Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Anyone get curious? ... (BRSTM Downloads)  (Read 3443 times)
0 Members and 1 Guest are viewing this topic.
Diddy Kong
Lol Kitten
*********
Offline Offline

Posts: 802


chief

  • Awards Heart Container Hot Topic Famous Hacker Pin Collector

  • View Profile WWW Awards
    « on: March 28, 2011, 09:14:53 PM »


    dunno if it goes here or even a valid subject for the forums.

    but, does anyone wonder how long (in minutes) the brstms they download are? (or how they managed to loop it? (for hard to loop songs))
     AWESOME 2.0!
    « Last Edit: March 29, 2011, 03:57:06 AM by Diddy_Kong » Logged


    Volt_Storm_7
    Hyper Kitten
    ******
    Offline Offline

    Posts: 286

    何で?


    View Profile Awards
    « Reply #1 on: March 28, 2011, 09:26:47 PM »


    なに?
    Logged

    http://forums.kc-mm.com/index.php?topic=41055.0
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Looking for animations you cannot make yourself? Come request here.


    Currently Working on
    - Neku Animations
    - Sanji Animations
    - Crystal Animations

    mnsg
    Holy Kitten
    *
    Offline Offline

    Posts: 1801

  • Awards Super Saiyan Topic Star Hacker >9000 Featured

  • View Profile Awards
    « Reply #2 on: March 29, 2011, 07:08:28 AM »


    People can use BrawlBox to create their BRSTMs.  However, the following does need to be kept in mind...

    1: The start loop point has to be a multiple of 14336.  If your BRSTM's start loop point isn't a multiple of 14336, it'll be modified so that the start loop point meets that criteria.  The end loop point isn't affected by this dilemma.

    2: Channel amounts can affect the file size of a BRSTM.  A BRSTM with only one channel will use less memory than one with two channels, but won't sound as good.

    3: Sample rates play a big factor in file sizes.  A 32000 Hz sample rate will use less memory than a 44100 Hz sample rate.  However, higher sample rates mean better quality sound.  Downside for higher quality sound, however, is erratic behavior risks when played on games that utilize 32000 Hz BRSTMs (such as Brawl).

    4: BRSTMs aren't compressed, so two BRSTMs that have the same number of channels, the same sample rates, and the same length will have the exact same file size.
    Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #3 on: March 29, 2011, 11:16:43 AM »


    O.o
    I've never had that happen to me :/

    I've been editing the loops manually and they come out perfectly every time :/
    (I don't use that multiple thing (I repeat the loop until it sounds right))
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4 on: March 30, 2011, 07:15:52 PM »


    eww...
    don't use MP3
    audio quality is greatly lowered

    when you get the audio file (not in mp3 format already)
    be sure to use WAV Wink

    I'm prbly stating useless info, but yea... Tongue

    I usu listen to the music at first to find a good loop point,
    then I edit out the end, and import the WAV into Brbx.
    after that, all I have to do is fand the perfect places at the start and end...
    (some music gets annoying when repeating the loop end-start (not the entire thing)) XDD

    most of the loops I do have an intro
    eg:
    Cows & Cows & Cows (looped)
    Unknown Keygen Music (looped) <- first music hack (not the best loop)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Diddy Kong
    Lol Kitten
    *********
    Offline Offline

    Posts: 802


    chief

  • Awards Heart Container Hot Topic Famous Hacker Pin Collector

  • View Profile WWW Awards
    « Reply #5 on: March 31, 2011, 01:28:06 AM »


    eww...
    don't use MP3
    audio quality is greatly lowered

    when you get the audio file (not in mp3 format already)
    be sure to use WAV Wink

    I'm prbly stating useless info, but yea... Tongue

    I usu listen to the music at first to find a good loop point,
    then I edit out the end, and import the WAV into Brbx.
    after that, all I have to do is fand the perfect places at the start and end...
    (some music gets annoying when repeating the loop end-start (not the entire thing)) XDD

    most of the loops I do have an intro
    eg:
    Cows & Cows & Cows (looped)
    Unknown Keygen Music (looped) <- first music hack (not the best loop)
    I use the MP3 in my audio editor (SONY ACID), then when i got the loops (because all the audio i get are in that format), i mark the starting loop area (ACID tells me what sample that is), and render it as WAV , then i work on it with brawlbox, why I use MP3, well the downloaders convert it to a single-channel low-quality .wav, where it can convert to high quality MP3
    just check out my gallary (mainly the audio that you wouldn't find a "looping point" for, such as the sparta one, or the hampsterdance one)
    because I like to deal with, and seamlessly loop audio that either:

    -Has an intro to it

    -Normal songs (these, by an ordinary ear cannot be looped)

    -Songs that others would have the song play past the first loop, then have that second round loop

    -songs composed by rare

    -OVERLY CATCHY game music

    -Game music composed for games made AFTER brawl's release
    « Last Edit: March 31, 2011, 01:21:47 PM by Diddy_Kong » Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #6 on: March 31, 2011, 08:02:25 AM »


    getting HQ out of LQ doesn't work all that well...

    where are you getting your music from?? :/

    if it's from YT, you can use Free Video Downloader
    (really for DL-ing from YT, or converting files you already have) Smiley
    don't worry, it's got HQ support for almost everything Wink
    ^(that includes mp3, but you still get the digital noise at times)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Diddy Kong
    Lol Kitten
    *********
    Offline Offline

    Posts: 802


    chief

  • Awards Heart Container Hot Topic Famous Hacker Pin Collector

  • View Profile WWW Awards
    « Reply #7 on: April 01, 2011, 10:37:56 PM »


    ^ I make brstms at 44100 wav
    and I download them as 44100 MP3s

    and yes, ALL my unsorucable audio comes from youtube
    « Last Edit: April 01, 2011, 10:42:51 PM by Diddy_Kong » Logged


    Pages: [1]
    Print
    Jump to: