: September 23, 2014, 04:27:03 PM »


    What was your Raptor originally over?
    I tried the BrawlEX version with the Project ReMiX, and it had Wolfs Sounds.
    So wondering if I were to throw it over Wolf, if it would work wonders.

    I could try myself, but... I haven't been into Brawl, recently.
    Raptor was built over Wolf, so it should work over Wolf.
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    « Reply #5956 on: September 23, 2014, 04:34:43 PM »


    Oh, swag.
    Aighty, I'll try that out. Thank you, Discord.
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    « Reply #5957 on: September 28, 2014, 08:04:26 PM »


    While I wait for my requested Blastoise model edits, I've decided to resume work on Wisp's update.

    I never knew how underpowered it was. :I

    Including the changes I listed before, here are some more changes.
    -Unified attack hitbox placements.
    -Down Air bounces upon hitting (and is able to interrupt shortly after).
    -Up Smash spikes at the top hitbox.
    -Down Smash now does damage at the center, but it still keeps the wind properties for further out hitboxes.
    -Dash Attack now sends foes at a 45 degree angle.
    -Variable Addition for Side Special has been reduced to make it more rewarding.
    -Side Special Variable no longer increases upon taking damage for encouraging more offensive gameplay.
    -Sped up startup for Dash Attack, Down Smash, Up Special and Up Smash.
    -Hitboxes edited to not clang with other attacks.
    -Further hitbox for Forward Air and Back Air reduced in damage.
    -Damage and Knockback edits to virtually all moves.
    -Run speed increased.
    -Increased Knockback for fully charged Side Special.
    -Made the Fully charged Idle hitboxes have a set knockback.
    -Up Special can now slowly move left and right.
    -Side Tilt has more range and speed at the cost of some damage.
    -Up Tilt has launch hitboxes and now has KO potential.
    -Dash Attack now goes off ledges. Big horizontal boost if used near a ledge (may remove this).

    So who here would like to try out my update and compare it to the original?
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    « Reply #5958 on: September 28, 2014, 09:32:51 PM »


    Oh, I was hoping to know something new from T-Rex.

    Anyway, who's Wisp. I forgot.
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    « Reply #5959 on: September 28, 2014, 11:20:16 PM »


    Issue with Wisp.
    Even with the codes,
    it still tends to freeze with me.

    I didn't bother reporting. Felt it may be stupid to do so.
    After all, it may work for others.

    As for Alejandro MiddleCorn,
    It's a character over Jigglypuff.
    Looks cool in video previews, felt I'd check it out, until it kept freezing for me.
    I would often know if it were to freeze if I mis-placed a file. But when I checked that guys BrawlRemix Wisp, which was a Brawl EX thingy, it still froze.
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    « Reply #5960 on: September 28, 2014, 11:26:23 PM »


    While I wait for my requested Blastoise model edits, I've decided to resume work on Wisp's update.

    I never knew how underpowered it was. :I

    Including the changes I listed before, here are some more changes.
    -Unified attack hitbox placements.
    -Down Air bounces upon hitting (and is able to interrupt shortly after).
    -Up Smash spikes at the top hitbox.
    -Down Smash now does damage at the center, but it still keeps the wind properties for further out hitboxes.
    -Dash Attack now sends foes at a 45 degree angle.
    -Variable Addition for Side Special has been reduced to make it more rewarding.
    -Side Special Variable no longer increases upon taking damage for encouraging more offensive gameplay.
    -Sped up startup for Dash Attack, Down Smash, Up Special and Up Smash.
    -Hitboxes edited to not clang with other attacks.
    -Further hitbox for Forward Air and Back Air reduced in damage.
    -Damage and Knockback edits to virtually all moves.
    -Run speed increased.
    -Increased Knockback for fully charged Side Special.
    -Made the Fully charged Idle hitboxes have a set knockback.
    -Up Special can now slowly move left and right.
    -Side Tilt has more range and speed at the cost of some damage.
    -Up Tilt has launch hitboxes and now has KO potential.
    -Dash Attack now goes off ledges. Big horizontal boost if used near a ledge (may remove this).

    So who here would like to try out my update and compare it to the original?
    I'm already using the wisp psa with brawlex so I could compare if you need people
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    KingJigglypuff
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    « Reply #5961 on: September 29, 2014, 06:01:04 AM »


    Oh, I was hoping to know something new from T-Rex.

    Anyway, who's Wisp. I forgot.
    One of the first PSAs and the most popular Jigglypuff mod to date.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303

    Issue with Wisp.
    Even with the codes,
    it still tends to freeze with me.

    I didn't bother reporting. Felt it may be stupid to do so.
    After all, it may work for others.

    As for Alejandro MiddleCorn,
    It's a character over Jigglypuff.
    Looks cool in video previews, felt I'd check it out, until it kept freezing for me.
    I would often know if it were to freeze if I mis-placed a file. But when I checked that guys BrawlRemix Wisp, which was a Brawl EX thingy, it still froze.
    You don't need BrawlEx for Wisp, as it's one of the first PSAs ever. If you can replicate the crash on your end perfectly, I could help. Otherwise, I'll have to dismiss it as an issue on your end.

    I'm already using the wisp psa with brawlex so I could compare if you need people
    Alright. How much do you know about stuff like knockback and balance? As I'd like someone who is good with character balance to make the comparisons.
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    « Reply #5962 on: September 29, 2014, 10:32:31 AM »


    The second the character enters the match, it freezes.
    That's it, basically.]

