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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795698 times)
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Blueblur22
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« Reply #1290 on: August 04, 2011, 12:40:38 PM »


port vertex over someone that works thats is not used in my roster +not a mario char.

u misunderstood i meant their r hacks on r.o.b. and sonic n which of those hacks to do u plan on porting
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    « Reply #1291 on: August 04, 2011, 12:41:14 PM »


    so scyther is over Luigi so i guess i will try that Silver over falco hack xD when its released xD
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    « Reply #1292 on: August 04, 2011, 12:43:25 PM »


    u misunderstood i meant their r hacks on r.o.b. and sonic n which of those hacks to do u plan on porting
    yes but that one you needing to make any animations inside a Fitmotion.pac for (as i dont want to do)
    but if just a ported vertex you can use already made Animations
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    « Reply #1293 on: August 04, 2011, 12:49:24 PM »


    so scyther is over Luigi so i guess i will try that Silver over falco hack xD when its released xD

    yes. that is why i released it. Cheesy MISSION COMPLETE!
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    « Reply #1294 on: August 04, 2011, 12:56:00 PM »


    hey KJP if you dont mind me asking. what are your plans about Silver's Final smash? Since fox and falco share the same one, how are you gonna get by that?
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    « Reply #1295 on: August 04, 2011, 01:00:11 PM »


    hey KJP if you dont mind me asking. what are your plans about Silver's Final smash? Since fox and falco share the same one, how are you gonna get by that?
    easy just dont use Falco´s landmaster since this is what they share
    this is not the PSA
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    « Reply #1296 on: August 04, 2011, 01:02:12 PM »


    so scyther is over Luigi so i guess i will try that Silver over falco hack xD when its released xD

    Haha, nice work SB

    I've been talking to Master KJP today, so hopefully more progress soon c:

    And yes, Silvers Final smash will be editted and will not use the Landmaster..
    Infact the Final Smash is a very clever idea thought up between KJP, Suren and Myself.
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    « Reply #1297 on: August 04, 2011, 02:48:09 PM »


    Okay, I want to pitch an idea to you guys on Wrath of Koopa, LKB's neutral B.

    Wrath of Koopa: Wrath of Koopa is unique to LKB alone as a move, because of how it functions. The attack changes based on a couple of factors, and whether or not those are tripped during gameplay. The conditions for the attack to change are.

    -Bowser has at least 2 less stocks less than an opponent (or 2 less than the play with the highest stock count in a match with more than 2 players)
    -His current hit percentage is below 120%

    Wrath of Koopa (Neither condition is met): Bowser will breath in then spit out a single fireball that travels a far distance, but doesn't have much power or KB.

    Wrath of Koopa (One condition is met): Bowser will breath in then spit out a much bigger, much more powerful fireball that travels less distance, but has more power and KB behind it.

    Wrath of Koopa (Both Conditions are met): Bowser will breath in, then breath out a large, powerful stream of blue flames that have almost no KB to them.

    Do you think this is good, or do you think I should go for something else?
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    « Reply #1298 on: August 04, 2011, 03:08:02 PM »


    Okay, I want to pitch an idea to you guys on Wrath of Koopa, LKB's neutral B.

    Wrath of Koopa: Wrath of Koopa is unique to LKB alone as a move, because of how it functions. The attack changes based on a couple of factors, and whether or not those are tripped during gameplay. The conditions for the attack to change are.

    -Bowser has at least 2 less stocks less than an opponent (or 2 less than the play with the highest stock count in a match with more than 2 players)
    -His current hit percentage is below 120%

    Wrath of Koopa (Neither condition is met): Bowser will breath in then spit out a single fireball that travels a far distance, but doesn't have much power or KB.

    Wrath of Koopa (One condition is met): Bowser will breath in then spit out a much bigger, much more powerful fireball that travels less distance, but has more power and KB behind it.

    Wrath of Koopa (Both Conditions are met): Bowser will breath in, then breath out a large, powerful stream of blue flames that have almost no KB to them.

    Do you think this is good, or do you think I should go for something else?


    why not make it a normal fireball, i dont think its even possible to program the first condition anyway... T.T

    i mean, it would be awesome for him to throw one fireball when less than 75%, 2 if less than 150% and three if more than 150%

    or at least give u the possibility to shoot 2 or three, since u may not want to throw three (maybe there's another enemy coming closer from behind, u dont want to spend too much time on a single attack...)
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    « Reply #1299 on: August 04, 2011, 03:31:43 PM »


    Isn't it like, impossible to check the opponents stock count compared to yours in psa anyway?
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    « Reply #1300 on: August 04, 2011, 03:59:46 PM »


    Isn't it like, impossible to check the opponents stock count compared to yours in psa anyway?

    Lucario does it.
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    « Reply #1301 on: August 04, 2011, 04:05:55 PM »


    Lucario does it.
    But, where's his coding to do so?

    But the percent check is indeed possible, just look at some of DO's PSAs. The broken ones.

    They get cheaper when they reach a specific percent... So that part's at least possible.

    The stock however... That might be something hard coded into Lucario.

    Like in his rel file perhaps... But if I'm wrong, I'm glad.

    Because it would be neat to have this kind of coding, like for boss characters.
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    « Reply #1302 on: August 04, 2011, 04:51:49 PM »


    Wait, since when does Lucario check stock count? I know he checks damage%, but stock count?
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    « Reply #1303 on: August 04, 2011, 04:53:24 PM »


    Wait, since when does Lucario check stock count? I know he checks damage%, but stock count?

    It's been said.
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    « Reply #1304 on: August 04, 2011, 04:59:13 PM »


    Wait, since when does Lucario check stock count? I know he checks damage%, but stock count?

    Lucario's Aura Multiplier gets stronger not only through how much damage he takes, but how many stocks down he is.
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