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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795553 times)
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omegafalcon
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« Reply #6330 on: March 10, 2015, 10:15:41 PM »


If I wasn't, I wouldn't have asked StarWaffle to make a model. Tongue

I've talked about Sceptile quite a few pages ago and how it would be able to Mega Evolve like my Solo Charizard. I even have a moveset plan in the OP.

Who's he going over?

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    « Reply #6331 on: March 11, 2015, 01:43:21 AM »


    About damn time too lol

    Sorry it took so long to get on it D:

    May as well keep everyone updated on what I'm doing. I made a little more progress today
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    KingJigglypuff
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    « Reply #6332 on: March 11, 2015, 08:19:32 AM »


    Who's he going over?
    Either Link or Toon Link.
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    « Reply #6333 on: March 11, 2015, 08:23:27 AM »


    so im guessing xenomorph will be put on hold again?
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    « Reply #6334 on: March 11, 2015, 08:31:07 AM »


    To be honest, the last time I worked on Xenomorph was back when showed that last preview, so my thread title is very misleading. :x

    Like Raptor, I want to work on Xenomorph, but I just can't muster up the determination to actually get stuff done. A main issue I have is I try to work on multiple projects at once, then I suddenly get another character idea and begin to run tests. And it all piles up until I have way too many projects for a single person to handle. :c

    Though I'm a part of a small hacking group, so I could see if any of my team mates would like to pitch in.
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    « Reply #6335 on: March 11, 2015, 09:19:35 AM »


    you need to take care of your projects before starting with something else, at least get to a milestone D:
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    KingJigglypuff
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    « Reply #6336 on: March 14, 2015, 12:10:36 PM »


    Noodle arms. Yee.


    The rig is the X/Y rig with a few bone edits to make it work more like a Brawl skeleton (I still have to fix a couple things). The animation is very basic, as I wanted to test a wave-like motion with the arms/tentacles.

    As for my other projects, BaganSmashBros is helping me with Raptor (I'll have to ask him about Xenomorph as well), and I believe (I don't want to make assumptions) StarWaffle is still working on the Sceptile models.
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    « Reply #6337 on: March 14, 2015, 12:26:21 PM »


    If you do plan on making more of these wavy motions for actual animations, I'd say work on your loops cause they look like linear tangents from what I see...

    Looks good otherwise!
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    « Reply #6338 on: March 14, 2015, 12:27:34 PM »


    Noodle arms. Yee.


    The rig is the X/Y rig with a few bone edits to make it work more like a Brawl skeleton (I still have to fix a couple things). The animation is very basic, as I wanted to test a wave-like motion with the arms/tentacles.


    Imagine the amount of keyframes :V

    If you do plan on making more of these wavy motions for actual animations, I'd say work on your loops cause they look like linear tangents from what I see...

    Looks good otherwise!


    I think he started using linear tangents because of an incident with T-Rex and the tangents being all screwy.

    Changing it to linear fixed that issue, so I'm assuming he's still using it for a majority of his animations.
    « Last Edit: March 14, 2015, 12:30:34 PM by drogoth » Logged



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    « Reply #6339 on: March 14, 2015, 12:33:40 PM »


    The animation was only a test, really. Not to mention, it was made in BrawlBox, not Maya.
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    « Reply #6340 on: March 14, 2015, 12:36:32 PM »


    Imagine the amount of keyframes :V

    I think he started using linear tangents because of an incident with T-Rex and the tangents being all screwy.

    Changing it to linear fixed that issue, so I'm assuming he's still using it for a majority of his animations.

    I don't think it takes alot of Keyframes to make a wavy Motion like this assuming you're using FK Controls. With IKs and Baked Animations, that's a different story...

    idk what happened, and idk his process... idk, it just bothers me...

    The animation was only a test, really. Not to mention, it was made in BrawlBox, not Maya.

    Ah, in that case. No issues here... lol...
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    « Reply #6341 on: March 14, 2015, 05:23:35 PM »


    Noodle arms. Yee.


    The rig is the X/Y rig with a few bone edits to make it work more like a Brawl skeleton (I still have to fix a couple things). The animation is very basic, as I wanted to test a wave-like motion with the arms/tentacles.

    As for my other projects, BaganSmashBros is helping me with Raptor (I'll have to ask him about Xenomorph as well), and I believe (I don't want to make assumptions) StarWaffle is still working on the Sceptile models.


    No progress since the last image. I'm currently house sitting but I'll start work on it again when I get home on Monday.
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    « Reply #6342 on: March 14, 2015, 09:27:30 PM »


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    « Reply #6343 on: March 15, 2015, 04:40:46 AM »


    (I'll have to ask him about Xenomorph as well),
    Well, i guess it won't be much different from animating Ridley. He just has normal neck and no wings. Either way, i'll have to deal with Raptor first.
    Speaking of him - why did you used this model? It has a...er...square...ish face and his teeth are all same...i think...Anyway, there is a better model available:
    I guess it is too late now. Just sayin'.
    « Last Edit: March 15, 2015, 04:42:41 AM by Ridley » Logged


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    « Reply #6344 on: March 15, 2015, 07:03:42 AM »


    I started work on Raptor way before Primal Carnage was even announced. I wanted to use the model from Jurassic Park: The Game, but no one has managed to successfully rip models from that game.

    The current model I'm using for Raptor was the best free Raptor model I could find that had a reasonable poly count.
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