    Never shows the character. It just freezes then and there.
    Reset it, tried it again, thinking maybe it was a once in a life time thing, like most of the hacks.
    And it froze again.
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    « Reply #5963 on: September 29, 2014, 10:55:42 AM »


    The second the character enters the match, it freezes.
    That's it, basically.]

    Never shows the character. It just freezes then and there.
    Reset it, tried it again, thinking maybe it was a once in a life time thing, like most of the hacks.
    And it froze again.
    That's likely an issue on your end. Have you tried seeing if you have any Jigglypuff-specific codes and/or an edited ft_purin.rel? Are you sure it's not another mod that's causing it? Because this just seems like an issue on your end.
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    « Reply #5964 on: September 29, 2014, 11:06:08 AM »


    No.
    The Project Remix BrawlEX one.
    Has one built into it.
    Which means it has the codes and everything in there.
    He also has your raptor, which is how I learned of it being like Wolf, having Wolfs voice and many of his attacks, like the Foward B probably being Raptor Flash.

    I may just try once again.
    I MAY of had the Knuckles .rel over Purin.
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    « Reply #5965 on: September 29, 2014, 07:22:33 PM »


    One of the first PSAs and the most popular Jigglypuff mod to date.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303
    You don't need BrawlEx for Wisp, as it's one of the first PSAs ever. If you can replicate the crash on your end perfectly, I could help. Otherwise, I'll have to dismiss it as an issue on your end.
    Alright. How much do you know about stuff like knockback and balance? As I'd like someone who is good with character balance to make the comparisons.


    I actually started looking into PSA's info in the hopes of trying to mke one. If you mean to observe the differences that's simple. Like oh this move was buffed or this move has a lot more knockback than damagge. If you mean on the techinal side( like litterally opening up brawlbox and comparing the Damages,knocbacks etc...) that still pretty simple stuff. If you don't mean either then sorry this comment is useless XD
    « Last Edit: September 29, 2014, 07:23:50 PM by Therenover » Logged

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    « Reply #5966 on: September 29, 2014, 07:23:35 PM »


    make sure wisp can go super sayian
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    « Reply #5967 on: September 29, 2014, 07:40:02 PM »


    I actually started looking into PSA's info in the hopes of trying to mke one. If you mean to observe the differences that's simple. Like oh this move was buffed or this move has a lot more knockback than damagge. If you mean on the techinal side( like litterally opening up brawlbox and comparing the Damages,knocbacks etc...) that still pretty simple stuff. If you don't mean either then sorry this comment is useless XD
    Kinda like that, but I already did that. What I was really meaning is to play with the old Wisp for a bit, play with the new Wisp for a bit, then compare the two.

    make sure wisp can go super sayian
    I will, Onii-chan~
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    « Reply #5968 on: September 29, 2014, 08:05:34 PM »


    Kinda like that, but I already did that. What I was really meaning is to play with the old Wisp for a bit, play with the new Wisp for a bit, then compare the two.
    I will, Onii-chan~
    That i can definitely do
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    KingJigglypuff
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    « Reply #5969 on: September 30, 2014, 09:28:17 AM »


    I did it, guys.

    After about 4 years of people not knowing for sure, I've found a reliable way to use commands, based on diagonal control stick input (up-left, up-right, down-left, and down-right).

    Here's the coding I used. It'll work for all 8 directions + neutral (for those who press B, then do nothing with the control stick). Take note the wording in asterisks is just to define the direction the commands dictate.
    If Compare: IC-Basic[1011] >= IC-Basic[3149]
    And Compare: IC-Basic[1018] > IC-Basic[3186]
       *Up-Right*
    End If
    If Compare: IC-Basic[1012] >= IC-Basic[3149]
    And Compare: IC-Basic[1018] >= IC-Basic[3186]
       *Up Left*
    End If
    If Compare: IC-Basic[1018] >= IC-Basic[3186]
    And Not Compare: IC-Basic[1011] > IC-Basic[3149]
    And Not Compare: IC-Basic[1012] > IC-Basic[3149]
       *Up*
    End If
    If Compare: IC-Basic[1012] >= IC-Basic[3149]
    And Not Compare: IC-Basic[1018] > IC-Basic[3186]
       *Left*
    End If
    If Compare: IC-Basic[1011] >= IC-Basic[3149]
    And Not Compare: IC-Basic[1018] > IC-Basic[3186]
       *Right*
    End If
    If Compare: IC-Basic[1011] >= IC-Basic[3149]
    And Compare: IC-Basic[1020] > IC-Basic[3186]
       *Down Right*
    End If
    If Compare: IC-Basic[1012] >= IC-Basic[3149]
    And Compare: IC-Basic[1020] >= IC-Basic[3186]
       *Down Left*
    End If
    If Compare: IC-Basic[1020] >= IC-Basic[3186]
    And Not Compare: IC-Basic[1011] > IC-Basic[3149]
    And Not Compare: IC-Basic[1012] > IC-Basic[3149]
       *Down*
    End If
    If Not Compare: IC-Basic[1020] >= IC-Basic[3186]
    And Not Compare: IC-Basic[1011] > IC-Basic[3149]
    And Not Compare: IC-Basic[1012] > IC-Basic[3149]
    And Not Compare: IC-Basic[1018] > IC-Basic[3186]
       *Neutral*
    End If

    That i can definitely do
    Cool. I'll send you the current Wisp update in a bit. I just need to tinker around with something.
    « Last Edit: September 30, 2014, 09:29:46 AM by KingOfDreamland » Logged

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