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Author Topic: BRRES Separator [Python][New auto-hexing version!]  (Read 20188 times)
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ForOhFor Error
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    « on: April 07, 2011, 08:36:02 AM »


    You're looking through a file, and it clearly has BRRES files in it (a memory dump, or some file from an iso, whatever.) However, it would take hours to extract them all manually.

    This happened when I was looking through the stage files from okami. So I wrote a small program to fix it.

    Simply start the program, select the file with the brres files contained within, and relax as the BRRES Separator creates all the BRRES files in that file, in the same directory the file is in.

    What's more, this program will now AUTOMATICALLY hex the models in the BRRES!

    Requires python to run.

    Download:
    http://dl.dropbox.com/u/5869687/AutoHexingBrresSeperator.rar
    « Last Edit: April 12, 2011, 03:47:54 PM by ForOhFor Error » Logged


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    « Reply #1 on: April 07, 2011, 08:38:29 AM »


    Hooray! But can you tell me ,more in-depth, what it does?
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    ForOhFor Error
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    « Reply #2 on: April 07, 2011, 08:54:27 AM »


    It goes through the file you choose to open, finds all chunks of data starting with bres, and puts each one in it's own .brres file in the same directory as the original file.
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    « Reply #3 on: April 07, 2011, 09:09:34 AM »


    What can I use this for, particularly?(Sorry)
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    ForOhFor Error
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    « Reply #4 on: April 07, 2011, 09:35:03 AM »


    Well, say, memory dumps from dolphin (20+ brres files).
    Or the stage files from okami (I've seen up to 43 brres files in these)
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    « Reply #5 on: April 07, 2011, 09:38:11 AM »


    Well, say, memory dumps from dolphin (20+ brres files).
    Or the stage files from okami (I've seen up to 43 brres files in these)
    I see will I don't really extract from ISOs, dumps, compressed incompatible-with-brawl files, atm.
    I'm sure this is good for others, though.

    Thanks for explaining it to me. Wink
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    ForOhFor Error
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    « Reply #6 on: April 07, 2011, 09:46:00 AM »


    No prob. It's meant for imports, anyway.
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    Lord_of_D:
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    « Reply #7 on: April 07, 2011, 10:12:53 AM »


    wait, then you can use this for replace sounds whitow need of hex calculator stuff? Happy Face
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    ForOhFor Error
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    « Reply #8 on: April 07, 2011, 11:35:41 AM »


    ....no.
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    « Reply #9 on: April 07, 2011, 01:27:00 PM »


    thank you
    you've just taken a load off me

    I've been wanting to do this for Pokepark,
    which has the exact same occurences in it's .dan files

    so again
    thank you ^_^
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    ForOhFor Error
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    « Reply #10 on: April 07, 2011, 01:36:48 PM »


    You're welcome.
    I completely forgot pokepark did that, too...
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    « Reply #11 on: April 07, 2011, 07:28:28 PM »


    thank you
    you've just taken a load off me

    I've been wanting to do this for Pokepark,
    which has the exact same occurences in it's .dan files

    so again
    thank you ^_^


    wait... so i can actually make stages from Pokepark wii then? O_o
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    ForOhFor Error
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    « Reply #12 on: April 12, 2011, 03:48:39 PM »


    I dunno.
    BTW, auto-model-hexing version:

    http://dl.dropbox.com/u/5869687/AutoHexingBrresSeperator.rar
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    « Reply #13 on: April 12, 2011, 11:32:20 PM »


    I have Python32 and your stuff to work it but how do i use it?
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    ForOhFor Error
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    « Reply #14 on: April 13, 2011, 04:20:27 AM »


    Well, this was made in python 2.7, so it may not work with python 3.2
    But, just double click the brresSep file. Then select a file to separate.
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