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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795084 times)
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Nao-chan
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That's what comes of under-estimating me.

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    « Reply #6555 on: December 12, 2015, 04:01:00 PM »


    Blame the servers and the [censored]ty downs they keep serving me. >:c
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    « Reply #6556 on: December 12, 2015, 04:47:40 PM »


    yay! ported  marth and fire marth!
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    KingJigglypuff
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    « Reply #6557 on: December 12, 2015, 04:53:31 PM »


    I forgot to link this here.

    ! No longer available


    Now you can listen to MK's thick, sexy, Australian accent in 1080p HD at 60 FPS Only topped by Saxton Hale. :V
    (It's a new update video for MK's shenanigans regarding his personal life and Waluigi)

    Blame the servers and the [censored]ty downs they keep serving me. >:c
    ( ͡° ͜ʖ ͡°)
    « Last Edit: December 12, 2015, 04:56:33 PM by KingJigglypuff » Logged

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    KingJigglypuff
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    « Reply #6558 on: December 19, 2015, 01:42:25 PM »


    Since Smash 3DS animation porting it a thing, I'm gonna be doing Smash Wii U Charizard as I wait for Deoxys-related things.




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    « Reply #6559 on: December 19, 2015, 04:13:48 PM »


    Aren't the 3DS Animations in theory the same as the WiiU animations? I think the files used are the same.
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    « Reply #6560 on: December 19, 2015, 04:20:56 PM »


    Aren't the 3DS Animations in theory the same as the WiiU animations? I think the files used are the same.

    I believe it is easier to extract them from the 3DS.
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    « Reply #6561 on: December 19, 2015, 04:58:44 PM »


    Aren't the 3DS Animations in theory the same as the WiiU animations? I think the files used are the same.
    The Smash 3DS animation use the bch format, while the Smash Wii U animations use the omo format. DSX8 was close to cracking it, but he needed help further identifying things and making a script.
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    « Reply #6562 on: December 19, 2015, 10:12:22 PM »


    Aren't the 3DS Animations in theory the same as the WiiU animations? I think the files used are the same.

    3ds rigs are essentially dissidia rigs, at least for the FE cast aka could use more detail and bones. But I'm assuming that a majority of the animation will be teh same.
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    highonphazon
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    « Reply #6563 on: December 31, 2015, 05:44:57 PM »


    Since Smash 3DS animation porting it a thing, I'm gonna be doing Smash Wii U Charizard as I wait for Deoxys-related things.






    Man, as much some custom animations are impressive... there's nothing like what Nintendo themselves put out.

    Is it possible to extract the animations of an assist trophy from SSB4? Specifically Dark Samus? :-p
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    masamune
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    « Reply #6564 on: December 31, 2015, 05:49:06 PM »


    Yes, it is possible.
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    highonphazon
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    « Reply #6565 on: January 01, 2016, 03:26:28 PM »


    Yes, it is possible.


    Sweet. Is the method complicated or is there something out there as simple as BB? Just wondering who's doing the extracting and how it's being done.

    -snip


    Super impressive. How are you getting the 4 forms to have unique attributes? Or are you incorporating a mechanic similar to what Nintendo is doing with Corrin (Have the forms appear for different attacks- Attack form for the projectile, Defensive for the shield, Speed for an agility specia movel, etc) or will they be completely separate PSAs? And that Deoxy orb graphic is EXTREMELY similar to the Dark Samus SSB4 Assist Trophy graphic that I have been trying to replicate on my PSA:



    It's great to see there are still mods as ambitious as this!
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    « Reply #6566 on: January 01, 2016, 03:49:45 PM »


    The Attribute switching is done via gct code + new PSA commands.

    http://forums.kc-mm.com/index.php?topic=75336.0
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    highonphazon
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    « Reply #6567 on: January 01, 2016, 04:06:24 PM »


    The Attribute switching is done via gct code + new PSA commands.

    http://forums.kc-mm.com/index.php?topic=75336.0


    Wow, neat stuff. So PSAs like Chrom could be fully realized in Brawl now.
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    « Reply #6568 on: January 08, 2016, 09:34:48 AM »


    Look, everyone. I can leak, too. ( ͡° ͜ʖ ͡°)

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    The following things still need to be done.
    -Flare Blitz.
    -Win3.
    -Possibly a few Misc things.
    -Project M version.
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    « Reply #6569 on: February 02, 2016, 09:28:30 AM »


    RiP. Better get out a Defib Unit.

    Thought I forgot about Wii U Charizard?

    Guess again, as I have a new batch of (dank memes) previews coming in. They're not in-game previews, but previews of the updated model stuff with recolors (including two custom recolors) in the form of "CSPs".

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