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Author Topic: How do i loop my brstm?  (Read 4800 times)
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Infernape
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    « on: March 31, 2011, 12:53:36 PM »


    how can i loop my brstm?
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    « Reply #1 on: March 31, 2011, 01:51:27 PM »


    With BrawlBox, enable loops for your .wav file.  Next, set up the starting loop point, followed by the end loop point.

    Now, the starting loop point has to be an integer that's a multiple of 14336.  If that criteria isn't met, the BRSTM will be modified upon exporting, in order for that criteria to be met.
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    « Reply #2 on: March 31, 2011, 01:52:31 PM »


    Ok thanks Smiley
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    « Reply #3 on: March 31, 2011, 02:38:21 PM »


    Now, the starting loop point has to be an integer that's a multiple of 14336.  If that criteria isn't met, the BRSTM will be modified upon exporting, in order for that criteria to be met.

    So then why does he need to know that if BrawlBox just does it itself anyway? X3
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    « Reply #4 on: March 31, 2011, 05:27:55 PM »


    So then why does he need to know that if BrawlBox just does it itself anyway? X3

    Well for one thing, it can cause your BRSTM to start a few seconds later than what you wanted.
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    « Reply #5 on: March 31, 2011, 07:09:47 PM »


    Well for one thing, it can cause your BRSTM to start a few seconds later than what you wanted.

    Hmm, I don't think I've ever encountered this problem, and I have looped over 50 songs without calculating the thing. I did notice however that some songs that looped seamlessly in BrawlBox had an extremely subtle unseamless loop in game. But it's so little you don't notice it.
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