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Author Topic: Sawndz 0.12 - RELEASED  (Read 175949 times)
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Riku20xx
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« Reply #390 on: August 16, 2012, 07:33:56 PM »


"Turned the computer off"??? Lol. I'm honestly not sure what's wrong with it....because I had successfully inserted the wav files with no problem using sawndz 0.12 and Super Sawndz to test. Now I'm trying to insert the same wav files and its not working. I will try and find an original BRSAR....
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SpoonTheMan
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« Reply #391 on: November 27, 2012, 12:54:21 PM »


Question about .sawnd files: is it possible to change the data it replaces? If so, how?
« Last Edit: November 27, 2012, 05:05:47 PM by SpoonTheMan » Logged

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    « Reply #392 on: November 27, 2012, 05:48:35 PM »


    Question about .sawnd files: is it possible to change the data it replaces? If so, how?
    nope
    its structured TO a specific ID  attempting to change what it replaces would BREAK the brsar becausse its NOT a simple sound inject, its the WHOLE folder inject, and if you change it, it will CHANGE the call IDs of those sounds and PSAs for the slot you change it to CANNOT be called
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    SpoonTheMan
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    « Reply #393 on: November 27, 2012, 05:56:20 PM »


    So do you mean there's no way to put a voice pack over someone else? is there any way to edit/extract the contents of a .sawnd file?
    « Last Edit: November 27, 2012, 05:59:23 PM by SpoonTheMan » Logged

    MandoWolfe
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    « Reply #394 on: November 27, 2012, 06:05:01 PM »


    Sure if you use Brawlbox .67 you can extract sounds off the brsar, of course it's one by one. :p and after you have to reinsert each sound on the character you want to replace it over. :/ it's a pretty long process since you may even have to mess with the SFX IDs in PSA.
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    Kashomaru
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    « Reply #395 on: January 26, 2013, 07:02:04 PM »


    Hi there. I have a question. Is it possible to convert a sawnd file into a wav?
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    « Reply #396 on: January 26, 2013, 07:38:51 PM »


    yes and no... if you know the guts, and hex, yes, otherwise no
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    Kashomaru
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    « Reply #397 on: January 26, 2013, 07:46:49 PM »


    Umm... I take that as a no to myself.
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    Keizer Organa
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    « Reply #398 on: January 26, 2013, 08:10:45 PM »


    When I replace a sound with a sound I wanna replace the sound with, it doesn't replace the sound.
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    « Reply #399 on: January 26, 2013, 08:14:14 PM »


    When I replace a sound with a sound I wanna replace the sound with, it doesn't replace the sound.

    thats been happening to me too recently dont know why though
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    Keizer Organa
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    « Reply #400 on: January 26, 2013, 08:15:01 PM »


    thats been happening to me too recently dont know why though
    Same here. Am I doing something wrong?
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    « Reply #401 on: February 15, 2013, 04:05:06 PM »


    Are you using a toaster or a computer? ;p j/k. You have to resort to the more work-involving way.

    1. Get those 3 files on your own and put them into the directory with Sawndz.
    soundfile.dll
    sndconv.exe
    dsptool.dll
    2. You still need the smashbros_sound.brsar in your directory.
    3. If you want to insert a single .wav sound, rename it to sound.wav and put it into your directory with Sawndz. Create a text file, e.g. sawnd.txt. Open it and copy-paste that:
    Code:
    BEGIN a
    File sound.wav
    OUTPUT ADPCM
    END
    Next, use command line to run this
    sndconv sawnd.txt -a
    Instead of sawnd.txt write the name of your text file.
    After that operation, run this in your command line.
    sawndz insert -groupid -collid -wavid -frequency 0
    ALL ARGUMENTS IN DECIMAL.
    Instead of -groupid write the group ID of the group your sound is in.
    Instead of -collid write the collection ID of the collection your sound is in.
    Instead of -wavid write the wave ID of the wave you want to replace.
    Instead of -frequency write the frequency of your sound.
    0 should always be there at the end.
    I assume you probably won't be using base wave functionality, so I'll explain it some other time.
    4. If you want to create a sawnd file, first make sure there is no sawnd.sawnd file in the directory with Sawndz. Then run this from command line
    sawndz sawndcreate -groupid
    Instead of -groupid write the group ID of the group of which you want to create the sawnd file. In decimal.
    5. If you want to insert a sawnd file, rename it to sawnd.sawnd and put it into directory with Sawndz. Then run this from command line
    sawndz sawnd
    6. If you want to insert a hex packet, rename it to hex.hex and put it into directory with Sawndz. Then run this from command line
    sawndz hex -groupid
    Instead of -groupid write the ID of group which hex packet replaces. In decimal.

