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Author Topic: How do I change the frequency of the .wav without ruining it? [RESOLVED]  (Read 3079 times)
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SSJCerious
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    « on: March 27, 2011, 01:23:43 PM »


    Whenever I try to make my own announcer call with Sawnds, it sounds horrible in game. Why is this?

    EDIT: I figured out that the .dat is set to a frequency of 16000, but the .wav is 44100. How do I change the frequency of the .wav without ruining it?

    EDIT2: RESOLVED BY JAKLUB
    « Last Edit: March 27, 2011, 02:23:22 PM by SSJCerious » Logged


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    « Reply #1 on: March 27, 2011, 01:29:12 PM »


    Cuz ur voice is terrible?

    *Smacked*

    Can you be more specific as to how "terrible" it sounds?
    Like has the audio quality been dropped or something?
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    SSJCerious
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    « Reply #2 on: March 27, 2011, 01:37:01 PM »


    NO, it turns into a completly different thing. (yeah shouldve been more specific)
    I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning Im srs here
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    « Reply #3 on: March 27, 2011, 01:42:23 PM »


    NO, it turns into a completly different thing. (yeah shouldve been more specific)
    I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning Im srs here

    It would be awesome if you could post a video of this... cuz if thats what it sounds like, It's probobly hilarious... XD

    But beyond recording and editing the sound itself, I cant go much beyond putting it in-game.
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    « Reply #4 on: March 27, 2011, 01:44:02 PM »


    I did it with Sawnds...I dont understand why it wont work, it works for uguu's sasuke announcer call....
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    Jaklub
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    « Reply #5 on: March 27, 2011, 02:21:06 PM »


    Frequency of your wav must match the frequency of dat.

    Use Audacity for wav editing. It shouldn't sound bad after the frequency change. If it does - well, there is not much you can do about it (except re-recording I guess).
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    « Reply #6 on: March 27, 2011, 02:22:48 PM »


    *sigh* I guess I'll have to rerecord. Thanks jaklub!
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