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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1808393 times)
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KingJigglypuff
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    « Reply #6450 on: June 27, 2015, 03:58:52 PM »


    I know recently I read on one of the forums people were talking about using a combination of programs to convert the animation files in Smash Wii U for Brawl. Are you going that route or building him from the ground up?
    I talked to DSX8 about it, but he said he couldn't find anyone who was willing to help him with Hexing.
    « Last Edit: June 27, 2015, 04:00:53 PM by KingJigglypuff » Logged

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    « Reply #6451 on: June 27, 2015, 06:31:20 PM »


    Too bad this Charizard won't be available for Solo Charizard PSA.
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    « Reply #6452 on: June 27, 2015, 09:55:47 PM »


    I talked to DSX8 about it, but he said he couldn't find anyone who was willing to help him with Hexing.

    Did you (or him) try to obtain help in Smashboards or the Models Resource thread?
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    « Reply #6453 on: June 27, 2015, 10:35:25 PM »


    He posted recently on VG Resource.
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    « Reply #6454 on: June 27, 2015, 11:03:13 PM »


    what KJP said.

    it can be found here
    http://www.vg-resource.com/thread-27350-post-592581.html#pid592581
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    « Reply #6455 on: June 28, 2015, 10:05:49 PM »


    Any news about the T-Rex?
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    « Reply #6456 on: June 28, 2015, 10:20:59 PM »


    The most recent thing I've done with the new T. rex model was edit the toe and tongue bones to fix an issue. I still need to edit bone rotations to match Brawl rotations and apply material effects. After that, I'll need to re-analyze Warpath in order to re-make the animations I had before. And then I have to do moveset editing for bone indexes and all that stuff all while also working on other projects (Smash Wii U Charizard updates, Misery, Smash Wii U Meta Knight, etc) here and there. I will post when I have something new.

    I also did promise I would begin work on Deoxys well, so keep that in mind as well. Once Nano does what he needs to do, all other projects will be put on hold in favor of Deoxys.

    So much to do, so much to see. :v
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    « Reply #6457 on: July 07, 2015, 05:55:07 PM »


    Copy + Paste skills go!
    Coming in with the sick memes.

    (Okay, not really, but I have previews.)

    Smash Wii U Charizard has been re-imported, given a brighter texture, and replaced that awful-looking rim lighting in favor for a subtle spec map. (gfycat Material Preview)

    Metal texture looks more like Smash Wii U (thanks to SMF1).

    And for the Mini-PSA version, Smash Wii U Charizard will be using VIS0. Take a look at this example.

    Did I mention this will all be one slot? (Still not wi-fi safe though)
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    « Reply #6458 on: July 07, 2015, 06:21:19 PM »


    Are you still planning that PM -> vBrawl Mewtwo fix?
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    « Reply #6459 on: July 07, 2015, 06:37:00 PM »


    Oh, right. Now that 3.6 is out, I should get to that. :V

    (But I'm likely going to re-do the BrawlEx cosmetics to use Mewtwo's actual Cosmetic ID)
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    « Reply #6460 on: July 12, 2015, 11:22:52 AM »


    Don't skip leg day kids.

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    « Reply #6461 on: July 12, 2015, 12:20:02 PM »


    Yee.

    I can't wait to get started on what will be my most complex character.

    Thanks for doing this, Nano.
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    « Reply #6462 on: July 13, 2015, 02:29:32 PM »


    Oh, right. Now that 3.6 is out, I should get to that. :V

    (But I'm likely going to re-do the BrawlEx cosmetics to use Mewtwo's actual Cosmetic ID)

    I already have him added in BrawlEX as a full new character, so I'd have to edit the new file to fit the Cosmetics I'm using, right?
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    « Reply #6463 on: July 13, 2015, 03:28:15 PM »


    Correct.

    Edit: But something I would like to do before I get started would be to recover my files from my old computer, as it had all my BrawlEx stuff on it, which was originally why I haven't done any PM ports to Brawl yet.
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    « Reply #6464 on: July 15, 2015, 07:59:28 PM »


    More Smesh Charizard stuff.

    For the Mini PSA version, Charizard will have Rock Smash (Down Special) and Flare Blitz (Side Special). (But there will be a version in which Down Special is Fly, rather than Rock Smash for PM)

    For the Project M version of the moveset, every aspect of Project M Charizard will remain the same, aside from the changed Specials.

    For the Brawl version however, moves will be changed in damage and knockback to match Smesh Charizard's updated attacks (I may animate the changed moves as well). Its attributes will also match Smesh Charizard.

    Like the original release, the rock also had rim lighting, but I replaced that with the same spec map material that the new Charizard uses. http://gfycat.com/RightSilkyBackswimmer

    And for Flare Blitz, I made the move function similarly to how it does in Smash Wii U/3D, but with a few buffs.
    Said buffs include:
    -Being able to tech off the ground during the recoil (not walls though).
    -Increased damage. (23 damage, as opposed to 19 damage in Smesh).
    -Increased knockback.
    -Invincibility during the first few Frames of startup.
    -Super Armor during the rush (that gets weaker as the move progresses and as damage increases).
    -Shorter animation (basically uses the same animation my Solo Charizard uses for its own version of Flare Blitz, but if enough people want it, then I'll try making a recreation of the Smesh Flare Blitz animation).
    http://gfycat.com/RewardingWellgroomedAfricanparadiseflycatcher
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