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« Reply #90 on: July 01, 2011, 03:21:47 PM » |
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dammit I just had to share this. Big thanks to VILE for his notes. Wouldn't be possible without them.
^Wow... This is so much win right here! Well done!
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« Reply #91 on: July 01, 2011, 04:30:01 PM » |
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Cool. Now I can fit ALL of PSX Gray Fox's quotes.
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« Reply #92 on: July 01, 2011, 04:45:02 PM » |
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My mind has been blown beyond belief o_o Now somebody has to do this:
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« Reply #93 on: July 01, 2011, 10:11:09 PM » |
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dammit I just had to share this. Big thanks to VILE for his notes. Wouldn't be possible without them.
:O Mind = Blown We can make Mr. G&W have words instead of beeps! Same with R.O.B. This is a true breakthrough with SFX Hacking. Thank you Jaklub and VILE.
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« Reply #94 on: July 01, 2011, 10:22:07 PM » |
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Freaking epic! Amazing work
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« Reply #96 on: July 02, 2011, 12:11:21 PM » |
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dammit I just had to share this. Big thanks to VILE for his notes. Wouldn't be possible without them.
Do want hopefully now it will be the glitch free version with no low quality sounds no matter how long they are and can replace any sound with longer ones
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Click here to find out how to be the best PSA maker in the universe.
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« Reply #97 on: July 02, 2011, 03:20:13 PM » |
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Thanks guys. But now, I need your help http://www.mediafire.com/?w5g6ye6jl12mozkUse this brsar file and test it to DEATH. Tell me if you have any problems with it. Because it's an announcer call that's been replaced, definite majority of sound hex packets can be inserted without problems. However, if you want to replace Subspace Emissary sounds and enemy sounds (this is sounds from groups that are after snd_group_narration_characall), you have to insert them 26210 (156176 in decimal) bytes later. also for those guys who have more knowledge about brsars. Yup, original announcer call is still there, it's because the longer sound adding progress isn't very automatized now.
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #98 on: July 02, 2011, 07:29:28 PM » |
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I'm here to point out that I got the longer sound working in the .bsrar but..... the pitch is wrong. It sounds like he's giant XD.
Edit: I found my solution. It involves audacity.
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« Last Edit: July 02, 2011, 07:38:12 PM by Eternal Yoshi »
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« Reply #99 on: July 02, 2011, 07:49:32 PM » |
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I'm here to point out that I got the longer sound working in the .bsrar but..... the pitch is wrong. It sounds like he's giant XD. Edit: I found my solution. It involves audacity. Post it? PM me? Say hi to me?
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« Reply #100 on: July 02, 2011, 07:56:31 PM » |
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It's super weird and seemingly counter intuitive.
Gimme a moment.....
OK. I'm not good at these so I'll just explain what I did.
First I got the lengths of the two sounds. In my situation, I got a sound that's 0.72 seconds long and the one from the .bsrar is 0.51 seconds long.
In that calculator I did 0.72/0.51 and rounded up the product to the nearest hundreth, 1.42, which I put into the Frequency Divide.
I inserted the sound by using convert and insert and it was at the wrong pitch.
So, i took note of the resulting frequency (15528) and then opened my Sound.wav backup in Audacity and change the frequency to 15528, saved it to NEOsound.wav. Then I opened that and removed the added seconds to make it match 0.72 seconds and overwrite sound.wav.
Then I closed Audacity(To prevent interference) and reinserted the sound, and that's that.
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« Last Edit: July 02, 2011, 08:02:35 PM by Eternal Yoshi »
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« Reply #101 on: July 02, 2011, 08:04:04 PM » |
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Faster way, do the frequency divide yourself in Audacity and then in Sawnds.
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« Reply #102 on: July 03, 2011, 03:34:30 AM » |
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Just use Generate sound.wav instead. If some problems occur, refer here. http://forums.kc-mm.com/index.php?topic=24339.0If it still doesn't work, you have to do it manually.
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #103 on: July 03, 2011, 03:48:45 AM » |
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i got a idea for one of your´s next sawnds versions
do it so it can preview sounds like Smashbox but working in 64bit too
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #104 on: July 03, 2011, 07:37:57 AM » |
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Same to me i try to put roy sfx and... It sounds like he's giant XD.
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Memorable Quotes:
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