    And that's pretty much it. To get the group IDs, collection IDs and wave IDs refer to the image included with Sawndz. Use SmashBox 0.57 to open your brsar.
    I tried it. It didn't work for me. :c
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    PKMNTrainerRyan
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    « Reply #402 on: March 27, 2013, 02:19:32 AM »


    Why is this virus protection site calling soundfile.dll a virus if we NEED it? I found that while using search engines.
    « Last Edit: March 27, 2013, 12:16:37 PM by PKMNTrainerRyan » Logged

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    usermx
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    « Reply #403 on: June 01, 2013, 05:02:27 PM »


    Thanks! I'll give it a try!
    Are you using a toaster or a computer? ;p j/k. You have to resort to the more work-involving way.

    1. Get those 3 files on your own and put them into the directory with Sawndz.
    soundfile.dll
    sndconv.exe
    dsptool.dll
    2. You still need the smashbros_sound.brsar in your directory.
    3. If you want to insert a single .wav sound, rename it to sound.wav and put it into your directory with Sawndz. Create a text file, e.g. sawnd.txt. Open it and copy-paste that:
    Code:
    BEGIN a
    File sound.wav
    OUTPUT ADPCM
    END
    Next, use command line to run this
    sndconv sawnd.txt -a
    Instead of sawnd.txt write the name of your text file.
    After that operation, run this in your command line.
    sawndz insert -groupid -collid -wavid -frequency 0
    ALL ARGUMENTS IN DECIMAL.
    Instead of -groupid write the group ID of the group your sound is in.
    Instead of -collid write the collection ID of the collection your sound is in.
    Instead of -wavid write the wave ID of the wave you want to replace.
    Instead of -frequency write the frequency of your sound.
    0 should always be there at the end.
    I assume you probably won't be using base wave functionality, so I'll explain it some other time.
    4. If you want to create a sawnd file, first make sure there is no sawnd.sawnd file in the directory with Sawndz. Then run this from command line
    sawndz sawndcreate -groupid
    Instead of -groupid write the group ID of the group of which you want to create the sawnd file. In decimal.
    5. If you want to insert a sawnd file, rename it to sawnd.sawnd and put it into directory with Sawndz. Then run this from command line
    sawndz sawnd
    6. If you want to insert a hex packet, rename it to hex.hex and put it into directory with Sawndz. Then run this from command line
    sawndz hex -groupid
    Instead of -groupid write the ID of group which hex packet replaces. In decimal.

    And that's pretty much it. To get the group IDs, collection IDs and wave IDs refer to the image included with Sawndz. Use SmashBox 0.57 to open your brsar.

    Um noob here... How do i run the command line? Everytime i open sawndz console it just says please run Sawndz gui and closes.
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    Diddy Kong
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    « Reply #404 on: June 01, 2013, 05:53:47 PM »


    Um noob here... How do i run the command line? Everytime i open sawndz console it just says please run Sawndz gui and closes.
    dont double click sawndz

    if you are having trouble, run CMD.exe
    put sawndz on your C drive root
    type C:\sawndz.exe insert -groupid -collid -wavid -frequency 0
    <enter>
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