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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1807960 times)
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Carnage
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    « Reply #6390 on: April 14, 2015, 11:33:16 AM »


    I already have a moveset planned. I'm going to see what I can do about various attacks.
    my idea was keeping A attacks the same except some smash attacks and the specials diferent manly side speical and neutral special, considering you plan on using down special to chnage form correct? and the recovery special doesnt need to be diferent imo.of course all A attacks would have diferent damage and knockbacks depending on the forms and such.
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    justadood
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    « Reply #6391 on: April 16, 2015, 12:23:49 AM »


    i think they could also have different damage, knockback, or range depending on form too though, like the defense form being wide range with a little armor, but not very strong, quick, or knock foes very far for most moves... idk if it's already been considered or if it'd be too much, but i think it'd make sense at least
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    KingJigglypuff
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    « Reply #6392 on: April 16, 2015, 07:46:37 AM »


    I have a moveset plan already. Read the OP for details.

    Edit: Wondering what's new for Sceptile since the last preview I showed? Well wonder no more! (Don't worry, Deoxys will still be worked on. I just have to wait for someone to possibly touch up on the textures and to look into model merging for the four Forms). StarWaffle's just about done. He just needs to touch up a few things.

    « Last Edit: April 16, 2015, 03:56:29 PM by KingJigglypuff » Logged

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    Lito
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    « Reply #6393 on: April 17, 2015, 09:16:21 PM »


    Ah... Ah! Sceptile for Smash is coming true! The one character I needed for my dream roster.
    « Last Edit: April 17, 2015, 09:26:21 PM by KingJigglypuff » Logged


    KingJigglypuff
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    « Reply #6394 on: April 17, 2015, 09:26:46 PM »


    I can tell you're hyped, but please refrain from making posts in all caps.
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    HaloFanODST
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    « Reply #6395 on: April 17, 2015, 09:38:03 PM »


    Deoxys and Sceptile are coming out?
    Great, over whom? (Sorry if I ask, I'm kind of lazy to check all other pages)
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    « Reply #6396 on: April 17, 2015, 10:03:39 PM »


    I wanted to put Deoxys over Lucario, but I have to put it over Toon Link, due to Brawl's limitations.

    I also want to use Toon Link as a base for Sceptile, but I don't want people to be conflicted about which character to choose...
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    HaloFanODST
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    « Reply #6397 on: April 17, 2015, 10:21:08 PM »


    I wanted to put Deoxys over Lucario, but I have to put it over Toon Link, due to Brawl's limitations.

    I also want to use Toon Link as a base for Sceptile, but I don't want people to be conflicted about which character to choose...

    Sceptile should go over Sheik, or probably Marth.
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    « Reply #6398 on: April 17, 2015, 11:04:45 PM »


    nope.avi

    Neither, as both Marth and Sheik are too limited for my plans with Sceptile.
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    HaloFanODST
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    « Reply #6399 on: April 17, 2015, 11:09:49 PM »


    What I meant was use Sheik for his moves and port him over another character.
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    Carnage
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    « Reply #6400 on: April 18, 2015, 03:26:30 AM »


    What I meant was use Sheik for his moves and port him over another character.
    afaik you cant port sheik, since he shares the rel with zelda so yeah...
    I bet kjp wants projectiles mechanics and such.
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    KingJigglypuff
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    « Reply #6401 on: April 18, 2015, 07:06:14 AM »


    Carnage is correct. I need a projectile, a large file size, and Action Override Entries/Exits, so my character options are limited.
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    « Reply #6402 on: May 08, 2015, 07:17:52 PM »


    Sorry for the lack of updates. I'm still waiting on people to get the needed model work done for Sceptile and Deoxys. Once that's out of the way, I can finally get to work.
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    « Reply #6403 on: May 09, 2015, 06:35:22 AM »


    cant you use a temp model?
    for basic key-framing, it should be enough
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    « Reply #6404 on: May 09, 2015, 06:40:24 AM »


    That is something I cannot do. I must have the completed models before I can do anything.
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