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Question: whats next?
captain basilix psa - 7 (25%)
hammer bros. psa over ice climbers - 5 (17.9%)
Venom psa - 5 (17.9%)
finish bender vertex hack - 2 (7.1%)
Master/Crazy hand over zelda/shiek project - 2 (7.1%)
vegeta psa 0.5 - 5 (17.9%)
help in gotenks psa - 2 (7.1%)
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Author Topic: Kid Goku PSA Previews check last post # 323  (Read 12102 times)
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Mariodk
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Let him join SSB4 and i die happy

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    « Reply #330 on: September 30, 2011, 03:02:18 AM »


    couldnt he replace one of lucas gfx for the taill? or find a way to vertex the taill like SSJ4 goku over CF?
    best way is find a way to vertex tail if he replace Lucas´s Snake or ness´s yoyo
    since a tail model inside a FitLucas.pac/Fitness.pac will be really high filesize
    but inside the Fitmotion.pac it wont hurt that much but he replacing Lucas´s Snake
    « Last Edit: September 30, 2011, 03:03:21 AM by Mariodk » Logged

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    Anivernage
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    « Reply #331 on: September 30, 2011, 01:01:17 PM »


    i found a way to get kid goku´s tail, however, its 2kb bigger filesize, so i will try to lower it.
    also, i need to get kid goku import only the tail .
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    Mariodk
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    Let him join SSB4 and i die happy

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    « Reply #332 on: September 30, 2011, 01:22:47 PM »


    i found a way to get kid goku´s tail, however, its 2kb bigger filesize, so i will try to lower it. also, i need to get kid goku import only the tail .
    better with Diddykong´s(brawl styled Goku needs a Brawl styled tail ofc)

    btw should kid goku also have the same kamehameha as:
    Previews of the revamped N-B: new GFX for load the wave since kamehameha GFX on the two first frames not moving i can use it like this if just i do so it remove the GFX after 1 frame and add it again so it feel like 2x Models+Animation but only one model/Animation N-B if not Holding up/Down: N-B if holding up: N-B if holding Down: here is what needed to be Fixed on N-B: -if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix) -N-B: if Hold Down: then on Ground he needs to use the Ground Animations not the Air cuz that makes him to teleport abit upwards like as Down-B(ground) in v1(have tried almost anything) -Also same problem with Start/Load animation if used in Air then Landing on Ground sometimes he still use the air Animation if on Ground Down-B(counter attack: Wildsense): just needing do to so i can move upwards cuz right now it can only move sidewards while in the Animation it teleport upwards but can´t get it to do that and ofc add Hitboxes after fixed that problem
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    Anivernage
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    « Reply #333 on: September 30, 2011, 02:30:43 PM »


    yeah, i used the kid buu FS gfx and change it to color blue, also, what texture formats have the kamehameha? my model looks translucent and yours like a normal kamehameha...
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