Still accepting ideas? Because I have a few things I want to throw out there~
-Up B should be used for the Final Smash instead; it's been stated earlier, but as it stands, the Up B seems sort of broken
-The new Up B should be somewhat similar to Sonic; have DK bounce off an enemy (if possible) and animate him so that it resembles his animation when you jump on an enemy in DKCR (two fists pounding down into the enemy, propelling himself upward)
-The dodge roll shouldn't be continuous. Instead, use DK's rolling attack as his Side B, but also keep that limited (in DKCR, DK doesn't keep rolling without Diddy)
-His ground pound should be his strongest special; as in DKCR, it comes out fast and powerful. It's debatable whether that should be his Neutral or Down B
Of course, these are all just suggestions~ Still, I'm looking forward to this! Thanks.
1. I'll tweak it to be balanced and fun.
@your idea- you'd have to make a graphic of an enemy since you won't always want to be on an enemy.
2. Kong Roll is an added move. Wouldn't you want that instead of replacing a move? Also, remember about Rambi the Rhino, too.
3. For time's sake DownB. I'll probably tweak vBrawl's NeutralB to match one of DKCR's cool punches.
I'll try to find cool GFX for the ground pound.
Thank you.