i found a way to get kid goku´s tail, however, its 2kb bigger filesize, so i will try to lower it. also, i need to get kid goku import only the tail .
better with Diddykong´s(brawl styled Goku needs a Brawl styled tail ofc)
btw should kid goku also have the same kamehameha as:
Previews of the revamped N-B: new GFX for load the wave since kamehameha GFX on the two first frames not moving i can use it like this if just i do so it remove the GFX after 1 frame and add it again so it feel like 2x Models+Animation but only one model/Animation

N-B if not Holding up/Down:

N-B if holding up:

N-B if holding Down:

here is what needed to be Fixed on N-B: -if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix) -N-B: if Hold Down: then on Ground he needs to use the Ground Animations not the Air cuz that makes him to teleport abit upwards like as Down-B(ground) in v1(have tried almost anything) -Also same problem with Start/Load animation if used in Air then Landing on Ground sometimes he still use the air Animation if on Ground Down-B(counter attack: Wildsense): just needing do to so i can move upwards cuz right now it can only move sidewards while in the Animation it teleport upwards but can´t get it to do that and ofc add Hitboxes after fixed that problem