eww...
don't use MP3
audio quality is greatly lowered
when you get the audio file (not in mp3 format already)
be sure to use WAV
I'm prbly stating useless info, but yea...
I usu listen to the music at first to find a good loop point,
then I edit out the end, and import the WAV into Brbx.
after that, all I have to do is fand the perfect places at the start and end...
(some music gets annoying when repeating the loop end-start (not the entire thing)) XDD
most of the loops I do have an intro
eg:
Cows & Cows & Cows (looped)
Unknown Keygen Music (looped) <- first music hack (not the best loop)
I use the MP3 in my audio editor (SONY ACID), then when i got the loops (because all the audio i get are in that format), i mark the starting loop area (ACID tells me what sample that is), and render it as WAV , then i work on it with brawlbox, why I use MP3, well the downloaders convert it to a single-channel low-quality .wav, where it can convert to high quality MP3
just check out my gallary (mainly the audio that you wouldn't find a "looping point" for, such as the sparta one, or the hampsterdance one)
because I like to deal with, and seamlessly loop audio that either:
-Has an intro to it
-Normal songs (these, by an ordinary ear cannot be looped)
-Songs that others would have the song play past the first loop, then have that second round loop
-songs composed by rare
-OVERLY CATCHY game music
-Game music composed for games made AFTER brawl's release